Ejemplo n.º 1
0
FD_config_dialog *
create_form_config_dialog( void )
{
    FL_OBJECT *obj;
    FD_config_dialog *fdui = fl_malloc( sizeof *fdui );

    fdui->vdata = fdui->cdata = NULL;
    fdui->ldata = 0;

    fdui->config_dialog = fl_bgn_form( FL_NO_BOX, 410, 120 );

    obj = fl_add_box( FL_UP_BOX, 0, 0, 410, 120, "" );

    fdui->cancel_btn = obj = fl_add_button( FL_NORMAL_BUTTON, 80, 75, 100, 30, "Cancel" );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER );
    fl_set_object_callback( obj, get_dir_callback, -1 );

    fdui->ok_btn = obj = fl_add_button( FL_RETURN_BUTTON, 225, 75, 100, 30, "OK" );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER );
    fl_set_object_callback( obj, get_dir_callback, 0 );

    fdui->dir_input = obj = fl_add_input( FL_NORMAL_INPUT, 80, 30, 300, 30, "Directory" );
    fl_set_object_return( obj, FL_RETURN_END_CHANGED );

    fl_end_form( );

    fdui->config_dialog->fdui = fdui;

    return fdui;
}
Ejemplo n.º 2
0
FL_OBJECT *
fl_create_formbrowser( int          type,
                       FL_Coord     x,
                       FL_Coord     y,
                       FL_Coord     w,
                       FL_Coord     h,
                       const char * label )
{
    FL_OBJECT *ob;
    FLI_FORMBROWSER_SPEC *sp;
    int absbw, oldu = fl_get_coordunit( );
    int D;

    ob = fl_make_object( FL_FORMBROWSER, type, x, y, w, h, label,
                         handle_formbrowser );
    fl_set_coordunit( FL_COORD_PIXEL );
    ob->boxtype    = FL_FORMBROWSER_BOXTYPE;
    ob->align      = FL_FORMBROWSER_ALIGN;
    ob->col1       = FL_FORMBROWSER_COL1;
    ob->col2       = FL_BLACK;
    ob->set_return = set_formbrowser_return;
    ob->spec       = sp = fl_calloc( 1, sizeof *sp );

    absbw = FL_abs( ob->bw );

    sp->form   = NULL;
    sp->parent = ob;
    sp->scroll = FL_SMOOTH_SCROLL;
    sp->vw_def = sp->hh_def = D = fli_get_default_scrollbarsize( ob );
    sp->canvas = fl_create_canvas( FL_CANVAS,
                                   ob->x + absbw, ob->y + absbw,
                                   ob->w - 2 * absbw - sp->vw_def,
                                   ob->h - 2 * absbw - sp->hh_def,
                                   label );

    sp->canvas->u_vdata = sp;

    fl_modify_canvas_prop( sp->canvas, NULL, NULL, canvas_cleanup );

    fl_set_object_color( sp->canvas, ob->col1, ob->col2 );
    fl_set_object_bw( sp->canvas, ob->bw );

    fl_set_object_boxtype( sp->canvas,
                           fli_boxtype2frametype( ob->boxtype ) );
    fl_add_canvas_handler( sp->canvas, Expose, canvas_handler, NULL );

    sp->v_pref = sp->h_pref = FL_AUTO;

    sp->hsl = fl_create_scrollbar( FL_HOR_THIN_SCROLLBAR, ob->x,
                                   y + h - D, w - D, D, "" );
    fl_set_scrollbar_value( sp->hsl, sp->old_hval = 0.0 );
    fl_set_object_boxtype( sp->hsl, ob->boxtype );
    sp->hsl->visible = sp->h_pref == FL_ON;
    sp->hsl->resize = FL_RESIZE_X;
    fl_set_object_callback( sp->hsl, hcb, 0 );

    sp->vsl = fl_create_scrollbar( FL_VERT_THIN_SCROLLBAR,
                                   x + w - D, y, D, h - D, "" );
    fl_set_object_boxtype( sp->vsl, ob->boxtype );
    sp->vsl->visible = sp->v_pref == FL_ON;
    fl_set_scrollbar_value( sp->vsl, sp->old_hval = 0.0 );
    sp->vsl->resize = FL_RESIZE_Y;
    fl_set_object_callback( sp->vsl, vcb, 0 );

    fl_add_child( ob, sp->canvas );
    fl_add_child( ob, sp->hsl );
    fl_add_child( ob, sp->vsl );

    fl_set_coordunit( oldu );

