Ejemplo n.º 1
0
const Path& BasicShapeCircle::path(const FloatRect& boundingBox)
{
    float centerX = floatValueForCenterCoordinate(m_centerX, boundingBox.width());
    float centerY = floatValueForCenterCoordinate(m_centerY, boundingBox.height());
    float radius = floatValueForRadiusInBox(boundingBox.width(), boundingBox.height());

    return cachedEllipsePath(FloatRect(centerX - radius + boundingBox.x(), centerY - radius + boundingBox.y(), radius * 2, radius * 2));
}
Ejemplo n.º 2
0
float BasicShapeCircle::floatValueForRadiusInBox(float boxWidth, float boxHeight) const
{
    if (m_radius.type() == BasicShapeRadius::Value)
        return floatValueForLength(m_radius.value(), sqrtf((boxWidth * boxWidth + boxHeight * boxHeight) / 2));

    float centerX = floatValueForCenterCoordinate(m_centerX, boxWidth);
    float centerY = floatValueForCenterCoordinate(m_centerY, boxHeight);

    if (m_radius.type() == BasicShapeRadius::ClosestSide)
        return std::min(std::min(centerX, boxWidth - centerX), std::min(centerY, boxHeight - centerY));

    // If radius.type() == BasicShapeRadius::FarthestSide.
    return std::max(std::max(centerX, boxWidth - centerX), std::max(centerY, boxHeight - centerY));
}
Ejemplo n.º 3
0
void BasicShapeEllipse::path(Path& path, const FloatRect& boundingBox)
{
    ASSERT(path.isEmpty());

    float centerX = floatValueForCenterCoordinate(m_centerX, boundingBox.width());
    float centerY = floatValueForCenterCoordinate(m_centerY, boundingBox.height());
    float radiusX = floatValueForRadiusInBox(m_radiusX, centerX, boundingBox.width());
    float radiusY = floatValueForRadiusInBox(m_radiusY, centerY, boundingBox.height());
    path.addEllipse(FloatRect(
        centerX - radiusX + boundingBox.x(),
        centerY - radiusY + boundingBox.y(),
        radiusX * 2,
        radiusY * 2));
}
Ejemplo n.º 4
0
std::unique_ptr<Shape> Shape::createShape(const BasicShape* basicShape, const LayoutSize& logicalBoxSize, WritingMode writingMode, float margin)
{
    ASSERT(basicShape);

    bool horizontalWritingMode = isHorizontalWritingMode(writingMode);
    float boxWidth = horizontalWritingMode ? logicalBoxSize.width() : logicalBoxSize.height();
    float boxHeight = horizontalWritingMode ? logicalBoxSize.height() : logicalBoxSize.width();
    std::unique_ptr<Shape> shape;

    switch (basicShape->type()) {

    case BasicShape::BasicShapeCircleType: {
        const BasicShapeCircle* circle = static_cast<const BasicShapeCircle*>(basicShape);
        float centerX = floatValueForCenterCoordinate(circle->centerX(), boxWidth);
        float centerY = floatValueForCenterCoordinate(circle->centerY(), boxHeight);
        float radius = circle->floatValueForRadiusInBox(boxWidth, boxHeight);
        FloatPoint logicalCenter = physicalPointToLogical(FloatPoint(centerX, centerY), logicalBoxSize.height(), writingMode);

        shape = createCircleShape(logicalCenter, radius);
        break;
    }

    case BasicShape::BasicShapeEllipseType: {
        const BasicShapeEllipse* ellipse = static_cast<const BasicShapeEllipse*>(basicShape);
        float centerX = floatValueForCenterCoordinate(ellipse->centerX(), boxWidth);
        float centerY = floatValueForCenterCoordinate(ellipse->centerY(), boxHeight);
        float radiusX = ellipse->floatValueForRadiusInBox(ellipse->radiusX(), centerX, boxWidth);
        float radiusY = ellipse->floatValueForRadiusInBox(ellipse->radiusY(), centerY, boxHeight);
        FloatPoint logicalCenter = physicalPointToLogical(FloatPoint(centerX, centerY), logicalBoxSize.height(), writingMode);

        shape = createEllipseShape(logicalCenter, FloatSize(radiusX, radiusY));
        break;
    }

    case BasicShape::BasicShapePolygonType: {
        const BasicShapePolygon& polygon = *static_cast<const BasicShapePolygon*>(basicShape);
        const Vector<Length>& values = polygon.values();
        size_t valuesSize = values.size();
        ASSERT(!(valuesSize % 2));
        std::unique_ptr<Vector<FloatPoint>> vertices = std::make_unique<Vector<FloatPoint>>(valuesSize / 2);
        for (unsigned i = 0; i < valuesSize; i += 2) {
            FloatPoint vertex(
                floatValueForLength(values.at(i), boxWidth),
                floatValueForLength(values.at(i + 1), boxHeight));
            (*vertices)[i / 2] = physicalPointToLogical(vertex, logicalBoxSize.height(), writingMode);
        }

        shape = createPolygonShape(WTF::move(vertices), polygon.windRule());
        break;
    }

    case BasicShape::BasicShapeInsetType: {
        const BasicShapeInset& inset = *static_cast<const BasicShapeInset*>(basicShape);
        float left = floatValueForLength(inset.left(), boxWidth);
        float top = floatValueForLength(inset.top(), boxHeight);
        FloatRect rect(left,
            top,
            std::max<float>(boxWidth - left - floatValueForLength(inset.right(), boxWidth), 0),
            std::max<float>(boxHeight - top - floatValueForLength(inset.bottom(), boxHeight), 0));
        FloatRect logicalRect = physicalRectToLogical(rect, logicalBoxSize.height(), writingMode);

        FloatSize boxSize(boxWidth, boxHeight);
        FloatSize topLeftRadius = physicalSizeToLogical(floatSizeForLengthSize(inset.topLeftRadius(), boxSize), writingMode);
        FloatSize topRightRadius = physicalSizeToLogical(floatSizeForLengthSize(inset.topRightRadius(), boxSize), writingMode);
        FloatSize bottomLeftRadius = physicalSizeToLogical(floatSizeForLengthSize(inset.bottomLeftRadius(), boxSize), writingMode);
        FloatSize bottomRightRadius = physicalSizeToLogical(floatSizeForLengthSize(inset.bottomRightRadius(), boxSize), writingMode);
        FloatRoundedRect::Radii cornerRadii(topLeftRadius, topRightRadius, bottomLeftRadius, bottomRightRadius);

        cornerRadii.scale(calcBorderRadiiConstraintScaleFor(logicalRect, cornerRadii));

        shape = createInsetShape(FloatRoundedRect(logicalRect, cornerRadii));
        break;
    }

    default:
        ASSERT_NOT_REACHED();
    }

    shape->m_writingMode = writingMode;
    shape->m_margin = margin;

    return shape;
}