Ejemplo n.º 1
0
/*
 * This private function creates, opens and adds to the hierarchy
 * a freeglut window complete with OpenGL context and stuff...
 *
 * If parent is set to NULL, the window created will be a topmost one.
 */
SFG_Window* fgCreateWindow( SFG_Window* parent, const char* title,
                            GLboolean positionUse, int x, int y,
                            GLboolean sizeUse, int w, int h,
                            GLboolean gameMode, GLboolean isMenu )
{
    /* Have the window object created */
    SFG_Window *window = (SFG_Window *)calloc( sizeof(SFG_Window), 1 );

#if TARGET_HOST_UNIX_X11
    window->Window.FBConfig = NULL;
#endif
    fghClearCallBacks( window );

    /* Initialize the object properties */
    window->ID = ++fgStructure.WindowID;
#if TARGET_HOST_POSIX_X11
    window->State.OldHeight = window->State.OldWidth = -1;
#endif

    fgListInit( &window->Children );
    if( parent )
    {
        fgListAppend( &parent->Children, &window->Node );
        window->Parent = parent;
    }
    else
        fgListAppend( &fgStructure.Windows, &window->Node );

    /* Set the default mouse cursor and reset the modifiers value */
    window->State.Cursor    = GLUT_CURSOR_INHERIT;

    window->IsMenu = isMenu;

    window->State.IgnoreKeyRepeat = GL_FALSE;
    window->State.KeyRepeating    = GL_FALSE;
    window->State.IsFullscreen    = GL_FALSE;

    /*
     * Open the window now. The fgOpenWindow() function is system
     * dependant, and resides in freeglut_window.c. Uses fgState.
     */
    fgOpenWindow( window, title, positionUse, x, y, sizeUse, w, h, gameMode,
                  (GLboolean)(parent ? GL_TRUE : GL_FALSE) );

    return window;
}
Ejemplo n.º 2
0
/*
 * This private function creates, opens and adds to the hierarchy
 * a freeglut window complete with OpenGL context and stuff...
 *
 * If parent is set to NULL, the window created will be a topmost one.
 */
SFG_Window* fgCreateWindow( SFG_Window* parent, const char* title,
                            GLboolean positionUse, int x, int y,
                            GLboolean sizeUse, int w, int h,
                            GLboolean gameMode, GLboolean isMenu )
{
    /* Have the window object created */
    SFG_Window *window = (SFG_Window *)calloc( 1, sizeof(SFG_Window) );

	fgPlatformCreateWindow ( window );

    fghClearCallBacks( window );
    SET_WCB( *window, Reshape, fghDefaultReshape);

    /* Initialize the object properties */
    window->ID = ++fgStructure.WindowID;

    fgListInit( &window->Children );
    if( parent )
    {
        fgListAppend( &parent->Children, &window->Node );
        window->Parent = parent;
    }
    else
        fgListAppend( &fgStructure.Windows, &window->Node );

    /* Set the default mouse cursor */
    window->State.Cursor    = GLUT_CURSOR_INHERIT;

    /* Mark window as menu if a menu is to be created */
    window->IsMenu          = isMenu;

    /*
     * Open the window now. The fgOpenWindow() function is system
     * dependant, and resides in freeglut_window.c. Uses fgState.
     */
    fgOpenWindow( window, title, positionUse, x, y, sizeUse, w, h, gameMode,
                  (GLboolean)(parent ? GL_TRUE : GL_FALSE) );

    return window;
}