    /* Set default return policy for the object */

    fl_set_object_return( ob, FL_RETURN_NONE );

    return ob;
}
Ejemplo n.º 3
0
FD_main_frm *
create_form_main_frm( void )
{
    FL_OBJECT *obj;
    FD_main_frm *fdui = fl_malloc( sizeof *fdui );

    fdui->vdata = fdui->cdata = NULL;
    fdui->ldata = 0;

    fdui->main_frm = fl_bgn_form( FL_NO_BOX, 1010, 710 );

    obj = fl_add_box( FL_FLAT_BOX, 0, 0, 1010, 710, "Main form" );
    fl_set_object_color( obj, FL_LIGHTER_COL1, FL_MCOL );
    fl_set_object_lalign( obj, FL_ALIGN_TOP );

    obj = fl_add_box( FL_ROUNDED_BOX, 10, 610, 230, 90, "" );
    fl_set_object_color( obj, FL_DARKER_COL1, FL_COL1 );
    fl_set_object_lalign( obj, FL_ALIGN_LEFT | FL_ALIGN_INSIDE );

    obj = fl_add_box( FL_ROUNDED3D_DOWNBOX, 5, 5, 850, 600, "" );
    fl_set_object_color( obj, FL_BLACK, FL_BLACK );

    fdui->sync_lbl = obj = fl_add_text( FL_NORMAL_TEXT, 635, 15, 40, 20, "sync" );
    fl_set_object_boxtype( obj, FL_ROUNDED_BOX );
    fl_set_object_color( obj, FL_BLACK, FL_TOP_BCOL );
    fl_set_object_lcolor( obj, FL_RIGHT_BCOL );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER | FL_ALIGN_INSIDE );
    fl_set_object_lstyle( obj, FL_BOLD_STYLE );

    fdui->rec_lbl = obj = fl_add_text( FL_NORMAL_TEXT, 720, 15, 40, 20, "rec" );
    fl_set_object_boxtype( obj, FL_ROUNDED_BOX );
    fl_set_object_color( obj, FL_BLACK, FL_TOP_BCOL );
    fl_set_object_lcolor( obj, FL_RIGHT_BCOL );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER | FL_ALIGN_INSIDE );
    fl_set_object_lstyle( obj, FL_BOLD_STYLE );

    fdui->pwr1_xyp = obj = fl_add_xyplot( FL_NORMAL_XYPLOT, 20, 45, 300, 110, "Power" );
    fl_set_object_color( obj, FL_BLACK, FL_RIGHT_BCOL );
    fl_set_object_lcolor( obj, FL_RIGHT_BCOL );
    fl_set_object_lalign( obj, FL_ALIGN_TOP );

    fdui->pwr2_xyp = obj = fl_add_xyplot( FL_NORMAL_XYPLOT, 330, 45, 300, 110, "Power" );
    fl_set_object_color( obj, FL_BLACK, FL_RIGHT_BCOL );
    fl_set_object_lcolor( obj, FL_RIGHT_BCOL );
    fl_set_object_lalign( obj, FL_ALIGN_TOP );

    fdui->rx2_lbl = obj = fl_add_text( FL_NORMAL_TEXT, 345, 10, 80, 40, "RX 2" );
    fl_set_object_color( obj, FL_BLACK, FL_MCOL );
    fl_set_object_lcolor( obj, FL_RIGHT_BCOL );
    fl_set_object_lsize( obj, FL_HUGE_SIZE );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER | FL_ALIGN_INSIDE );
    fl_set_object_lstyle( obj, FL_BOLD_STYLE );

    fdui->noise1_xyp = obj = fl_add_xyplot( FL_NORMAL_XYPLOT, 20, 170, 300, 110, "N0/SNR" );
    fl_set_object_color( obj, FL_BLACK, FL_RIGHT_BCOL );
    fl_set_object_lcolor( obj, FL_RIGHT_BCOL );
    fl_set_object_lalign( obj, FL_ALIGN_TOP );

    fdui->noise2_xyp = obj = fl_add_xyplot( FL_NORMAL_XYPLOT, 330, 170, 300, 110, "N0/SNR" );
    fl_set_object_color( obj, FL_BLACK, FL_RIGHT_BCOL );
    fl_set_object_lcolor( obj, FL_RIGHT_BCOL );
    fl_set_object_lalign( obj, FL_ALIGN_TOP );

    fdui->ch11_sec0_xyp = obj = fl_add_xyplot( FL_NORMAL_XYPLOT, 10, 325, 140, 110, "CH 11" );
    fl_set_object_color( obj, FL_BLACK, FL_RIGHT_BCOL );
    fl_set_object_lcolor( obj, FL_RIGHT_BCOL );
    fl_set_object_lalign( obj, FL_ALIGN_TOP );

    fdui->ch12_sec0_xyp = obj = fl_add_xyplot( FL_NORMAL_XYPLOT, 145, 325, 140, 110, "CH 12" );
    fl_set_object_color( obj, FL_BLACK, FL_RIGHT_BCOL );
    fl_set_object_lcolor( obj, FL_RIGHT_BCOL );
    fl_set_object_lalign( obj, FL_ALIGN_TOP );

