/*! Returns the width of the screen at focal distance. In stereo rendering this shoud correspond to the width of the projection plane. */ SLfloat SLCamera::focalDistScrW() const { return focalDistScrH() * _aspect; }
/*! Returns the width of the screen at focal distance. In stereo rendering this shoud correspond to the width of the projection plane. */ SLfloat SLCamera::focalDistScrW() { SLSceneView* sv = SLScene::current->activeSV(); return focalDistScrH() * sv->scrWdivH(); }