Ejemplo n.º 1
0
bool ExportHtml::convertEmf(QByteArray &input, QByteArray &output, QSize size)
{
    QBuffer *outBuf = new QBuffer(&output);
    QSvgGenerator generator;
    generator.setOutputDevice(outBuf);
    generator.setSize(QSize(200, 200));
    generator.setTitle("Svg image");
    generator.setDescription("This is an svg image that is converted from EMF by Calligra");

    Libemf::Parser  emfParser;

    QPainter painter;

    if (!painter.begin(&generator)) {
        kDebug(30503) << "Can not open the painter";
        return false;
    }

    painter.scale(50,50);
    Libemf::OutputPainterStrategy  emfPaintOutput(painter, size, true );
    emfParser.setOutput( &emfPaintOutput );
    if (!emfParser.load(input)) {
        kDebug(30503) << "Can not Parse the EMF file";
        return false;
    }
    painter.end();

    return true;
}
Ejemplo n.º 2
0
void RenderThread::drawEmf(QPainter &painter) const
{
    // FIXME: Make emfOutput use QSizeF
    QSize  shapeSizeInt( m_size.width(), m_size.height() );
    //kDebug(31000) << "-------------------------------------------";
    //kDebug(31000) << "size:     " << shapeSizeInt << m_size;
    //kDebug(31000) << "position: " << position();
    //kDebug(31000) << "-------------------------------------------";

    Libemf::Parser  emfParser;

#if 1  // Set to 0 to get debug output
    // Create a new painter output strategy.  Last param = true means keep aspect ratio.
    Libemf::OutputPainterStrategy  emfPaintOutput( painter, shapeSizeInt, true );
    emfParser.setOutput( &emfPaintOutput );
#else
    Libemf::OutputDebugStrategy  emfDebugOutput;
    emfParser.setOutput( &emfDebugOutput );
#endif
    emfParser.load(m_contents);
}