    fdui->ch21_sec0_xyp = obj = fl_add_xyplot( FL_NORMAL_XYPLOT, 10, 455, 140, 110, "CH 21" );
    fl_set_object_color( obj, FL_BLACK, FL_RIGHT_BCOL );
    fl_set_object_lcolor( obj, FL_RIGHT_BCOL );
    fl_set_object_lalign( obj, FL_ALIGN_TOP );

    fdui->ch22_sec0_xyp = obj = fl_add_xyplot( FL_NORMAL_XYPLOT, 145, 455, 140, 110, "CH 22" );
    fl_set_object_color( obj, FL_BLACK, FL_RIGHT_BCOL );
    fl_set_object_lcolor( obj, FL_RIGHT_BCOL );
    fl_set_object_lalign( obj, FL_ALIGN_TOP );

    fdui->ch11_sec1_xyp = obj = fl_add_xyplot( FL_NORMAL_XYPLOT, 290, 325, 140, 110, "CH 11" );
    fl_set_object_color( obj, FL_BLACK, FL_RIGHT_BCOL );
    fl_set_object_lcolor( obj, FL_RIGHT_BCOL );
    fl_set_object_lalign( obj, FL_ALIGN_TOP );

    fdui->ch12_sec1_xyp = obj = fl_add_xyplot( FL_NORMAL_XYPLOT, 430, 325, 140, 110, "CH 12" );
    fl_set_object_color( obj, FL_BLACK, FL_RIGHT_BCOL );
    fl_set_object_lcolor( obj, FL_RIGHT_BCOL );
    fl_set_object_lalign( obj, FL_ALIGN_TOP );

    fdui->ch21_sec1_xyp = obj = fl_add_xyplot( FL_NORMAL_XYPLOT, 290, 455, 140, 110, "CH 21" );
    fl_set_object_color( obj, FL_BLACK, FL_RIGHT_BCOL );
    fl_set_object_lcolor( obj, FL_RIGHT_BCOL );
    fl_set_object_lalign( obj, FL_ALIGN_TOP );

    fdui->ch22_sec1_xyp = obj = fl_add_xyplot( FL_NORMAL_XYPLOT, 430, 455, 140, 110, "CH 22" );
    fl_set_object_color( obj, FL_BLACK, FL_RIGHT_BCOL );
    fl_set_object_lcolor( obj, FL_RIGHT_BCOL );
    fl_set_object_lalign( obj, FL_ALIGN_TOP );

    fdui->error_lbl = obj = fl_add_text( FL_NORMAL_TEXT, 680, 15, 40, 20, "error" );
    fl_set_object_boxtype( obj, FL_ROUNDED_BOX );
    fl_set_object_color( obj, FL_BLACK, FL_TOP_BCOL );
    fl_set_object_lcolor( obj, FL_RIGHT_BCOL );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER | FL_ALIGN_INSIDE );
    fl_set_object_lstyle( obj, FL_BOLD_STYLE );

    fdui->gps_lbl = obj = fl_add_text( FL_NORMAL_TEXT, 640, 65, 60, 30, "gps" );
    fl_set_object_boxtype( obj, FL_ROUNDED_BOX );
    fl_set_object_color( obj, FL_BLACK, FL_TOP_BCOL );
    fl_set_object_lcolor( obj, FL_RIGHT_BCOL );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER | FL_ALIGN_INSIDE );
    fl_set_object_lstyle( obj, FL_BOLD_STYLE );

    fdui->date_lbl = obj = fl_add_text( FL_NORMAL_TEXT, 655, 120, 170, 30, "date: " );
    fl_set_object_color( obj, FL_BLACK, FL_TOP_BCOL );
    fl_set_object_lcolor( obj, FL_RIGHT_BCOL );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER | FL_ALIGN_INSIDE );
    fl_set_object_lstyle( obj, FL_BOLD_STYLE );

    fdui->gps_lat_lbl = obj = fl_add_text( FL_NORMAL_TEXT, 700, 65, 150, 30, "lat: 0" );
    fl_set_object_color( obj, FL_BLACK, FL_TOP_BCOL );
    fl_set_object_lcolor( obj, FL_RIGHT_BCOL );
    fl_set_object_lstyle( obj, FL_BOLD_STYLE );

    fdui->gps_lon_lbl = obj = fl_add_text( FL_NORMAL_TEXT, 700, 95, 150, 30, "lon: 0" );
    fl_set_object_color( obj, FL_BLACK, FL_TOP_BCOL );
    fl_set_object_lcolor( obj, FL_RIGHT_BCOL );
    fl_set_object_lstyle( obj, FL_BOLD_STYLE );

