/* Post-fragment-program processing. Send the results to the * framebuffer. * \param arg0 the fragment color * \param arg1 the pass-through depth value * \param arg2 the shader-computed depth value */ void emit_fb_write(struct brw_wm_compile *c, struct brw_reg *arg0, struct brw_reg *arg1, struct brw_reg *arg2, GLuint target, GLuint eot) { struct brw_compile *p = &c->func; struct brw_context *brw = p->brw; struct intel_context *intel = &brw->intel; GLuint nr = 2; GLuint channel; /* Reserve a space for AA - may not be needed: */ if (c->aa_dest_stencil_reg) nr += 1; /* I don't really understand how this achieves the color interleave * (ie RGBARGBA) in the result: [Do the saturation here] */ brw_push_insn_state(p); if (c->key.clamp_fragment_color) brw_set_saturate(p, 1); for (channel = 0; channel < 4; channel++) { if (intel->gen >= 6) { /* gen6 SIMD16 single source DP write looks like: * m + 0: r0 * m + 1: r1 * m + 2: g0 * m + 3: g1 * m + 4: b0 * m + 5: b1 * m + 6: a0 * m + 7: a1 */ if (c->dispatch_width == 16) { brw_MOV(p, brw_message_reg(nr + channel * 2), arg0[channel]); } else { brw_MOV(p, brw_message_reg(nr + channel), arg0[channel]); } } else if (c->dispatch_width == 16 && brw->has_compr4) { /* pre-gen6 SIMD16 single source DP write looks like: * m + 0: r0 * m + 1: g0 * m + 2: b0 * m + 3: a0 * m + 4: r1 * m + 5: g1 * m + 6: b1 * m + 7: a1 * * By setting the high bit of the MRF register number, we indicate * that we want COMPR4 mode - instead of doing the usual destination * + 1 for the second half we get destination + 4. */ brw_MOV(p, brw_message_reg(nr + channel + BRW_MRF_COMPR4), arg0[channel]); } else { /* mov (8) m2.0<1>:ud r28.0<8;8,1>:ud { Align1 } */ /* mov (8) m6.0<1>:ud r29.0<8;8,1>:ud { Align1 SecHalf } */ brw_set_compression_control(p, BRW_COMPRESSION_NONE); brw_MOV(p, brw_message_reg(nr + channel), arg0[channel]); if (c->dispatch_width == 16) { brw_set_compression_control(p, BRW_COMPRESSION_2NDHALF); brw_MOV(p, brw_message_reg(nr + channel + 4), sechalf(arg0[channel])); } } } brw_set_saturate(p, 0); /* skip over the regs populated above: */ if (c->dispatch_width == 16) nr += 8; else nr += 4; brw_pop_insn_state(p); if (c->source_depth_to_render_target) { if (c->computes_depth) brw_MOV(p, brw_message_reg(nr), arg2[2]); else brw_MOV(p, brw_message_reg(nr), arg1[1]); /* ? */ nr += 2; } if (c->dest_depth_reg) { GLuint comp = c->dest_depth_reg / 2; GLuint off = c->dest_depth_reg % 2; if (off != 0) { brw_push_insn_state(p); brw_set_compression_control(p, BRW_COMPRESSION_NONE); brw_MOV(p, brw_message_reg(nr), offset(arg1[comp],1)); /* 2nd half? */ brw_MOV(p, brw_message_reg(nr+1), arg1[comp+1]); brw_pop_insn_state(p); } else { brw_MOV(p, brw_message_reg(nr), arg1[comp]); } nr += 2; } if (intel->gen >= 6) { /* Load the message header. There's no implied move from src0 * to the base mrf on gen6. */ brw_push_insn_state(p); brw_set_mask_control(p, BRW_MASK_DISABLE); brw_MOV(p, retype(brw_message_reg(0), BRW_REGISTER_TYPE_UD), retype(brw_vec8_grf(0, 0), BRW_REGISTER_TYPE_UD)); brw_pop_insn_state(p); if (target != 0) { brw_MOV(p, retype(brw_vec1_reg(BRW_MESSAGE_REGISTER_FILE, 0, 