static void emit_fb_write(struct brw_wm_compile *c,
		struct prog_instruction *inst)
{
    struct brw_compile *p = &c->func;
    int nr = 2;
    int channel;
    GLuint target, eot;
    struct brw_reg src0;

    /* Reserve a space for AA - may not be needed:
     */
    if (c->key.aa_dest_stencil_reg)
	nr += 1;
    {
	brw_push_insn_state(p);
	for (channel = 0; channel < 4; channel++) {
	    src0 = get_src_reg(c,  &inst->SrcReg[0], channel, 1);
	    /*  mov (8) m2.0<1>:ud   r28.0<8;8,1>:ud  { Align1 } */
	    /*  mov (8) m6.0<1>:ud   r29.0<8;8,1>:ud  { Align1 SecHalf } */
	    brw_MOV(p, brw_message_reg(nr + channel), src0);
	}
	/* skip over the regs populated above: */
	nr += 8;
	brw_pop_insn_state(p);
    }

   if (c->key.source_depth_to_render_target)
   {
      if (c->key.computes_depth) {
         src0 = get_src_reg(c, &inst->SrcReg[2], 2, 1);
         brw_MOV(p, brw_message_reg(nr), src0);
      } else {
         src0 = get_src_reg(c, &inst->SrcReg[1], 1, 1);
         brw_MOV(p, brw_message_reg(nr), src0);
      }

      nr += 2;
   }
    target = inst->Sampler >> 1;
    eot = inst->Sampler & 1;
    fire_fb_write(c, 0, nr, target, eot);
}
Ejemplo n.º 2
0
/* Post-fragment-program processing.  Send the results to the
 * framebuffer.
 * \param arg0  the fragment color
 * \param arg1  the pass-through depth value
 * \param arg2  the shader-computed depth value
 */
void emit_fb_write(struct brw_wm_compile *c,
		   struct brw_reg *arg0,
		   struct brw_reg *arg1,
		   struct brw_reg *arg2,
		   GLuint target,
		   GLuint eot)
{
   struct brw_compile *p = &c->func;
   struct brw_context *brw = p->brw;
   struct intel_context *intel = &brw->intel;
   GLuint nr = 2;
   GLuint channel;

   /* Reserve a space for AA - may not be needed:
    */
   if (c->aa_dest_stencil_reg)
      nr += 1;

   /* I don't really understand how this achieves the color interleave
    * (ie RGBARGBA) in the result:  [Do the saturation here]
    */
   brw_push_insn_state(p);

   if (c->key.clamp_fragment_color)
      brw_set_saturate(p, 1);

   for (channel = 0; channel < 4; channel++) {
      if (intel->gen >= 6) {
	 /* gen6 SIMD16 single source DP write looks like:
	  * m + 0: r0
	  * m + 1: r1
	  * m + 2: g0
	  * m + 3: g1
	  * m + 4: b0
	  * m + 5: b1
	  * m + 6: a0
	  * m + 7: a1
	  */
	 if (c->dispatch_width == 16) {
	    brw_MOV(p, brw_message_reg(nr + channel * 2), arg0[channel]);
	 } else {
	    brw_MOV(p, brw_message_reg(nr + channel), arg0[channel]);
	 }
      } else if (c->dispatch_width == 16 && brw->has_compr4) {
	 /* pre-gen6 SIMD16 single source DP write looks like:
	  * m + 0: r0
	  * m + 1: g0
	  * m + 2: b0
	  * m + 3: a0
	  * m + 4: r1
	  * m + 5: g1
	  * m + 6: b1
	  * m + 7: a1
	  *
	  * By setting the high bit of the MRF register number, we indicate
	  * that we want COMPR4 mode - instead of doing the usual destination
	  * + 1 for the second half we get destination + 4.
	  */
	 brw_MOV(p,
		 brw_message_reg(nr + channel + BRW_MRF_COMPR4),
		 arg0[channel]);
      } else {
	 /*  mov (8) m2.0<1>:ud   r28.0<8;8,1>:ud  { Align1 } */
	 /*  mov (8) m6.0<1>:ud   r29.0<8;8,1>:ud  { Align1 SecHalf } */
	 brw_set_compression_control(p, BRW_COMPRESSION_NONE);
	 brw_MOV(p,
		 brw_message_reg(nr + channel),
		 arg0[channel]);

	 if (c->dispatch_width == 16) {
	    brw_set_compression_control(p, BRW_COMPRESSION_2NDHALF);
	    brw_MOV(p,
		    brw_message_reg(nr + channel + 4),
		    sechalf(arg0[channel]));
	 }
      }
   }

   brw_set_saturate(p, 0);

   /* skip over the regs populated above:
    */
   if (c->dispatch_width == 16)
      nr += 8;
   else
      nr += 4;

   brw_pop_insn_state(p);

   if (c->source_depth_to_render_target)
   {
      if (c->computes_depth)
	 brw_MOV(p, brw_message_reg(nr), arg2[2]);
      else 
	 brw_MOV(p, brw_message_reg(nr), arg1[1]); /* ? */

      nr += 2;
   }

   if (c->dest_depth_reg)
   {
      GLuint comp = c->dest_depth_reg / 2;
      GLuint off = c->dest_depth_reg % 2;

      if (off != 0) {
         brw_push_insn_state(p);
         brw_set_compression_control(p, BRW_COMPRESSION_NONE);

         brw_MOV(p, brw_message_reg(nr), offset(arg1[comp],1));
         /* 2nd half? */
         brw_MOV(p, brw_message_reg(nr+1), arg1[comp+1]);
         brw_pop_insn_state(p);
      }
      else {
         brw_MOV(p, brw_message_reg(nr), arg1[comp]);
      }
      nr += 2;
   }

