Ejemplo n.º 1
0
void DynamicDataLoader::finalize_loaded_data() {
    g->init_missions(); // Needs overmap terrain.
    init_data_mappings();
    finalize_overmap_terrain();
    calculate_mapgen_weights();
    MonsterGenerator::generator().finalize_mtypes();
    MonsterGroupManager::FinalizeMonsterGroups();
    g->finalize_vehicles();
    item_controller->finialize_item_blacklist();
    finalize_recipes();
    check_consistency();
}
Ejemplo n.º 2
0
void DynamicDataLoader::finalize_loaded_data()
{
    mission_type::initialize(); // Needs overmap terrain.
    set_ter_ids();
    set_furn_ids();
    set_oter_ids();
    trap::finalize();
    finalize_overmap_terrain();
    g->finalize_vehicles();
    calculate_mapgen_weights();
    MonsterGenerator::generator().finalize_mtypes();
    MonsterGenerator::generator().finalize_monfactions();
    MonsterGroupManager::FinalizeMonsterGroups();
    item_controller->finialize_item_blacklist();
    finalize_recipes();
    check_consistency();
}
Ejemplo n.º 3
0
void DynamicDataLoader::finalize_loaded_data()
{
    item_controller->finalize();
    vpart_info::finalize();
    mission_type::initialize(); // Needs overmap terrain.
    set_ter_ids();
    set_furn_ids();
    set_oter_ids();
    trap::finalize();
    finalize_overmap_terrain();
    vehicle_prototype::finalize();
    calculate_mapgen_weights();
    MonsterGenerator::generator().finalize_mtypes();
    MonsterGroupManager::FinalizeMonsterGroups();
    monfactions::finalize();
    finalize_recipes();
    finialize_martial_arts();
    finalize_constructions();
    check_consistency();
}