static void _gdImageGd (gdImagePtr im, gdIOCtx * out) { int x, y; _gdPutHeader (im, out); for (y = 0; (y < im->sy); y++) { for (x = 0; (x < im->sx); x++) { /* ROW-MAJOR IN GD 1.3 */ if (im->trueColor) { gdPutInt (im->tpixels[y][x], out); } else { gdPutC ((unsigned char) im->pixels[y][x], out); } } } }
void _gdPutColors (gdImagePtr im, gdIOCtx * out) { int i; gdPutC (im->trueColor, out); if (!im->trueColor) { gdPutWord (im->colorsTotal, out); } gdPutInt (im->transparent, out); if (!im->trueColor) { for (i = 0; (i < gdMaxColors); i++) { gdPutC ((unsigned char) im->red[i], out); gdPutC ((unsigned char) im->green[i], out); gdPutC ((unsigned char) im->blue[i], out); gdPutC ((unsigned char) im->alpha[i], out); } } }
static void _gdImageGd2 (gdImagePtr im, gdIOCtx * out, int cs, int fmt) { int ncx, ncy, cx, cy; int x, y, ylo, yhi, xlo, xhi; int chunkLen; int chunkNum = 0; char *chunkData = NULL; /* So we can gdFree it with impunity. */ char *compData = NULL; /* So we can gdFree it with impunity. */ uLongf compLen; int idxPos = 0; int idxSize; t_chunk_info *chunkIdx = NULL; int posSave; int bytesPerPixel = im->trueColor ? 4 : 1; int compMax = 0; /*printf("Trying to write GD2 file\n"); */ /* */ /* Force fmt to a valid value since we don't return anything. */ /* */ if ((fmt != GD2_FMT_RAW) && (fmt != GD2_FMT_COMPRESSED)) { fmt = im->trueColor ? GD2_FMT_TRUECOLOR_COMPRESSED : GD2_FMT_COMPRESSED; }; if (im->trueColor) { fmt += 2; } /* */ /* Make sure chunk size is valid. These are arbitrary values; 64 because it seems */ /* a little silly to expect performance improvements on a 64x64 bit scale, and */ /* 4096 because we buffer one chunk, and a 16MB buffer seems a little large - it may be */ /* OK for one user, but for another to read it, they require the buffer. */ /* */ if (cs == 0) { cs = GD2_CHUNKSIZE; } else if (cs < GD2_CHUNKSIZE_MIN) { cs = GD2_CHUNKSIZE_MIN; } else if (cs > GD2_CHUNKSIZE_MAX) { cs = GD2_CHUNKSIZE_MAX; }; /* Work out number of chunks. */ ncx = im->sx / cs + 1; ncy = im->sy / cs + 1; /* Write the standard header. */ _gd2PutHeader (im, out, cs, fmt, ncx, ncy); if (gd2_compressed (fmt)) { /* */ /* Work out size of buffer for compressed data, If CHUNKSIZE is large, */ /* then these will be large! */ /* */ /* The zlib notes say output buffer size should be (input size) * 1.01 * 12 */ /* - we'll use 1.02 to be paranoid. */ /* */ compMax = cs * bytesPerPixel * cs * 1.02 + 12; /* */ /* Allocate the buffers. */ /* */ chunkData = gdCalloc (cs * bytesPerPixel * cs, 1); if (!chunkData) { goto fail; } compData = gdCalloc (compMax, 1); if (!compData) { goto fail; } /* */ /* Save the file position of chunk index, and allocate enough space for */ /* each chunk_info block . */ /* */ idxPos = gdTell (out); idxSize = ncx * ncy * sizeof (t_chunk_info); GD2_DBG (printf ("Index size is %d\n", idxSize)); gdSeek (out, idxPos + idxSize); chunkIdx = gdCalloc (idxSize * sizeof (t_chunk_info), 1); if (!chunkIdx) { goto fail; } }; _gdPutColors (im, out); GD2_DBG (printf ("Size: %dx%d\n", im->sx, im->sy)); GD2_DBG (printf ("Chunks: %dx%d\n", ncx, ncy)); for (cy = 0; (cy < ncy); cy++) { for (cx = 0; (cx < ncx); cx++) { ylo = cy * cs; yhi = ylo + cs; if (yhi > im->sy) { yhi = im->sy; }; GD2_DBG (printf ("Processing Chunk (%dx%d), y from %d to %d\n", cx, cy, ylo, yhi)); chunkLen = 0; for (y = ylo; (y < yhi); y++) { /*GD2_DBG(printf("y=%d: ",y)); */ xlo = cx * cs; xhi = xlo + cs; if (xhi > im->sx) { xhi = im->sx; }; if (gd2_compressed (fmt)) { for (x = xlo; x < xhi; x++) { /* 2.0.11: use truecolor pixel array. TBB */ /*GD2_DBG(printf("%d...",x)); */ if (im->trueColor) { int p = im->tpixels[y][x]; chunkData[chunkLen++] = gdTrueColorGetAlpha (p); chunkData[chunkLen++] = gdTrueColorGetRed (p); chunkData[chunkLen++] = gdTrueColorGetGreen (p); chunkData[chunkLen++] = gdTrueColorGetBlue (p); } else { int p = im->pixels[y][x]; chunkData[chunkLen++] = p; } }; } else { for (x = xlo; x < xhi; x++) { /*GD2_DBG(printf("%d, ",x)); */ if (im->trueColor) { gdPutInt (im->tpixels[y][x], out); } else { gdPutC ((unsigned char) im->pixels[y][x], out); } }; }; /*GD2_DBG(printf("y=%d done.\n",y)); */ }; if (gd2_compressed (fmt)) { compLen = compMax; if (compress ((unsigned char *) &compData[0], &compLen, (unsigned char *) &chunkData[0], chunkLen) != Z_OK) { printf ("Error from compressing\n"); } else { chunkIdx[chunkNum].offset = gdTell (out); chunkIdx[chunkNum++].size = compLen; GD2_DBG (printf ("Chunk %d size %d offset %d\n", chunkNum, chunkIdx[chunkNum - 1].size, chunkIdx[chunkNum - 1].offset)); if (gdPutBuf (compData, compLen, out) <= 0) { fprintf(stderr, "gd write error\n"); }; }; }; }; }; if (gd2_compressed (fmt)) { /* Save the position, write the index, restore position (paranoia). */ GD2_DBG (printf ("Seeking %d to write index\n", idxPos)); posSave = gdTell (out); gdSeek (out, idxPos); GD2_DBG (printf ("Writing index\n")); for (x = 0; x < chunkNum; x++) { GD2_DBG (printf ("Chunk %d size %d offset %d\n", x, chunkIdx[x].size, chunkIdx[x].offset)); gdPutInt (chunkIdx[x].offset, out); gdPutInt (chunkIdx[x].size, out); }; /* We don't use fwrite for *endian reasons. */ /*fwrite(chunkIdx, sizeof(int)*2, chunkNum, out); */ gdSeek (out, posSave); }; /*printf("Memory block size is %d\n",gdTell(out)); */ fail: GD2_DBG (printf ("Freeing memory\n")); if (chunkData) { gdFree (chunkData); } if (compData) { gdFree (compData); } if (chunkIdx) { gdFree (chunkIdx); } GD2_DBG (printf ("Done\n")); }