2), BRW_REGISTER_TYPE_UD), brw_imm_ud(target)); } } if (!c->runtime_check_aads_emit) { if (c->aa_dest_stencil_reg) emit_aa(c, arg1, 2); fire_fb_write(c, 0, nr, target, eot); } else { struct brw_reg v1_null_ud = vec1(retype(brw_null_reg(), BRW_REGISTER_TYPE_UD)); struct brw_reg ip = brw_ip_reg(); struct brw_instruction *jmp; brw_set_compression_control(p, BRW_COMPRESSION_NONE); brw_set_conditionalmod(p, BRW_CONDITIONAL_Z); brw_AND(p, v1_null_ud, get_element_ud(brw_vec8_grf(1,0), 6), brw_imm_ud(1<<26)); jmp = brw_JMPI(p, ip, ip, brw_imm_w(0)); { emit_aa(c, arg1, 2); fire_fb_write(c, 0, nr, target, eot); /* note - thread killed in subroutine */ } brw_land_fwd_jump(p, jmp); /* ELSE: Shuffle up one register to fill in the hole left for AA: */ fire_fb_write(c, 1, nr-1, target, eot); } }
/* Post-fragment-program processing. Send the results to the * framebuffer. */ static void emit_fb_write( struct brw_wm_compile *c, struct brw_reg *arg0, struct brw_reg *arg1, struct brw_reg *arg2, GLuint target, GLuint eot) { struct brw_compile *p = &c->func; GLuint nr = 2; GLuint channel; /* Reserve a space for AA - may not be needed: */ if (c->key.aa_dest_stencil_reg) nr += 1; /* I don't really understand how this achieves the color interleave * (ie RGBARGBA) in the result: [Do the saturation here] */ { brw_push_insn_state(p); for (channel = 0; channel < 4; channel++) { /* mov (8) m2.0<1>:ud r28.0<8;8,1>:ud { Align1 } */ /* mov (8) m6.0<1>:ud r29.0<8;8,1>:ud { Align1 SecHalf } */ brw_set_compression_control(p, BRW_COMPRESSION_NONE); brw_MOV(p, brw_message_reg(nr + channel), arg0[channel]); brw_set_compression_control(p, BRW_COMPRESSION_2NDHALF); brw_MOV(p, brw_message_reg(nr + channel + 4), sechalf(arg0[channel])); } /* skip over the regs populated above: */ nr += 8; brw_pop_insn_state(p); } if (c->key.source_depth_to_render_target) { if (c->key.computes_depth) brw_MOV(p, brw_message_reg(nr), arg2[2]); else brw_MOV(p, brw_message_reg(nr), arg1[1]); /* ? */ nr += 2; } if (c->key.dest_depth_reg) { GLuint comp = c->key.dest_depth_reg / 2; GLuint off = c->key.dest_depth_reg % 2; if (off != 0) { brw_push_insn_state(p); brw_set_compression_control(p, BRW_COMPRESSION_NONE); brw_MOV(p, brw_message_reg(nr), offset(arg1[comp],1)); /* 2nd half? */ brw_MOV(p, brw_message_reg(nr+1), arg1[comp+1]); brw_pop_insn_state(p); } else { brw_MOV(p, brw_message_reg(nr), arg1[comp]); } nr += 2; } if (!c->key.runtime_check_aads_emit) { if (c->key.aa_dest_stencil_reg) emit_aa(c, arg1, 2); fire_fb_write(c, 0, nr, target, eot); } else { struct brw_reg v1_null_ud = vec1(retype(brw_null_reg(), BRW_REGISTER_TYPE_UD)); struct brw_reg ip = brw_ip_reg(); struct brw_instruction *jmp; brw_set_compression_control(p, BRW_COMPRESSION_NONE); brw_set_conditionalmod(p, BRW_CONDITIONAL_Z); brw_AND(p, v1_null_ud, get_element_ud(brw_vec8_grf(1,0), 6), brw_imm_ud(1<<26)); jmp = brw_JMPI(p, ip, ip, brw_imm_w(0)); { emit_aa(c, arg1, 2); fire_fb_write(c, 0, nr, target, eot); /* note - thread killed in subroutine */ } brw_land_fwd_jump(p, jmp); /* ELSE: Shuffle up one register to fill in the hole left for AA: */ fire_fb_write(c, 1, nr-1, target, eot); } }