Ejemplo n.º 1
0
void MonsterManager::initialize()
{
    XML::Document doc(mMonsterReferenceFile);
    xmlNodePtr rootNode = doc.rootNode();

    if (!rootNode || !xmlStrEqual(rootNode->name, BAD_CAST "monsters"))
    {
        LOG_ERROR("Monster Manager: Error while parsing monster database ("
                  << mMonsterReferenceFile << ")!");
        return;
    }

    LOG_INFO("Loading monster reference: " << mMonsterReferenceFile);
    int nbMonsters = 0;
    for_each_xml_child_node(node, rootNode)
    {
        if (!xmlStrEqual(node->name, BAD_CAST "monster"))
            continue;

        int id = XML::getProperty(node, "id", 0);
        std::string name = XML::getProperty(node, "name", std::string());

        if (id < 1)
        {
            LOG_WARN("Monster Manager: Ignoring monster ("
                     << name << ") without Id in "
                     << mMonsterReferenceFile << "! It has been ignored.");
            continue;
        }

        MonsterClasses::iterator i = mMonsterClasses.find(id);
        if (i != mMonsterClasses.end())
        {
            LOG_WARN("Monster Manager: Ignoring duplicate definition of "
                     "monster '" << id << "'!");
            continue;
        }

        MonsterClass *monster = new MonsterClass(id);
        mMonsterClasses[id] = monster;

        if (!name.empty())
        {
            monster->setName(name);

            if (mMonsterClassesByName.contains(name))
                LOG_WARN("Monster Manager: Name not unique for monster " << id);
            else
                mMonsterClassesByName.insert(name, monster);
        }

        MonsterDrops drops;
        bool attributesSet = false;
        bool behaviorSet = false;

        for_each_xml_child_node(subnode, node)
        {
            if (xmlStrEqual(subnode->name, BAD_CAST "drop"))
            {
                MonsterDrop drop;
                drop.item = itemManager->getItem(
                                          XML::getProperty(subnode, "item", 0));
                drop.probability = XML::getFloatProperty(subnode, "percent",
                                                         0.0) * 100 + 0.5;

                if (drop.item && drop.probability)
                    drops.push_back(drop);
            }
            else if (xmlStrEqual(subnode->name, BAD_CAST "attributes"))
            {
                attributesSet = true;

                const int hp = XML::getProperty(subnode, "hp", -1);
                monster->setAttribute(ATTR_MAX_HP, hp);
                monster->setAttribute(ATTR_HP, hp);

                monster->setAttribute(MOB_ATTR_PHY_ATK_MIN,
                    XML::getProperty(subnode, "attack-min", -1));
                monster->setAttribute(MOB_ATTR_PHY_ATK_DELTA,
                    XML::getProperty(subnode, "attack-delta", -1));
                monster->setAttribute(MOB_ATTR_MAG_ATK,
                    XML::getProperty(subnode, "attack-magic", -1));
                monster->setAttribute(ATTR_DODGE,
                    XML::getProperty(subnode, "evade", -1));
                monster->setAttribute(ATTR_MAGIC_DODGE,
                    XML::getProperty(subnode, "magic-evade", -1));
                monster->setAttribute(ATTR_ACCURACY,
                    XML::getProperty(subnode, "hit", -1));
                monster->setAttribute(ATTR_DEFENSE,
                    XML::getProperty(subnode, "physical-defence", -1));
                monster->setAttribute(ATTR_MAGIC_DEFENSE,
                    XML::getProperty(subnode, "magical-defence", -1));
                monster->setSize(XML::getProperty(subnode, "size", -1));
                float speed = (XML::getFloatProperty(subnode, "speed", -1.0f));
                monster->setMutation(XML::getProperty(subnode, "mutation", 0));
                std::string genderString = XML::getProperty(subnode, "gender",
                                                            std::string());
                monster->setGender(getGender(genderString));

