void builder::font(int index) { if (index <= 0 && m_counters[syntaxtag::T] > 0) font_close(true); if (index <= 0 || index == m_fontindex) return; if (m_lazy && m_counters[syntaxtag::T] > 0) font_close(true); m_counters[syntaxtag::T]++; m_fontindex = index; tag_open('T', std::to_string(index)); }
void post_main(void) { Replay::close(); game.close(); Carets::close(); Graphics::close(); input_close(); font_close(); sound_close(); tsc_close(); textbox.Deinit(); }
string builder::flush() { if (m_lazy) { while (m_counters[syntaxtag::A] > 0) cmd_close(true); while (m_counters[syntaxtag::B] > 0) background_close(true); while (m_counters[syntaxtag::F] > 0) color_close(true); while (m_counters[syntaxtag::T] > 0) font_close(true); while (m_counters[syntaxtag::U] > 0) line_color_close(true); while (m_counters[syntaxtag::u] > 0) underline_close(true); while (m_counters[syntaxtag::o] > 0) overline_close(true); } string output = m_output.data(); // reset values m_output.clear(); for (auto& counter : m_counters) counter.second = 0; for (auto& value : m_colors) value.second = ""; m_fontindex = 1; return string_util::replace_all(output, string{BUILDER_SPACE_TOKEN}, " "); }
// Free font data void font_free(font_data *data) { if (data) { // Close stuff font_close(data); // Free font if (data->font) CloseFont(data->font); // Free port DeleteMsgPort(data->appport); // Close locale stuff if (data->locale.li_Locale) { CloseLocale(data->locale.li_Locale); CloseCatalog(data->locale.li_Catalog); } // Free args FreeArgs(data->args); // Free labels FreeVec(data->size_labels); // Free data FreeVec(data); } // Close library #ifdef __amigaos4__ DropInterface((struct Interface *)IDOpus); #endif CloseLibrary(DOpusBase); }
int main(int argc, char *argv[]) { bool inhibit_loadfade = false; bool error = false; bool freshstart; SetLogFilename("debug.txt"); if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) { staterr("ack, sdl_init failed: %s.", SDL_GetError()); return 1; } atexit(SDL_Quit); // start up inputs first thing because settings_load may remap them input_init(); // load settings, or at least get the defaults, // so we know the initial screen resolution. settings_load(); if (Graphics::init(settings->resolution)) { staterr("Failed to initialize graphics."); return 1; } if (font_init()) { staterr("Failed to load font."); return 1; } //speed_test(); //return 1; #ifdef CONFIG_DATA_EXTRACTOR if (!settings->files_extracted) { if (extract_main()) { Graphics::close(); font_close(); return 0; } else { settings->files_extracted = true; settings_save(); } } #endif if (check_data_exists()) { return 1; } Graphics::ShowLoadingScreen(); if (sound_init()) { fatal("Failed to initialize sound."); return 1; } if (trig_init()) { fatal("Failed trig module init."); return 1; } if (tsc_init()) { fatal("Failed to initialize script engine."); return 1; } if (textbox.Init()) { fatal("Failed to initialize textboxes."); return 1; } if (Carets::init()) { fatal("Failed to initialize carets."); return 1; } if (game.init()) return 1; game.setmode(GM_NORMAL); // set null stage just to have something to do while we go to intro game.switchstage.mapno = 0; //#define REPLAY #ifdef REPLAY game.switchstage.mapno = START_REPLAY; //Replay::set_ffwd(6000); //Replay::set_stopat(3500); game.switchstage.param = 1; #else //game.switchstage.mapno = LOAD_GAME; //game.pause(GP_OPTIONS); if (settings->skip_intro && file_exists(GetProfileName(settings->last_save_slot))) game.switchstage.mapno = LOAD_GAME; else game.setmode(GM_INTRO); #endif // for debug if (game.paused) { game.switchstage.mapno = 0; game.switchstage.eventonentry = 0; } if (game.switchstage.mapno == LOAD_GAME) inhibit_loadfade = true; game.running = true; freshstart = true; stat("Entering main loop..."); #ifdef __SDLSHIM__ set_console_visible(false); #endif //speed_test(); //return 