    fdui->idx_lbl = obj = fl_add_text( FL_NORMAL_TEXT, 685, 150, 110, 20, "Idx: " );
    fl_set_object_color( obj, FL_BLACK, FL_TOP_BCOL );
    fl_set_object_lcolor( obj, FL_RIGHT_BCOL );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER | FL_ALIGN_INSIDE );
    fl_set_object_lstyle( obj, FL_BOLD_STYLE );

    obj = fl_add_box( FL_ROUNDED_BOX, 485, 610, 140, 90, "" );
    fl_set_object_color( obj, FL_DARKCYAN, FL_COL1 );
    fl_set_object_lalign( obj, FL_ALIGN_LEFT | FL_ALIGN_INSIDE );

    fdui->power_btn = obj = fl_add_button( FL_NORMAL_BUTTON, 130, 620, 100, 70, "PWR" );
    fl_set_object_boxtype( obj, FL_ROUNDED3D_UPBOX );
    fl_set_object_color( obj, FL_LIGHTER_COL1, FL_COL1 );
    fl_set_object_lsize( obj, FL_MEDIUM_SIZE );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER );
    fl_set_object_callback( obj, power_callback, 0 );

    fdui->buffer_lbl = obj = fl_add_text( FL_NORMAL_TEXT, 760, 15, 90, 20, "Buffer: 100%" );
    fl_set_object_boxtype( obj, FL_ROUNDED_BOX );
    fl_set_object_color( obj, FL_BLACK, FL_TOP_BCOL );
    fl_set_object_lcolor( obj, FL_RIGHT_BCOL );
    fl_set_object_lsize( obj, FL_TINY_SIZE );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER | FL_ALIGN_INSIDE );
    fl_set_object_lstyle( obj, FL_BOLD_STYLE );

    fdui->refresh_lbl = obj = fl_add_text( FL_NORMAL_TEXT, 655, 175, 170, 20, "Refresh interval: 1s" );
    fl_set_object_color( obj, FL_BLACK, FL_TOP_BCOL );
    fl_set_object_lcolor( obj, FL_RIGHT_BCOL );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER | FL_ALIGN_INSIDE );
    fl_set_object_lstyle( obj, FL_BOLD_STYLE );

    obj = fl_add_box( FL_ROUNDED_BOX, 860, 90, 140, 220, "" );
    fl_set_object_color( obj, FL_DARKER_COL1, FL_COL1 );
    fl_set_object_lalign( obj, FL_ALIGN_LEFT | FL_ALIGN_INSIDE );

    fdui->refresh_dial = obj = fl_add_dial( FL_NORMAL_DIAL, 890, 110, 80, 70, "screen refresh rate" );
    fl_set_object_boxtype( obj, FL_ROUNDED3D_UPBOX );
    fl_set_object_color( obj, FL_LIGHTER_COL1, FL_RIGHT_BCOL );
    fl_set_object_lsize( obj, FL_TINY_SIZE );
    fl_set_object_lalign( obj, FL_ALIGN_TOP );
    fl_set_object_callback( obj, refresh_callback, 0 );
    fl_set_object_return( obj, FL_RETURN_CHANGED );
    fl_set_dial_bounds( obj, 0, 5 );
    fl_set_dial_angles( obj, 45, 315 );
    fl_set_dial_value( obj, 1 );
    fl_set_dial_step( obj, 1 );

    obj = fl_add_box( FL_ROUNDED_BOX, 860, 528, 137, 72, "" );
    fl_set_object_color( obj, FL_INDIANRED, FL_COL1 );
    fl_set_object_lalign( obj, FL_ALIGN_LEFT | FL_ALIGN_INSIDE );

    fdui->bler_lbl = obj = fl_add_text( FL_NORMAL_TEXT, 650, 200, 180, 20, "BLER:" );
    fl_set_object_color( obj, FL_BLACK, FL_TOP_BCOL );
    fl_set_object_lcolor( obj, FL_RIGHT_BCOL );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER | FL_ALIGN_INSIDE );
    fl_set_object_lstyle( obj, FL_BOLD_STYLE );

    fdui->n_recd_frames_lbl = obj = fl_add_text( FL_NORMAL_TEXT, 650, 225, 180, 20, "Rec'd frms:" );
    fl_set_object_color( obj, FL_BLACK, FL_TOP_BCOL );
    fl_set_object_lcolor( obj, FL_RIGHT_BCOL );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER | FL_ALIGN_INSIDE );
    fl_set_object_lstyle( obj, FL_BOLD_STYLE );

    fdui->msg_text = obj = fl_add_text( FL_NORMAL_TEXT, 25, 570, 810, 30, "" );
    fl_set_object_color( obj, FL_BLACK, FL_MCOL );
    fl_set_object_lcolor( obj, FL_RIGHT_BCOL );

