void QSGStyledTextMaterialData::deactivate() { QSGMaterialShader::deactivate(); #if !defined(QT_OPENGL_ES_2) && defined(GL_ARB_framebuffer_sRGB) if (qAbs(fontSmoothingGamma() - 2.2) < 0.25) glDisable(GL_FRAMEBUFFER_SRGB); #endif }
void QSGTextMaskMaterialData::deactivate() { QSGMaterialShader::deactivate(); glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); #if !defined(QT_OPENGL_ES_2) && defined(GL_ARB_framebuffer_sRGB) if (qAbs(fontSmoothingGamma() - 2.2) < 0.25) glDisable(GL_FRAMEBUFFER_SRGB); #endif }
void QSG24BitTextMaskShader::initialize() { QSGTextMaskShader::initialize(); // 0.25 was found to be acceptable error margin by experimentation. On Mac, the gamma is 2.0, // but using sRGB looks okay. if (QOpenGLContext::currentContext()->hasExtension(QByteArrayLiteral("GL_ARB_framebuffer_sRGB")) && m_glyphFormat == QFontEngine::Format_A32 && qAbs(fontSmoothingGamma() - 2.2) < 0.25) { m_useSRGB = true; } }
void QSGStyledTextMaterialData::activate() { QSGMaterialShader::activate(); #if !defined(QT_OPENGL_ES_2) && defined(GL_ARB_framebuffer_sRGB) // 0.25 was found to be acceptable error margin by experimentation. On Mac, the gamma is 2.0, // but using sRGB looks okay. if (qAbs(fontSmoothingGamma() - 2.2) < 0.25) glEnable(GL_FRAMEBUFFER_SRGB); #endif }