1; while(game.running) { // SSS/SPS persists across stage transitions until explicitly // stopped, or you die & reload. It seems a bit risky to me, // but that's the spec. if (game.switchstage.mapno >= MAPNO_SPECIALS) { StopLoopSounds(); } // enter next stage, whatever it may be if (game.switchstage.mapno == LOAD_GAME || \ game.switchstage.mapno == LOAD_GAME_FROM_MENU) { if (game.switchstage.mapno == LOAD_GAME_FROM_MENU) freshstart = true; stat("= Loading game ="); if (game_load(settings->last_save_slot)) { fatal("savefile error"); goto ingame_error; } Replay::OnGameStarting(); if (!inhibit_loadfade) fade.Start(FADE_IN, FADE_CENTER); else inhibit_loadfade = false; } else if (game.switchstage.mapno == START_REPLAY) { stat(">> beginning replay '%s'", GetReplayName(game.switchstage.param)); StopScripts(); if (Replay::begin_playback(GetReplayName(game.switchstage.param))) { fatal("error starting playback"); goto ingame_error; } } else { if (game.switchstage.mapno == NEW_GAME || \ game.switchstage.mapno == NEW_GAME_FROM_MENU) { bool show_intro = (game.switchstage.mapno == NEW_GAME_FROM_MENU); InitNewGame(show_intro); } // slide weapon bar on first intro to Start Point if (game.switchstage.mapno == STAGE_START_POINT && \ game.switchstage.eventonentry == 91) { freshstart = true; } // switch maps if (load_stage(game.switchstage.mapno)) goto ingame_error; player->x = (game.switchstage.playerx * TILE_W) << CSF; player->y = (game.switchstage.playery * TILE_H) << CSF; } // start the level if (game.initlevel()) return 1; if (freshstart) weapon_introslide(); gameloop(); game.stageboss.OnMapExit(); freshstart = false; } shutdown: ; Replay::close(); game.close(); Carets::close(); Graphics::close(); input_close(); font_close(); sound_close(); tsc_close(); textbox.Deinit(); return error; ingame_error: ; stat(""); stat(" ************************************************"); stat(" * An in-game error occurred. Game shutting down."); stat(" ************************************************"); error = true; goto shutdown; }
void builder::node(string str, bool add_space) { string::size_type n, m; string s(str); while (true) { if (s.empty()) { break; } else if ((n = s.find("%{F-}")) == 0) { color_close(!m_lazy); s.erase(0, 5); } else if ((n = s.find("%{F#")) == 0 && (m = s.find("}")) != string::npos) { if (m - n - 4 == 2) color_alpha(s.substr(n + 3, m - 3)); else color(s.substr(n + 3, m - 3)); s.erase(n, m + 1); } else if ((n = s.find("%{B-}")) == 0) { background_close(!m_lazy); s.erase(0, 5); } else if ((n = s.find("%{B#")) == 0 && (m = s.find("}")) != string::npos) { background(s.substr(n + 3, m - 3)); s.erase(n, m + 1); } else if ((n = s.find("%{T-}")) == 0) { font_close(!m_lazy); s.erase(0, 5); } else if ((n = s.find("%{T")) == 0 && (m = s.find("}")) != string::npos) { font(std::atoi(s.substr(n + 3, m - 3).c_str())); s.erase(n, m + 1); } else if ((n = s.find("%{U-}")) == 0) { line_color_close(!m_lazy); s.erase(0, 5); } else if ((n = s.find("%{U#")) == 0 && (m = s.find("}")) != string::npos) { line_color(s.substr(n + 3, m - 3)); s.erase(n, m + 1); } else if ((n = s.find("%{+u}")) == 0) { underline(); s.erase(0, 5); } else if ((n = s.find("%{+o}")) == 0) { overline(); s.erase(0, 5); } else if ((n = s.find("%{-u}")) == 0) { underline_close(true); s.erase(0, 5); } else if ((n = s.find("%{-o}")) == 0) { overline_close(true); s.erase(0, 5); } else if ((n = s.find("%{A}")) == 0) { cmd_close(true); s.erase(0, 4); } else if ((n = s.find("%{")) == 0 && (m = s.find("}")) != string::npos) { append(s.substr(n, m + 1)); s.erase(n, m + 1); } else if ((n = s.find("%{")) > 0) { append(s.substr(0, n)); s.erase(0, n); } else break; } if (!s.empty()) append(s); if (add_space) space(); }
void builder::node(string str, int font_index, bool add_space) { font(font_index); node(str, add_space); font_close(); }