    obj = fl_add_pixmapbutton( FL_NORMAL_BUTTON, 860, 5, 140, 70, "" );
    fl_set_object_boxtype( obj, FL_ROUNDED_BOX );
    fl_set_object_color( obj, FL_WHITE, FL_YELLOW );
    fl_set_pixmapbutton_file( obj, "Eurecom_Logo.xpm" );

    fdui->rx1_lbl = obj = fl_add_text( FL_NORMAL_TEXT, 35, 10, 80, 40, "RX 1" );
    fl_set_object_color( obj, FL_BLACK, FL_MCOL );
    fl_set_object_lcolor( obj, FL_RIGHT_BCOL );
    fl_set_object_lsize( obj, FL_HUGE_SIZE );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER | FL_ALIGN_INSIDE );
    fl_set_object_lstyle( obj, FL_BOLD_STYLE );

    fdui->alamouti_btn = obj = fl_add_button( FL_PUSH_BUTTON, 505, 655, 100, 20, "2: ALAMOUTI" );
    fl_set_object_boxtype( obj, FL_ROUNDED3D_UPBOX );
    fl_set_object_color( obj, FL_LIGHTER_COL1, FL_COL1 );
    fl_set_object_lsize( obj, FL_TINY_SIZE );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER );
    fl_set_object_callback( obj, rx_mode_button_callback, 2 );

    fdui->precoding_btn = obj = fl_add_button( FL_PUSH_BUTTON, 505, 675, 100, 20, "6: PRECODING" );
    fl_set_object_boxtype( obj, FL_ROUNDED3D_UPBOX );
    fl_set_object_color( obj, FL_LIGHTER_COL1, FL_COL1 );
    fl_set_object_lsize( obj, FL_TINY_SIZE );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER );
    fl_set_object_callback( obj, rx_mode_button_callback, 6 );

    fdui->cbmimo_lbl = obj = fl_add_text( FL_NORMAL_TEXT, 665, 40, 70, 20, "cbmimo" );
    fl_set_object_boxtype( obj, FL_ROUNDED_BOX );
    fl_set_object_color( obj, FL_BLACK, FL_TOP_BCOL );
    fl_set_object_lcolor( obj, FL_RIGHT_BCOL );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER | FL_ALIGN_INSIDE );
    fl_set_object_lstyle( obj, FL_BOLD_STYLE );

    fdui->fix_lbl = obj = fl_add_text( FL_NORMAL_TEXT, 640, 95, 60, 30, "NO" );
    fl_set_object_boxtype( obj, FL_ROUNDED_BOX );
    fl_set_object_color( obj, FL_BLACK, FL_TOP_BCOL );
    fl_set_object_lcolor( obj, FL_RIGHT_BCOL );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER | FL_ALIGN_INSIDE );
    fl_set_object_lstyle( obj, FL_BOLD_STYLE );

    obj = fl_add_box( FL_ROUNDED_BOX, 800, 610, 200, 90, "" );
    fl_set_object_color( obj, FL_INDIANRED, FL_COL1 );
    fl_set_object_lalign( obj, FL_ALIGN_LEFT | FL_ALIGN_INSIDE );

    fdui->rec_btn = obj = fl_add_button( FL_NORMAL_BUTTON, 820, 620, 160, 70, "Record" );
    fl_set_object_boxtype( obj, FL_ROUNDED3D_UPBOX );
    fl_set_object_color( obj, FL_LIGHTER_COL1, FL_COL1 );
    fl_set_object_lsize( obj, FL_TINY_SIZE );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER );
    fl_set_object_callback( obj, record_callback, 0 );

    fdui->exit_btn = obj = fl_add_button( FL_NORMAL_BUTTON, 20, 660, 90, 30, "exit" );
    fl_set_object_boxtype( obj, FL_ROUNDED3D_UPBOX );
    fl_set_object_color( obj, FL_TOMATO, FL_COL1 );
    fl_set_object_lsize( obj, FL_TINY_SIZE );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER );
    fl_set_object_callback( obj, exit_callback, 0 );

    fdui->config_btn = obj = fl_add_button( FL_NORMAL_BUTTON, 20, 620, 90, 30, "config" );
    fl_set_object_boxtype( obj, FL_ROUNDED3D_UPBOX );
    fl_set_object_color( obj, FL_LIGHTER_COL1, FL_COL1 );
    fl_set_object_lsize( obj, FL_TINY_SIZE );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER );
    fl_set_object_callback( obj, config_btn_callback, 0 );