                // Checking attributes for completeness and plausibility
                if (monster->getMutation() > MAX_MUTATION)
                {
                    LOG_WARN(mMonsterReferenceFile
                    << ": Mutation of monster Id:" << id << " more than "
                    << MAX_MUTATION << "%. Defaulted to 0.");
                    monster->setMutation(0);
                }

                bool attributesComplete = true;
                const AttributeManager::AttributeScope &mobAttr =
                            attributeManager->getAttributeScope(MonsterScope);

                for (AttributeManager::AttributeScope::const_iterator it =
                    mobAttr.begin(), it_end = mobAttr.end(); it != it_end; ++it)
                {
                    if (!monster->mAttributes.count(it->first))
                    {
                        LOG_WARN(mMonsterReferenceFile << ": No attribute "
                                 << it->first << " for monster Id: "
                                 << id << ". Defaulted to 0.");
                        attributesComplete = false;
                        monster->setAttribute(it->first, 0);
                    }
                }

                if (monster->getSize() == -1)
                {
                    LOG_WARN(mMonsterReferenceFile
                             << ": No size set for monster Id:" << id << ". "
                             << "Defaulted to " << DEFAULT_MONSTER_SIZE
                             << " pixels.");
                    monster->setSize(DEFAULT_MONSTER_SIZE);
                    attributesComplete = false;
                }

                if (speed == -1.0f)
                {
                    LOG_WARN(mMonsterReferenceFile
                             << ": No speed set for monster Id:" << id << ". "
                             << "Defaulted to " << DEFAULT_MONSTER_SPEED
                             << " tiles/second.");
                    speed = DEFAULT_MONSTER_SPEED;
                    attributesComplete = false;
                }
                monster->setAttribute(ATTR_MOVE_SPEED_TPS, speed);

                if (!attributesComplete)
                {
                    LOG_WARN(mMonsterReferenceFile
                             << ": Attributes incomplete for monster Id:" << id
                             << ". Defaults values may have been applied!");
                }

            }
            else if (xmlStrEqual(subnode->name, BAD_CAST "exp"))
            {
                xmlChar *exp = subnode->xmlChildrenNode->content;
                monster->setExp(atoi((const char*)exp));
                monster->setOptimalLevel(XML::getProperty(subnode, "level", 0));
            }
            else if (xmlStrEqual(subnode->name, BAD_CAST "behavior"))
            {
                behaviorSet = true;
                if (XML::getBoolProperty(subnode, "aggressive", false))
                    monster->setAggressive(true);

                monster->setTrackRange(
                               XML::getProperty(subnode, "track-range", 1));
                monster->setStrollRange(
                               XML::getProperty(subnode, "stroll-range", 0));
                monster->setAttackDistance(
                               XML::getProperty(subnode, "attack-distance", 0));
            }
            else if (xmlStrEqual(subnode->name, BAD_CAST "attack"))
            {
                MonsterAttack *att = new MonsterAttack;
                att->id = XML::getProperty(subnode, "id", 0);
                att->priority = XML::getProperty(subnode, "priority", 1);
                att->damageFactor = XML::getFloatProperty(subnode,
                                                         "damage-factor", 1.0f);
                att->preDelay = XML::getProperty(subnode, "pre-delay", 1);
                att->aftDelay = XML::getProperty(subnode, "aft-delay", 0);
                att->range = XML::getProperty(subnode, "range", 0);
                att->scriptEvent = XML::getProperty(subnode, "script-event",
                                                    std::string());
                std::string sElement = XML::getProperty(subnode,
                                                        "element", "neutral");
                att->element = elementFromString(sElement);
                std::string sType = XML::getProperty(subnode,
                                                     "type", "physical");

                bool validMonsterAttack = true;
                if (sType == "physical")
                {
                    att->type = DAMAGE_PHYSICAL;
                }
                else if (sType == "magical" || sType == "magic")
                {
                    att->type = DAMAGE_MAGICAL;
                }
                else if (sType == "other")
                {
                    att->type = DAMAGE_OTHER;
                }
                else
                {
                    LOG_WARN("Monster manager " << mMonsterReferenceFile
                              <<  ": unknown damage type '" << sType << "'.");
                    validMonsterAttack = false;
                }

                if (att->id < 1)
                {
                    LOG_WARN(mMonsterReferenceFile
                             << ": Attack without ID for monster Id:"
                             << id << " (" << name << ") - attack ignored");
                    validMonsterAttack = false;
                }
                else if (att->element == ELEMENT_ILLEGAL)
                {
                    LOG_WARN(mMonsterReferenceFile
                             << ": Attack with unknown element \""
                             << sElement << "\" for monster Id:" << id
                             << " (" << name << ") - attack ignored");
                    validMonsterAttack = false;
                }
                else if (att->type == -1)
                {
                    LOG_WARN(mMonsterReferenceFile
                             << ": Attack with unknown type \"" << sType << "\""
                             << " for monster Id:" << id
                             << " (" << name << ")");
                    validMonsterAttack = false;
                }

                if (validMonsterAttack)
                {
                    monster->addAttack(att);
                }
                else
                {
                    delete att;
                    att = 0;
                }

