Ejemplo n.º 1
0
void fse_init(int options)
{
    FSE_INIT_ONCE();
    fse_init_early();
    fs_log("[FSE] Init\n");
    read_config();

#ifdef USE_SDL
    fse_log("[FSE] Initializing SDL\n");
    SDL_Init(SDL_INIT_EVERYTHING);
#endif

    fse_init_hud_after_config();

    fse_init_theme();

#ifdef WITH_NETPLAY
    //g_random_set_seed(time(NULL));
    fse_init_netplay();
#endif

#ifdef FSE_DRIVERS
    fse_init_video();
#else
    if (options & FS_EMU_INIT_VIDEO) {
        fse_init_video();
    }

    fse_init_renderer();
#endif

    /* These must (currently) be called after renderer has been initialized,
     * due to a mutex that must be initialized first. */
    fs_emu_set_overlay_state(FS_EMU_TOP_LEFT_OVERLAY, 1);
    fs_emu_set_overlay_state(FS_EMU_TOP_RIGHT_OVERLAY, 1);
    fs_emu_set_overlay_state(FS_EMU_BOTTOM_RIGHT_OVERLAY, 1);
    fs_emu_set_overlay_state(FS_EMU_BOTTOM_LEFT_OVERLAY, 1);

    fse_log("[FSE] Calling fs_ml_init_2\n");
    fs_ml_init_2();
    fs_ml_set_quit_function(on_quit);

    if (options & FS_EMU_INIT_INPUT) {
        fse_init_input();
    }
    if (options & FS_EMU_INIT_AUDIO) {
        fse_init_audio();
    }
}
Ejemplo n.º 2
0
Archivo: emu.c Proyecto: eehrich/fs-uae
void fs_emu_init_2(int options) {
    fs_log("fs_emu_init_2\n");

#ifdef USE_SDL
    fs_emu_log("initializing SDL\n");
    SDL_Init(SDL_INIT_EVERYTHING);
#endif

    fs_emu_hud_init_after_config();

    fs_emu_theme_init();

#ifdef WITH_NETPLAY
    //g_random_set_seed(time(NULL));
    fs_emu_netplay_init();
#endif

#ifdef FS_EMU_DRIVERS
    fs_emu_video_init();
#else
    if (options & FS_EMU_INIT_VIDEO) {
        fs_emu_video_init();
    }

    fs_emu_init_render();
#endif

    // these must (currently) be called after renderer has been initialized,
    // due to a mutex that must be initialized first
    fs_emu_set_overlay_state(FS_EMU_TOP_LEFT_OVERLAY, 1);
    fs_emu_set_overlay_state(FS_EMU_TOP_RIGHT_OVERLAY, 1);
    fs_emu_set_overlay_state(FS_EMU_BOTTOM_RIGHT_OVERLAY, 1);
    fs_emu_set_overlay_state(FS_EMU_BOTTOM_LEFT_OVERLAY, 1);

// #ifdef FS_EMU_DRIVERS_XXX
// #else
    fs_emu_log("calling fs_ml_init_2\n");
    fs_ml_init_2();
    fs_ml_set_quit_function(on_quit);

    fs_emu_log("read config\n");
    read_config();
// #endif

    if (options & FS_EMU_INIT_INPUT) {
        fs_emu_input_init();
#ifdef FS_EMU_DRIVERS
        fs_emu_input_init_2();
#endif
    }
    if (options & FS_EMU_INIT_AUDIO) {
        fs_emu_audio_init();
    }

#ifdef FS_EMU_DRIVERS

#else
    fs_ml_video_set_update_function(fs_emu_video_update_function);
    fs_ml_video_set_render_function(fs_emu_video_render_function);
    fs_ml_video_set_post_render_function(fs_emu_video_after_update);

    if (options & FS_EMU_INIT_VIDEO) {
        char *title;
        if (fs_emu_get_title()) {
            title = g_strdup(fs_emu_get_title());
        }
        else {
            title = g_strdup("Emulator");
        }
        if (fs_emu_get_sub_title()) {
            char *temp = title;
            // using 'MIDDLE DOT' (U+00B7) in UTF-8 format as separator
            title = g_strdup_printf("%s %c%c %s", temp, 0xC2, 0xB7,
                                    fs_emu_get_sub_title());
            free(temp);
        }
        fs_ml_video_create_window(title);
        free(title);
    }
#endif
}