    obj = fl_add_button( FL_NORMAL_BUTTON, 870, 180, 40, 30, "+" );
    fl_set_object_boxtype( obj, FL_ROUNDED3D_UPBOX );
    fl_set_object_color( obj, FL_LIGHTER_COL1, FL_COL1 );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER );
    fl_set_object_lstyle( obj, FL_BOLD_STYLE );
    fl_set_object_callback( obj, refresh_callback, 1 );

    obj = fl_add_button( FL_NORMAL_BUTTON, 950, 180, 40, 30, "-" );
    fl_set_object_boxtype( obj, FL_ROUNDED3D_UPBOX );
    fl_set_object_color( obj, FL_LIGHTER_COL1, FL_COL1 );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER );
    fl_set_object_lstyle( obj, FL_BOLD_STYLE );
    fl_set_object_callback( obj, refresh_callback, -1 );

    fdui->time_domain_btn = obj = fl_add_button( FL_PUSH_BUTTON, 870, 235, 60, 20, "time" );
    fl_set_object_boxtype( obj, FL_ROUNDED3D_UPBOX );
    fl_set_object_color( obj, FL_LIGHTER_COL1, FL_COL1 );
    fl_set_object_lsize( obj, FL_TINY_SIZE );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER );
    fl_set_object_callback( obj, time_freq_callback, 0 );

    fdui->freq_domain_btn = obj = fl_add_button( FL_PUSH_BUTTON, 930, 235, 60, 20, "freq" );
    fl_set_object_boxtype( obj, FL_ROUNDED3D_UPBOX );
    fl_set_object_color( obj, FL_LIGHTER_COL1, FL_COL1 );
    fl_set_object_lsize( obj, FL_TINY_SIZE );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER );
    fl_set_object_callback( obj, time_freq_callback, 1 );

    obj = fl_add_text( FL_NORMAL_TEXT, 875, 215, 110, 20, "channel display" );
    fl_set_object_color( obj, FL_DARKER_COL1, FL_MCOL );
    fl_set_object_lsize( obj, FL_TINY_SIZE );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER | FL_ALIGN_INSIDE );

    fdui->refresh_timer = obj = fl_add_timer( FL_HIDDEN_TIMER, 810, 720, 10, 10, "timer" );
    fl_set_object_callback( obj, refresh_timer_callback, 0 );

    obj = fl_add_text( FL_NORMAL_TEXT, 875, 260, 110, 20, "N0/SNR" );
    fl_set_object_color( obj, FL_DARKER_COL1, FL_MCOL );
    fl_set_object_lsize( obj, FL_TINY_SIZE );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER | FL_ALIGN_INSIDE );

    fdui->n0_btn = obj = fl_add_button( FL_PUSH_BUTTON, 870, 280, 60, 20, "N0" );
    fl_set_object_boxtype( obj, FL_ROUNDED3D_UPBOX );
    fl_set_object_color( obj, FL_LIGHTER_COL1, FL_COL1 );
    fl_set_object_lsize( obj, FL_TINY_SIZE );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER );
    fl_set_object_callback( obj, noise_snr_callback, 0 );

    fdui->snr_btn = obj = fl_add_button( FL_PUSH_BUTTON, 930, 280, 60, 20, "SNR" );
    fl_set_object_boxtype( obj, FL_ROUNDED3D_UPBOX );
    fl_set_object_color( obj, FL_LIGHTER_COL1, FL_COL1 );
    fl_set_object_lsize( obj, FL_TINY_SIZE );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER );
    fl_set_object_callback( obj, noise_snr_callback, 1 );

    fdui->rx_mode_lbl = obj = fl_add_text( FL_NORMAL_TEXT, 650, 250, 180, 20, "RX mode:" );
    fl_set_object_color( obj, FL_BLACK, FL_TOP_BCOL );
    fl_set_object_lcolor( obj, FL_RIGHT_BCOL );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER | FL_ALIGN_INSIDE );
    fl_set_object_lstyle( obj, FL_BOLD_STYLE );

    fdui->siso_btn = obj = fl_add_button( FL_PUSH_BUTTON, 505, 635, 100, 20, "1: SISO" );
    fl_set_object_boxtype( obj, FL_ROUNDED3D_UPBOX );
    fl_set_object_color( obj, FL_LIGHTER_COL1, FL_COL1 );
    fl_set_object_lsize( obj, FL_TINY_SIZE );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER );
    fl_set_object_callback( obj, rx_mode_button_callback, 1 );

    obj = fl_add_text( FL_NORMAL_TEXT, 505, 615, 100, 20, "TX mode" );
    fl_set_object_boxtype( obj, FL_NO_BOX );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER | FL_ALIGN_INSIDE );