            }
            else if (xmlStrEqual(subnode->name, BAD_CAST "script"))
            {
                xmlChar *filename = subnode->xmlChildrenNode->content;
                std::string val = (char *)filename;
                monster->setScript(val);
            }
        }

        monster->setDrops(drops);
        if (!attributesSet)
        {
            LOG_WARN(mMonsterReferenceFile
                     << ": No attributes defined for monster Id:" << id
                     << " (" << name << ")");
        }
        if (!behaviorSet)
        {
            LOG_WARN(mMonsterReferenceFile
                << ": No behavior defined for monster Id:" << id
                << " (" << name << ")");
        }
        if (monster->getExp() == -1)
        {
            LOG_WARN(mMonsterReferenceFile
                    << ": No experience defined for monster Id:" << id
                    << " (" << name << ")");
            monster->setExp(0);
        }
        ++nbMonsters;
    }

    LOG_INFO("Loaded " << nbMonsters << " monsters from "
             << mMonsterReferenceFile << '.');
}
Ejemplo n.º 2
0
void MonsterManager::reload()
{
    std::string absPathFile = ResourceManager::resolve(monsterReferenceFile);
    if (absPathFile.empty()) {
        LOG_ERROR("Monster Manager: Could not find " << monsterReferenceFile << "!");
        return;
    }

    XML::Document doc(absPathFile, false);
    xmlNodePtr rootNode = doc.rootNode();

    if (!rootNode || !xmlStrEqual(rootNode->name, BAD_CAST "monsters"))
    {
        LOG_ERROR("Monster Manager: Error while parsing monster database ("
                  << absPathFile << ")!");
        return;
    }

    LOG_INFO("Loading monster reference: " << absPathFile);
    int nbMonsters = 0;
    for_each_xml_child_node(node, rootNode)
    {
        if (!xmlStrEqual(node->name, BAD_CAST "monster"))
            continue;

        int id = XML::getProperty(node, "id", -1);
        std::string name = XML::getProperty(node, "name", "unnamed");

        if (id == -1)
        {
            LOG_WARN("Monster Manager: There is a monster ("
                     << name << ") without ID in "
                     << monsterReferenceFile << "! It has been ignored.");
            continue;
        }

        MonsterClass *monster;
        MonsterClasses::iterator i = monsterClasses.find(id);
        if (i == monsterClasses.end())
        {
            monster = new MonsterClass(id);
            monsterClasses[id] = monster;
        }
        else
        {
            monster = i->second;
        }

        MonsterDrops drops;
        bool attributesSet = false;
        bool behaviorSet = false;

        for_each_xml_child_node(subnode, node)
        {
            if (xmlStrEqual(subnode->name, BAD_CAST "drop"))
            {
                MonsterDrop drop;
                drop.item = ItemManager::getItem(XML::getProperty(subnode, "item", 0));
                drop.probability = XML::getProperty(subnode, "percent", 0) * 100;
                if (drop.item && drop.probability)
                {
                    drops.push_back(drop);
                }
            }
            else if (xmlStrEqual(subnode->name, BAD_CAST "attributes"))
            {
                attributesSet = true;
                monster->setAttribute(BASE_ATTR_HP,
                    XML::getProperty(subnode, "hp", -1));
                monster->setAttribute(BASE_ATTR_PHY_ATK_MIN,
                    XML::getProperty(subnode, "attack-min", -1));
                monster->setAttribute(BASE_ATTR_PHY_ATK_DELTA,
                    XML::getProperty(subnode, "attack-delta", -1));
                monster->setAttribute(BASE_ATTR_MAG_ATK,
                    XML::getProperty(subnode, "attack-magic", -1));
                monster->setAttribute(BASE_ATTR_EVADE,
                    XML::getProperty(subnode, "evade", -1));
                monster->setAttribute(BASE_ATTR_HIT,
                    XML::getProperty(subnode, "hit", -1));
                monster->setAttribute(BASE_ATTR_PHY_RES,
                    XML::getProperty(subnode, "physical-defence", -1));
                monster->setAttribute(BASE_ATTR_MAG_RES,
                    XML::getProperty(subnode, "magical-defence", -1));
                monster->setSize(XML::getProperty(subnode, "size", 0));
                float speed = (XML::getFloatProperty(subnode, "speed", -1.0f));
                monster->setMutation(XML::getProperty(subnode, "mutation", 0));

