void ReportEntityLabel::buildXML(QDomDocument & doc, QDomElement & parent) { kDebug(); //kdDebug() << "ReportEntityLabel::buildXML()"); QDomElement entity = doc.createElement("label"); // bounding rect buildXMLRect(doc, entity, pointRect()); // name QDomElement n = doc.createElement("name"); n.appendChild(doc.createTextNode(entityName())); entity.appendChild(n); // z QDomElement z = doc.createElement("zvalue"); z.appendChild(doc.createTextNode(QString::number(zValue()))); entity.appendChild(z); // font info //buildXMLFont ( doc,entity,font() ); //text style info buildXMLTextStyle(doc, entity, textStyle()); //Line Style buildXMLLineStyle(doc, entity, lineStyle()); // text alignment int align = textFlags(); // horizontal if ((align & Qt::AlignRight) == Qt::AlignRight) entity.appendChild(doc.createElement("right")); else if ((align & Qt::AlignHCenter) == Qt::AlignHCenter) entity.appendChild(doc.createElement("hcenter")); else // Qt::AlignLeft entity.appendChild(doc.createElement("left")); // vertical if ((align & Qt::AlignBottom) == Qt::AlignBottom) entity.appendChild(doc.createElement("bottom")); else if ((align & Qt::AlignVCenter) == Qt::AlignVCenter) entity.appendChild(doc.createElement("vcenter")); else // Qt::AlignTop entity.appendChild(doc.createElement("top")); // the text string QDomElement string = doc.createElement("string"); string.appendChild(doc.createTextNode(text())); entity.appendChild(string); parent.appendChild(entity); }
void OgreEntityRenderer::showEntity(const std::string& mesh) { unloadEntity(); try { std::string entityName(mTexture->getImage()->getName().c_str()); entityName += "_entity"; mEntity = mTexture->getRenderContext()->getSceneNode()->getCreator()->createEntity(entityName, mesh); setEntity(mEntity); mTexture->getRenderContext()->setActive(true); } catch (const std::exception& ex) { S_LOG_FAILURE("Error when creating entity." << ex); } }
Renderable* World::createRenderable(const char* name) { std::string entityName(name); Renderable* entity = new Renderable(); std::string modelPath = ENTITIES_DIR+entityName+PATH_SEPARATOR+entityName+OBJ_EXTENSION; Mesh* mesh = ResourceManager::instance()->createMesh(modelPath.c_str()).get(); // objLoader->loadOBJ(modelPath.c_str()); //VertexBuffer *buffer = objLoader->loadOBJ(modelPath.c_str()); //mesh->setVertexBuffer(buffer); entity->mesh = mesh; renderables.push_back(entity); return entity; }
void ReportEntityCheck::buildXML(QDomDocument & doc, QDomElement & parent) { kDebug() << endl; QDomElement entity = doc.createElement("check"); // bounding rect buildXMLRect(doc, entity, pointRect()); // name QDomElement n = doc.createElement("name"); n.appendChild(doc.createTextNode(entityName())); entity.appendChild(n); // z QDomElement z = doc.createElement("zvalue"); z.appendChild(doc.createTextNode(QString::number(zValue()))); entity.appendChild(z); //Line Style buildXMLLineStyle(doc, entity, lineStyle()); //Color QDomElement fc = doc.createElement("fgcolor"); fc.appendChild(doc.createTextNode(m_foregroundColor->value().value<QColor>().name())); entity.appendChild(fc); QDomElement cs = doc.createElement("controlsource"); cs.appendChild(doc.createTextNode(m_controlSource->value().toString())); entity.appendChild(cs); // the check style QDomElement sty = doc.createElement("checkstyle"); sty.appendChild(doc.createTextNode(m_checkStyle->value().toString())); entity.appendChild(sty); parent.appendChild(entity); }
void AssetLoader::readModel(Ogre::SceneManager* sceneMgr, Ogre::SceneNode* scnNode, const aiScene* scene, aiNode* nd) { for (size_t n = 0; n < nd->mNumChildren; n++) { aiNode* cnd = nd->mChildren[n]; Ogre::SceneNode* cnode = createChildSceneNodeWithTransform(scnNode, cnd); for (size_t i = 0; i < cnd->mNumMeshes; i++) { aiMesh* m = scene->mMeshes[cnd->mMeshes[i]]; aiMaterial* mat = scene->mMaterials[m->mMaterialIndex]; std::string nodeName = getFullPathName(cnd); Ogre::MaterialPtr omat = createMaterial(Ogre::String(nodeName), m->mMaterialIndex, mat); aiVector3D* vec = m->mVertices; aiVector3D* norm = m->mNormals; aiVector3D* uv = m->mTextureCoords[0]; aiColor4D* vcol = NULL; if (m->HasVertexColors(0)) vcol = m->mColors[0]; // 頂点情報の読み込み Ogre::AxisAlignedBox aab; Ogre::ManualObject* mobj = new Ogre::ManualObject(nodeName+"_MObj"); mobj->begin(omat->getName()); //mobj->begin("Ogre/Skin"); for (size_t n = 0; n < m->mNumVertices; n ++) { Ogre::Vector3 position(vec->x, vec->y, vec->z); aab.merge(position); mobj->position(vec->x, vec->y, vec->z); vec++; mobj->normal(norm->x, norm->y, norm->z); norm++; if (uv) { mobj->textureCoord(uv->x, uv->y); uv++; } if (vcol) { mobj->colour(vcol->r, vcol->g, vcol->b, vcol->a); vcol++; } } // ポリゴンの構築 for (size_t n = 0; n < m->mNumFaces; n++) { aiFace* face = &m->mFaces[n]; for (size_t k = 0; k < face->mNumIndices; k++) { mobj->index(face->mIndices[k]); } } mobj->end(); mobj->setBoundingBox(aab); Ogre::String meshName(nodeName+"_Mesh"); mobj->convertToMesh(meshName); delete mobj; Ogre::String entityName(nodeName+"_Entity"); std::cout << "entity: " << entityName << std::endl; Ogre::Entity* ent = sceneMgr->createEntity(entityName, meshName); cnode->attachObject(ent); } readModel(sceneMgr, cnode, scene, cnd); } }