    fdui->ch11_sec2_xyp = obj = fl_add_xyplot( FL_NORMAL_XYPLOT, 570, 325, 140, 110, "CH 11" );
    fl_set_object_color( obj, FL_BLACK, FL_RIGHT_BCOL );
    fl_set_object_lcolor( obj, FL_RIGHT_BCOL );
    fl_set_object_lalign( obj, FL_ALIGN_TOP );

    fdui->ch12_sec2_xyp = obj = fl_add_xyplot( FL_NORMAL_XYPLOT, 710, 325, 140, 110, "CH 12" );
    fl_set_object_color( obj, FL_BLACK, FL_RIGHT_BCOL );
    fl_set_object_lcolor( obj, FL_RIGHT_BCOL );
    fl_set_object_lalign( obj, FL_ALIGN_TOP );

    fdui->ch21_sec2_xyp = obj = fl_add_xyplot( FL_NORMAL_XYPLOT, 570, 455, 140, 110, "CH 21" );
    fl_set_object_color( obj, FL_BLACK, FL_RIGHT_BCOL );
    fl_set_object_lcolor( obj, FL_RIGHT_BCOL );
    fl_set_object_lalign( obj, FL_ALIGN_TOP );

    fdui->ch22_sec2_xyp = obj = fl_add_xyplot( FL_NORMAL_XYPLOT, 710, 455, 140, 110, "CH 22" );
    fl_set_object_color( obj, FL_BLACK, FL_RIGHT_BCOL );
    fl_set_object_lcolor( obj, FL_RIGHT_BCOL );
    fl_set_object_lalign( obj, FL_ALIGN_TOP );

    fdui->sec0_lbl = obj = fl_add_text( FL_NORMAL_TEXT, 85, 285, 140, 20, "Sector 0" );
    fl_set_object_color( obj, FL_BLACK, FL_BLACK );
    fl_set_object_lcolor( obj, FL_RIGHT_BCOL );
    fl_set_object_lsize( obj, FL_MEDIUM_SIZE );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER | FL_ALIGN_INSIDE );

    fdui->sec1_lbl = obj = fl_add_text( FL_NORMAL_TEXT, 380, 285, 140, 20, "Sector 1" );
    fl_set_object_color( obj, FL_BLACK, FL_BLACK );
    fl_set_object_lcolor( obj, FL_RIGHT_BCOL );
    fl_set_object_lsize( obj, FL_MEDIUM_SIZE );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER | FL_ALIGN_INSIDE );

    fdui->sec2_lbl = obj = fl_add_text( FL_NORMAL_TEXT, 650, 285, 140, 20, "Sector 2" );
    fl_set_object_color( obj, FL_BLACK, FL_BLACK );
    fl_set_object_lcolor( obj, FL_RIGHT_BCOL );
    fl_set_object_lsize( obj, FL_MEDIUM_SIZE );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER | FL_ALIGN_INSIDE );

    obj = fl_add_box( FL_ROUNDED_BOX, 250, 610, 130, 90, "" );
    fl_set_object_color( obj, FL_PALEGREEN, FL_COL1 );
    fl_set_object_lalign( obj, FL_ALIGN_LEFT | FL_ALIGN_INSIDE );

    fdui->terminal_btn1 = obj = fl_add_button( FL_PUSH_BUTTON, 265, 650, 40, 40, "eNb" );
    fl_set_object_boxtype( obj, FL_ROUNDED3D_UPBOX );
    fl_set_object_color( obj, FL_LIGHTER_COL1, FL_COL1 );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER );
    fl_set_object_lstyle( obj, FL_BOLD_STYLE );
    fl_set_object_callback( obj, terminal_button_callback, 1 );

    fdui->terminal_btn3 = obj = fl_add_button( FL_PUSH_BUTTON, 320, 650, 40, 40, "UE" );
    fl_set_object_boxtype( obj, FL_ROUNDED3D_UPBOX );
    fl_set_object_color( obj, FL_LIGHTER_COL1, FL_COL1 );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER );
    fl_set_object_lstyle( obj, FL_BOLD_STYLE );
    fl_set_object_callback( obj, terminal_button_callback, 3 );

    obj = fl_add_text( FL_NORMAL_TEXT, 260, 620, 110, 20, "terminal type" );
    fl_set_object_color( obj, FL_PALEGREEN, FL_MCOL );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER | FL_ALIGN_INSIDE );

    obj = fl_add_box( FL_ROUNDED_BOX, 630, 610, 160, 90, "" );
    fl_set_object_color( obj, FL_WHEAT, FL_COL1 );
    fl_set_object_lalign( obj, FL_ALIGN_LEFT | FL_ALIGN_INSIDE );

    obj = fl_add_button( FL_NORMAL_BUTTON, 645, 660, 90, 30, "Checkpoint" );
    fl_set_object_boxtype( obj, FL_ROUNDED3D_UPBOX );
    fl_set_object_color( obj, FL_LIGHTER_COL1, FL_COL1 );
    fl_set_object_lsize( obj, FL_TINY_SIZE );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER );
    fl_set_object_callback( obj, checkpoint_callback, 0 );