                //checking attributes for completeness and plausibility
                if (monster->getMutation() > 99)
                {
                    LOG_WARN(monsterReferenceFile
                    <<": Mutation of monster #"<<id
                    <<" more than 99% - ignored");
                    monster->setMutation(0);
                }

                bool attributesComplete = true;
                for (int i = BASE_ATTR_BEGIN; i < BASE_ATTR_END; i++)
                {
                    if (monster->getAttribute(i) == -1)
                    {
                        attributesComplete = false;
                        monster->setAttribute(i, 0);
                    }
                }
                if (monster->getSize() == 0)
                {
                    monster->setSize(16);
                    attributesComplete = false;
                }
                if (speed == -1.0f)
                {
                    speed = 4.0f;
                    attributesComplete = false;
                }

                if (!attributesComplete) LOG_WARN(monsterReferenceFile
                    << ": Attributes incomplete for monster #" << id);

                //The speed is set in tiles per second in the monsters.xml
                monster->setSpeed(speed);

            }
            else if (xmlStrEqual(subnode->name, BAD_CAST "exp"))
            {
                xmlChar *exp = subnode->xmlChildrenNode->content;
                monster->setExp(atoi((const char*)exp));
                monster->setOptimalLevel(XML::getProperty(subnode, "level", 0));
            }
            else if (xmlStrEqual(subnode->name, BAD_CAST "behavior"))
            {
                behaviorSet = true;
                if (XML::getProperty(subnode, "aggressive", "") == "true")
                {
                    monster->setAggressive(true);
                }
                monster->setTrackRange(XML::getProperty(subnode, "track-range", 1));
                monster->setStrollRange(XML::getProperty(subnode, "stroll-range", 0) * 32);
                monster->setAttackDistance(XML::getProperty(subnode, "attack-distance", 0));
            }
            else if (xmlStrEqual(subnode->name, BAD_CAST "attack"))
            {
                MonsterAttack *att = new MonsterAttack;
                att->id = XML::getProperty(subnode, "id", 0);
                att->priority = XML::getProperty(subnode, "priority", 1);
                att->damageFactor = XML::getFloatProperty(subnode, "damage-factor", 1.0f);
                att->preDelay = XML::getProperty(subnode, "pre-delay", 1);
                att->aftDelay = XML::getProperty(subnode, "aft-delay", 0);
                att->range = XML::getProperty(subnode, "range", 0);
                att->scriptFunction = XML::getProperty(subnode, "script-function", "");
                std::string sElement = XML::getProperty(subnode, "element", "neutral");
                att->element = elementFromString(sElement);
                std::string sType = XML::getProperty(subnode, "type", "physical");
                if (sType == "physical") {att->type = DAMAGE_PHYSICAL; }
                else if (sType == "magical" || sType == "magic") {att->type = DAMAGE_MAGICAL; }
                else if (sType == "other") {att->type = DAMAGE_OTHER; }
                else { att->type = -1; }

                if (att->id == 0)
                {
                    LOG_WARN(monsterReferenceFile
                             << ": Attack without ID for monster #"
                             << id << " (" << name << ") - attack ignored");
                }
                else if (att->element == ELEMENT_ILLEGAL)
                {
                    LOG_WARN(monsterReferenceFile
                             << ": Attack with unknown element \""
                             << sElement << "\" for monster #" << id
                             << " (" << name << ") - attack ignored");
                }
                else if (att->type == -1)
                {
                    LOG_WARN(monsterReferenceFile
                             << ": Attack with unknown type \"" << sType << "\""
                             << " for monster #" << id << " (" << name << ")");
                }
                else
                {
                    monster->addAttack(att);
                }

            }
            else if (xmlStrEqual(subnode->name, BAD_CAST "script"))
            {
                xmlChar *filename = subnode->xmlChildrenNode->content;
                std::string val = (char *)filename;
                monster->setScript(val);
            }
        }

        monster->setDrops(drops);
        if (!attributesSet) LOG_WARN(monsterReferenceFile
                                    << ": No attributes defined for monster #"
                                    << id << " (" << name << ")");
        if (!behaviorSet) LOG_WARN(monsterReferenceFile
                            << ": No behavior defined for monster #"
                            << id << " (" << name << ")");
        if (monster->getExp() == -1)
        {
            LOG_WARN(monsterReferenceFile
                    << ": No experience defined for monster #"
                    << id << " (" << name << ")");
            monster->setExp(0);
        }
        ++nbMonsters;
    }

    LOG_INFO("Loaded " << nbMonsters << " monsters from "
             << monsterReferenceFile << '.');
}