   if (intel->gen >= 6) {
      /* Load the message header.  There's no implied move from src0
       * to the base mrf on gen6.
       */
      brw_push_insn_state(p);
      brw_set_mask_control(p, BRW_MASK_DISABLE);
      brw_MOV(p, retype(brw_message_reg(0), BRW_REGISTER_TYPE_UD),
	      retype(brw_vec8_grf(0, 0), BRW_REGISTER_TYPE_UD));
      brw_pop_insn_state(p);

      if (target != 0) {
	 brw_MOV(p, retype(brw_vec1_reg(BRW_MESSAGE_REGISTER_FILE,
					0,
					2), BRW_REGISTER_TYPE_UD),
		 brw_imm_ud(target));
      }
   }

   if (!c->runtime_check_aads_emit) {
      if (c->aa_dest_stencil_reg)
	 emit_aa(c, arg1, 2);

      fire_fb_write(c, 0, nr, target, eot);
   }
   else {
      struct brw_reg v1_null_ud = vec1(retype(brw_null_reg(), BRW_REGISTER_TYPE_UD));
      struct brw_reg ip = brw_ip_reg();
      struct brw_instruction *jmp;
      
      brw_set_compression_control(p, BRW_COMPRESSION_NONE);
      brw_set_conditionalmod(p, BRW_CONDITIONAL_Z);
      brw_AND(p, 
	      v1_null_ud, 
	      get_element_ud(brw_vec8_grf(1,0), 6), 
	      brw_imm_ud(1<<26)); 

      jmp = brw_JMPI(p, ip, ip, brw_imm_w(0));
      {
	 emit_aa(c, arg1, 2);
	 fire_fb_write(c, 0, nr, target, eot);
	 /* note - thread killed in subroutine */
      }
      brw_land_fwd_jump(p, jmp);

      /* ELSE: Shuffle up one register to fill in the hole left for AA:
       */
      fire_fb_write(c, 1, nr-1, target, eot);
   }
}
/* Post-fragment-program processing.  Send the results to the
 * framebuffer.
 */
static void emit_fb_write( struct brw_wm_compile *c,
			   struct brw_reg *arg0,
			   struct brw_reg *arg1,
			   struct brw_reg *arg2,
			   GLuint target,
			   GLuint eot)
{
   struct brw_compile *p = &c->func;
   GLuint nr = 2;
   GLuint channel;

   /* Reserve a space for AA - may not be needed:
    */
   if (c->key.aa_dest_stencil_reg)
      nr += 1;

   /* I don't really understand how this achieves the color interleave
    * (ie RGBARGBA) in the result:  [Do the saturation here]
    */
   {
      brw_push_insn_state(p);
      
      for (channel = 0; channel < 4; channel++) {
	 /*  mov (8) m2.0<1>:ud   r28.0<8;8,1>:ud  { Align1 } */
	 /*  mov (8) m6.0<1>:ud   r29.0<8;8,1>:ud  { Align1 SecHalf } */

	 brw_set_compression_control(p, BRW_COMPRESSION_NONE);
	 brw_MOV(p,
		 brw_message_reg(nr + channel),
		 arg0[channel]);
       
	 brw_set_compression_control(p, BRW_COMPRESSION_2NDHALF);
	 brw_MOV(p,
		 brw_message_reg(nr + channel + 4),
		 sechalf(arg0[channel]));
      }

      /* skip over the regs populated above:
       */
      nr += 8;
   
      brw_pop_insn_state(p);
   }

   if (c->key.source_depth_to_render_target)
   {
      if (c->key.computes_depth) 
	 brw_MOV(p, brw_message_reg(nr), arg2[2]);
      else 
	 brw_MOV(p, brw_message_reg(nr), arg1[1]); /* ? */

      nr += 2;
   }

   if (c->key.dest_depth_reg)
   {
      GLuint comp = c->key.dest_depth_reg / 2;
      GLuint off = c->key.dest_depth_reg % 2;

      if (off != 0) {
         brw_push_insn_state(p);
         brw_set_compression_control(p, BRW_COMPRESSION_NONE);

         brw_MOV(p, brw_message_reg(nr), offset(arg1[comp],1));
         /* 2nd half? */
         brw_MOV(p, brw_message_reg(nr+1), arg1[comp+1]);
         brw_pop_insn_state(p);
      }
      else {
         brw_MOV(p, brw_message_reg(nr), arg1[comp]);
      }
      nr += 2;
   }


   if (!c->key.runtime_check_aads_emit) {
      if (c->key.aa_dest_stencil_reg)
	 emit_aa(c, arg1, 2);

      fire_fb_write(c, 0, nr, target, eot);
   }
   else {
      struct brw_reg v1_null_ud = vec1(retype(brw_null_reg(), BRW_REGISTER_TYPE_UD));
      struct brw_reg ip = brw_ip_reg();
      struct brw_instruction *jmp;
      
      brw_set_compression_control(p, BRW_COMPRESSION_NONE);
      brw_set_conditionalmod(p, BRW_CONDITIONAL_Z);
      brw_AND(p, 
	      v1_null_ud, 
	      get_element_ud(brw_vec8_grf(1,0), 6), 
	      brw_imm_ud(1<<26)); 

      jmp = brw_JMPI(p, ip, ip, brw_imm_w(0));
      {
	 emit_aa(c, arg1, 2);
	 fire_fb_write(c, 0, nr, target, eot);
	 /* note - thread killed in subroutine */
      }
      brw_land_fwd_jump(p, jmp);

      /* ELSE: Shuffle up one register to fill in the hole left for AA:
       */
      fire_fb_write(c, 1, nr-1, target, eot);
   }
}