    obj = fl_add_button( FL_NORMAL_BUTTON, 740, 620, 40, 30, "+" );
    fl_set_object_boxtype( obj, FL_ROUNDED3D_UPBOX );
    fl_set_object_color( obj, FL_LIGHTER_COL1, FL_COL1 );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER );
    fl_set_object_lstyle( obj, FL_BOLD_STYLE );
    fl_set_object_callback( obj, checkpoint_callback, 1 );

    obj = fl_add_button( FL_NORMAL_BUTTON, 740, 660, 40, 30, "-" );
    fl_set_object_boxtype( obj, FL_ROUNDED3D_UPBOX );
    fl_set_object_color( obj, FL_LIGHTER_COL1, FL_COL1 );
    fl_set_object_lalign( obj, FL_ALIGN_CENTER );
    fl_set_object_lstyle( obj, FL_BOLD_STYLE );
    fl_set_object_callback( obj, checkpoint_callback, -1 );

    fdui->next_cp = obj = fl_add_text( FL_NORMAL_TEXT, 650, 625, 90, 20, "Next CP: 1" );
    fl_set_object_color( obj, FL_WHEAT, FL_MCOL );

    obj = fl_add_box( FL_ROUNDED_BOX, 860, 320, 142, 199, "" );
    fl_set_object_color( obj, FL_PALEGREEN, FL_COL1 );

    fdui->rf_gain_txt = obj = fl_add_input( FL_NORMAL_INPUT, 925, 340, 60, 20, "RF gain" );
    fl_set_object_lsize( obj, FL_TINY_SIZE );
    fl_set_object_callback( obj, input_callback, 0 );
    fl_set_object_return( obj, FL_RETURN_END_CHANGED );

    fdui->digital_gain_txt = obj = fl_add_input( FL_NORMAL_INPUT, 925, 374, 60, 20, "digital gain" );
    fl_set_object_lsize( obj, FL_TINY_SIZE );
    fl_set_object_callback( obj, input_callback, 0 );
    fl_set_object_return( obj, FL_RETURN_END_CHANGED );

    fdui->rf_mode_txt = obj = fl_add_input( FL_NORMAL_INPUT, 925, 409, 60, 20, "RF mode" );
    fl_set_object_lsize( obj, FL_TINY_SIZE );
    fl_set_object_callback( obj, input_callback, 0 );
    fl_set_object_return( obj, FL_RETURN_END_CHANGED );

    obj = fl_add_box( FL_ROUNDED_BOX, 390, 610, 90, 90, "" );
    fl_set_object_color( obj, FL_DARKCYAN, FL_COL1 );
    fl_set_object_lalign( obj, FL_ALIGN_LEFT | FL_ALIGN_INSIDE );

    fdui->la_btn = obj = fl_add_lightbutton( FL_PUSH_BUTTON, 405, 645, 60, 40, "LA" );
    fl_set_object_callback( obj, link_adpt_callback, 0 );
    fl_set_button( obj, 1 );

    obj = fl_add_text( FL_NORMAL_TEXT, 400, 620, 70, 20, "link adpt." );
    fl_set_object_color( obj, FL_DARKCYAN, FL_MCOL );

    fdui->label_input = obj = fl_add_input( FL_NORMAL_INPUT, 880, 569, 100, 20, "" );
    fl_set_object_lsize( obj, FL_TINY_SIZE );
    fl_set_object_lalign( obj, FL_ALIGN_TOP );
    fl_set_object_callback( obj, label_callback, 0 );
    fl_set_object_return( obj, FL_RETURN_END_CHANGED );

    fdui->label_button = obj = fl_add_checkbutton( FL_PUSH_BUTTON, 877, 539, 60, 30, "manual label" );
    fl_set_object_callback( obj, label_btn_callback, 0 );

    fdui->freq_txt = obj = fl_add_input( FL_NORMAL_INPUT, 925, 444, 60, 20, "frequency" );
    fl_set_object_lsize( obj, FL_TINY_SIZE );
    fl_set_object_callback( obj, input_callback, 0 );
    fl_set_object_return( obj, FL_RETURN_END_CHANGED );

    fdui->tcxo_txt = obj = fl_add_input( FL_NORMAL_INPUT, 925, 479, 60, 20, "TCXO" );
    fl_set_object_lsize( obj, FL_TINY_SIZE );
    fl_set_object_callback( obj, input_callback, 0 );
    fl_set_object_return( obj, FL_RETURN_END_CHANGED );

    fl_end_form( );

    fdui->main_frm->fdui = fdui;

    return fdui;
}