void freeOKMenu() { int i; if (menu.widgets != NULL) { for (i=0;i<menu.widgetCount;i++) { freeWidget(menu.widgets[i]); } free(menu.widgets); menu.widgets = NULL; } if (menu.background != NULL) { SDL_FreeSurface(menu.background); menu.background = NULL; } }
void freeSoundMenu() { int i; if (menu.widgets != NULL) { for (i=0;i<menu.widgetCount;i++) { freeWidget(menu.widgets[i]); } free(menu.widgets); menu.widgets = NULL; } if (menu.background != NULL) { destroyTexture(menu.background); menu.background = NULL; } }