Ejemplo n.º 1
0
void Object::setAntiAliased( bool antialias )
{
  evas_object_anti_alias_set( o, antialias );
}
Ejemplo n.º 2
0
/* This function applies the information from the Photo_Object to the actual
 * evas objects. Zoom/rotate factors and etc. */
static void
apply_changes(Photo_Object *po)
{
   Evas_Map *map;

   map = evas_map_new(4);
   evas_map_point_coord_set(map, 0, po->bx, po->by, 0);
   evas_map_point_coord_set(map, 1, po->bx + po->bw, po->by, 0);
   evas_map_point_coord_set(map, 2, po->bx + po->bw, po->by + po->bh, 0);
   evas_map_point_coord_set(map, 3, po->bx, po->by + po->bh, 0);
   evas_map_point_image_uv_set(map, 0, 0, 0);
   evas_map_point_image_uv_set(map, 1, po->bw, 0);
   evas_map_point_image_uv_set(map, 2, po->bw, po->bh);
   evas_map_point_image_uv_set(map, 3, 0, po->bh);
   evas_map_util_rotate(map, po->rotate,
         po->bx + po->bw / 2, po->by + po->bh /2);
   evas_map_util_zoom(map, po->zoom, po->zoom,
         po->bx + po->bw / 2, po->by + po->bh /2);
   evas_object_map_enable_set(po->ic, EINA_TRUE);
   evas_object_map_set(po->ic, map);
   evas_object_anti_alias_set(po->ic, EINA_TRUE);

     {
        Evas_Map *shadow_map = evas_map_new(4);
        evas_map_point_coord_set(shadow_map, 0, po->bx, po->by, 0);
        evas_map_point_coord_set(shadow_map, 1, po->bx + po->bw, po->by, 0);
        evas_map_point_coord_set(shadow_map, 2, po->bx + po->bw, po->by + po->bh, 0);
        evas_map_point_coord_set(shadow_map, 3, po->bx, po->by + po->bh, 0);
        evas_map_point_image_uv_set(shadow_map, 0, 0, 0);
        evas_map_point_image_uv_set(shadow_map, 1, SHADOW_W, 0);
        evas_map_point_image_uv_set(shadow_map, 2, SHADOW_W, SHADOW_H);
        evas_map_point_image_uv_set(shadow_map, 3, 0, SHADOW_H);
        evas_map_util_rotate(shadow_map, po->rotate,
              po->bx + po->bw / 2, po->by + po->bh /2);
        evas_map_util_zoom(shadow_map, po->zoom * po->shadow_zoom,
              po->zoom * po->shadow_zoom,
              po->bx + (po->bw / 2), po->by + (po->bh / 2));
        evas_object_map_enable_set(po->shadow, EINA_TRUE);
        evas_object_map_set(po->shadow, shadow_map);
        evas_map_free(shadow_map);
     }

   /* Update the position of the hit box */
     {
        Evas_Coord minx, miny, maxx, maxy;
        int i;
        evas_object_polygon_points_clear(po->hit);
        evas_map_point_coord_get(map, 0, &minx, &miny, NULL);
        maxx = minx;
        maxy = miny;
        evas_object_polygon_point_add(po->hit, minx, miny);
        for (i = 1 ; i <= 3 ; i++)
          {
             Evas_Coord x, y;
             evas_map_point_coord_get(map, i, &x, &y, NULL);
             evas_object_polygon_point_add(po->hit, x, y);
             if (x < minx)
                minx = x;
             else if (x > maxx)
                maxx = x;

             if (y < miny)
                miny = y;
             else if (y > maxy)
                maxy = y;
          }
     }

   evas_object_raise(po->shadow);
   evas_object_raise(po->ic);
   evas_object_raise(po->hit);
   evas_map_free(map);
}