Ejemplo n.º 1
0
void Socket::socket_listen(){
	int success = listen(this->fd, MAXLEN_CONNECTION_QUEUE);

    if (success != OK){
        std::stringstream file_desc;
        file_desc << this->fd;
        std::string error_desc(MSG_ERROR_LISTEN);
		error_desc.append(MSG_FD);
		error_desc.append(file_desc.str());
		throw SystemError(error_desc, __FILE__, __LINE__);
	}
}
Ejemplo n.º 2
0
int main(void)
{
    struct settings cfg    = {true, true};
    uint32_t        result = network_main(cfg, PORT, TIMEOUT);
    int             line   = result >> 16;
    int             error  = (result >> 8) & 0xff;
    int             code   = result & 0xff;

    if (code != E_OK) {
        printf("%s, errno=%d, line=%d\n", error_desc(code), error, line);
        return EXIT_FAILURE;
    }

    return EXIT_SUCCESS;
}
Ejemplo n.º 3
0
void Socket::socket_bind(){
	try{
		int success = bind(this->fd,
						this->sckt_info.addr->ai_addr,
						this->sckt_info.addr->ai_addrlen);
		if (success != OK){
			std::stringstream file_desc;
			file_desc << this->fd;
			std::string error_desc(MSG_ERROR_BIND);
			error_desc.append(MSG_FD);
			error_desc.append(file_desc.str());
			throw SystemError(error_desc, __FILE__, __LINE__);
		}
	}catch(std::exception &e){
		std::string error_desc = MSG_ERROR_BIND;
		throw SystemError(error_desc, __FILE__, __LINE__);
	}
}