Ejemplo n.º 1
0
/**
 Initializes the object.
 
 @return true if initialized correctly, false otherwise
 */
bool IND_Math::init() {
	end();
	freeVars();
 
    //----- Random seed ------
    
#ifdef PLATFORM_LINUX
	struct timespec tp;
	clock_gettime(CLOCK_MONOTONIC, &tp);
	srand(tp.tv_nsec);
#endif
    
    // OS X does not have clock_gettime, use clock_get_time
    // Great solution from StackOverflow:http://stackoverflow.com/questions/5167269/clock-gettime-alternative-in-mac-os-x
#if defined (PLATFORM_IOS) || defined (PLATFORM_OSX) 
    struct timespec tp;
    clock_serv_t cclock;
    mach_timespec_t mts;
    host_get_clock_service(mach_host_self(), CALENDAR_CLOCK, &cclock);
    clock_get_time(cclock, &mts);
    mach_port_deallocate(mach_task_self(), cclock);
    tp.tv_sec = mts.tv_sec;
    tp.tv_nsec = mts.tv_nsec;
    srand(static_cast<unsigned>(tp.tv_nsec));
#endif
    
#ifdef PLATFORM_WIN32	 
	srand(GetTickCount());
#endif
	_ok = true;

	return _ok;
}
Ejemplo n.º 2
0
/**
 * End
 */
void DebugApi::end() {
	if (_ok) {
		_count->close();
		freeVars();
		_ok = false;
	}
}
Ejemplo n.º 3
0
/**
 * Frees the manager and all the objects that it contains.
 */
void IND_Math::end() {
	if (_ok) {

		freeVars();

		_ok = false;
	}
}
Ejemplo n.º 4
0
/**
 * Frees the manager and all the objects that it contains.
 */
void IND_SpriterManager::end() {
	if (_ok) {
		g_debug->header("Finalizing SpriterManager", 5);
		freeVars();
		g_debug->header("SpriterManager finalized", 6);

		_ok = false;
	}
}
/**
 * End
 */
void DebugApi::end() {
	if (_ok) {
#if !LOG_REDIRECT_TO_CONSOLE
		_count->close();
#endif
        _timer->stop();
		freeVars();
		_ok = false;
	}
}
/*!
\b Operation:

This function frees the manager and all the objects that it contains.
*/
void IND_SurfaceManager::end() {
	if (_ok) {
		g_debug->header("Finalizing SurfaceManager", 5);
		g_debug->header("Freeing surfaces" , 5);
		freeVars();
		g_debug->header("Surfaces freed", 6);
		g_debug->header("IND_SurfaceManager finalized", 6);

		_ok = false;
	}
}
/**
@b Operation:

This function frees the manager and all the objects that it contains.
*/
void IND_TmxMapManager::end() {
	if (_ok) {
		g_debug->header("Finalizing TmxMapManager", DebugApi::LogHeaderBegin);
		g_debug->header("Freeing TmxMaps" , DebugApi::LogHeaderBegin);
		freeVars();
		g_debug->header("TmxMaps freed", 6);
		g_debug->header("TmxMapManager finalized", 6);

		_ok = false;
	}
}
/**
 * Frees the manager and all the objects that it contains.
 */
void IND_3dMeshManager::end() {
	if (_ok) {
		// Free the subject if it has already loaded a mesh
		g_debug->header("Finalizing IND_3dMeshManager", 5);
		g_debug->header("Freeing 3d Meshes" , 5);
		freeVars();
		g_debug->header("3d meshes freed", 6);
		g_debug->header("IND_3dMeshManager finalized", 6);

		_ok = false;
	}
}
Ejemplo n.º 9
0
/**
 * Frees the manager and all the objects that it contains.
 */
void IND_ImageManager::end() {
	if (_ok) {
		g_debug->header("Finalizing ImageManager", DebugApi::LogHeaderBegin);
		g_debug->header("Freeing images" , DebugApi::LogHeaderBegin);
		freeVars();
		FreeImage_DeInitialise();
		g_debug->header("Images freed", DebugApi::LogHeaderEnd);
		g_debug->header("ImageManager finalized", DebugApi::LogHeaderEnd);

		_ok = false;
	}
}
/**
 * Frees the manager and all the objects that it contains.
 */
void IND_FontManager::end() {
	if (_ok) {
		// If the object is loaded, we free it
		g_debug->header("Finalizing FontManager", DebugApi::LogHeaderBegin);
		g_debug->header("Freeing fonts" , DebugApi::LogHeaderBegin);
		freeVars();
		g_debug->header("Fonts freed", DebugApi::LogHeaderEnd);
		g_debug->header("FontManager finalized", DebugApi::LogHeaderEnd);

		_ok = false;
	}
}