Ejemplo n.º 1
0
void
gaim_connection_destroy(GaimConnection *gc)
{
	GaimAccount *account;

	g_return_if_fail(gc != NULL);

	if (gaim_connection_get_state(gc) != GAIM_DISCONNECTED) {
		gaim_connection_disconnect(gc);

		return;
	}

	gaim_debug(GAIM_DEBUG_INFO, "connection",
			   "Destroying connection %p\n", gc);

	account = gaim_connection_get_account(gc);
	gaim_account_set_connection(account, NULL);

	if (gc->display_name != NULL)
		g_free(gc->display_name);

	if (gc->away != NULL)
		g_free(gc->away);

	if (gc->away_state != NULL)
		g_free(gc->away_state);

	if (gc->disconnect_timeout)
		g_source_remove(gc->disconnect_timeout);

	g_free(gc);
}
Ejemplo n.º 2
0
GaimConnection *
gaim_connection_new(GaimAccount *account)
{
	GaimConnection *gc;

	g_return_val_if_fail(account != NULL, NULL);

	gc = g_new0(GaimConnection, 1);

	gc->prpl = gaim_find_prpl(gaim_account_get_protocol(account));

	gaim_connection_set_account(gc, account);
	gaim_account_set_connection(account, gc);

	return gc;
}
Ejemplo n.º 3
0
void
gaim_connection_new(GaimAccount *account, gboolean regist, const char *password)
{
	GaimConnection *gc;
	GaimPlugin *prpl;
	GaimPluginProtocolInfo *prpl_info;

	g_return_if_fail(account != NULL);

	if (!gaim_account_is_disconnected(account))
		return;

	prpl = gaim_find_prpl(gaim_account_get_protocol_id(account));

	if (prpl != NULL)
		prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl);
	else {
		gchar *message;

		message = g_strdup_printf(_("Missing protocol plugin for %s"),
			gaim_account_get_username(account));
		gaim_notify_error(NULL, regist ? _("Registration Error") :
						  _("Connection Error"), message, NULL);
		g_free(message);
		return;
	}

	if (regist)
	{
		if (prpl_info->register_user == NULL)
			return;
	}
	else
	{
		if (((password == NULL) || (*password == '\0')) &&
			!(prpl_info->options & OPT_PROTO_NO_PASSWORD) &&
			!(prpl_info->options & OPT_PROTO_PASSWORD_OPTIONAL))
		{
			gaim_debug_error("connection", "Can not connect to account %s without "
							 "a password.\n", gaim_account_get_username(account));
			return;
		}
	}

	gc = g_new0(GaimConnection, 1);
	GAIM_DBUS_REGISTER_POINTER(gc, GaimConnection);

	gc->prpl = prpl;
	if ((password != NULL) && (*password != '\0'))
		gc->password = g_strdup(password);
	gaim_connection_set_account(gc, account);
	gaim_connection_set_state(gc, GAIM_CONNECTING);
	connections = g_list_append(connections, gc);
	gaim_account_set_connection(account, gc);

	gaim_signal_emit(gaim_connections_get_handle(), "signing-on", gc);

	if (regist)
	{
		gaim_debug_info("connection", "Registering.  gc = %p\n", gc);

		/* set this so we don't auto-reconnect after registering */
		gc->wants_to_die = TRUE;

		prpl_info->register_user(account);
	}
	else
	{
		gaim_debug_info("connection", "Connecting. gc = %p\n", gc);

		gaim_signal_emit(gaim_accounts_get_handle(), "account-connecting", account);
		prpl_info->login(account);
	}
}
Ejemplo n.º 4
0
void
gaim_connection_destroy(GaimConnection *gc)
{
	GaimAccount *account;
	GSList *buddies, *tmp;
#if 0
	GList *wins;
#endif
	GaimPluginProtocolInfo *prpl_info = NULL;
	gboolean remove = FALSE;

	g_return_if_fail(gc != NULL);

	account = gaim_connection_get_account(gc);

	gaim_debug_info("connection", "Disconnecting connection %p\n", gc);

	if (gaim_connection_get_state(gc) != GAIM_CONNECTING)
		remove = TRUE;

	gaim_signal_emit(gaim_connections_get_handle(), "signing-off", gc);

	while (gc->buddy_chats)
	{
		GaimConversation *b = gc->buddy_chats->data;

		gc->buddy_chats = g_slist_remove(gc->buddy_chats, b);
		gaim_conv_chat_left(GAIM_CONV_CHAT(b));
	}

	update_keepalive(gc, FALSE);

	gaim_proxy_connect_cancel_with_handle(gc);

	prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
	if (prpl_info->close)
		(prpl_info->close)(gc);

	/* Clear out the proto data that was freed in the prpl close method*/
	buddies = gaim_find_buddies(account, NULL);
	for (tmp = buddies; tmp; tmp = tmp->next) {
		GaimBuddy *buddy = tmp->data;
		buddy->proto_data = NULL;
	}
	g_slist_free(buddies);

	connections = g_list_remove(connections, gc);

	gaim_connection_set_state(gc, GAIM_DISCONNECTED);

	if (remove)
		gaim_blist_remove_account(account);

	gaim_signal_emit(gaim_connections_get_handle(), "signed-off", gc);

#if 0
	/* see comment later in file on if 0'd same code */
	/*
	 * XXX This is a hack! Remove this and replace it with a better event
	 *     notification system.
	 */
	for (wins = gaim_get_windows(); wins != NULL; wins = wins->next) {
		GaimConvWindow *win = (GaimConvWindow *)wins->data;
		gaim_conversation_update(gaim_conv_window_get_conversation_at(win, 0),
								 GAIM_CONV_ACCOUNT_OFFLINE);
	}
#endif

	gaim_request_close_with_handle(gc);
	gaim_notify_close_with_handle(gc);

	gaim_debug_info("connection", "Destroying connection %p\n", gc);

	gaim_account_set_connection(account, NULL);

	g_free(gc->password);
	g_free(gc->display_name);

	if (gc->disconnect_timeout)
		gaim_timeout_remove(gc->disconnect_timeout);

	GAIM_DBUS_UNREGISTER_POINTER(gc);
	g_free(gc);
}