Ejemplo n.º 1
0
static void
brw_upload_initial_gpu_state(struct brw_context *brw)
{
   /* On platforms with hardware contexts, we can set our initial GPU state
    * right away rather than doing it via state atoms.  This saves a small
    * amount of overhead on every draw call.
    */
   if (!brw->hw_ctx)
      return;

   if (brw->gen == 6)
      brw_emit_post_sync_nonzero_flush(brw);

   brw_upload_invariant_state(brw);

   /* Recommended optimization for Victim Cache eviction in pixel backend. */
   if (brw->gen >= 9) {
      BEGIN_BATCH(3);
      OUT_BATCH(MI_LOAD_REGISTER_IMM | (3 - 2));
      OUT_BATCH(GEN7_CACHE_MODE_1);
      OUT_BATCH(REG_MASK(GEN9_PARTIAL_RESOLVE_DISABLE_IN_VC) |
                GEN9_PARTIAL_RESOLVE_DISABLE_IN_VC);
      ADVANCE_BATCH();
   }

   if (brw->gen >= 8) {
      gen8_emit_3dstate_sample_pattern(brw);
   }
}
static void
brw_upload_initial_gpu_state(struct brw_context *brw)
{
   /* On platforms with hardware contexts, we can set our initial GPU state
    * right away rather than doing it via state atoms.  This saves a small
    * amount of overhead on every draw call.
    */
   if (!brw->hw_ctx)
      return;

   brw_upload_invariant_state(brw);

   if (brw->gen >= 8) {
      gen8_emit_3dstate_sample_pattern(brw);
   }
}
Ejemplo n.º 3
0
static void
brw_upload_initial_gpu_state(struct brw_context *brw)
{
   const struct gen_device_info *devinfo = &brw->screen->devinfo;
   const struct brw_compiler *compiler = brw->screen->compiler;

   /* On platforms with hardware contexts, we can set our initial GPU state
    * right away rather than doing it via state atoms.  This saves a small
    * amount of overhead on every draw call.
    */
   if (!brw->hw_ctx)
      return;

   if (devinfo->gen == 6)
      brw_emit_post_sync_nonzero_flush(brw);

   brw_upload_invariant_state(brw);

   if (devinfo->gen == 11) {
      /* The default behavior of bit 5 "Headerless Message for Pre-emptable
       * Contexts" in SAMPLER MODE register is set to 0, which means
       * headerless sampler messages are not allowed for pre-emptable
       * contexts. Set the bit 5 to 1 to allow them.
       */
      brw_load_register_imm32(brw, GEN11_SAMPLER_MODE,
                              HEADERLESS_MESSAGE_FOR_PREEMPTABLE_CONTEXTS_MASK |
                              HEADERLESS_MESSAGE_FOR_PREEMPTABLE_CONTEXTS);

      /* Bit 1 "Enabled Texel Offset Precision Fix" must be set in
       * HALF_SLICE_CHICKEN7 register.
       */
      brw_load_register_imm32(brw, HALF_SLICE_CHICKEN7,
                              TEXEL_OFFSET_FIX_MASK |
                              TEXEL_OFFSET_FIX_ENABLE);

      /* WA_1406697149: Bit 9 "Error Detection Behavior Control" must be set
       * in L3CNTLREG register. The default setting of the bit is not the
       * desirable behavior.
       */
      brw_load_register_imm32(brw, GEN8_L3CNTLREG,
                              GEN8_L3CNTLREG_EDBC_NO_HANG);

      /* WA_2204188704: Pixel Shader Panic dispatch must be disabled.
       */
       brw_load_register_imm32(brw, COMMON_SLICE_CHICKEN3,
                               PS_THREAD_PANIC_DISPATCH_MASK |
                               PS_THREAD_PANIC_DISPATCH);

       /* WaEnableStateCacheRedirectToCS:icl */
       brw_load_register_imm32(brw, SLICE_COMMON_ECO_CHICKEN1,
                               GEN11_STATE_CACHE_REDIRECT_TO_CS_SECTION_ENABLE |
                               REG_MASK(GEN11_STATE_CACHE_REDIRECT_TO_CS_SECTION_ENABLE));
   }

   if (devinfo->gen == 10 || devinfo->gen == 11) {
      /* From gen10 workaround table in h/w specs:
       *
       *    "On 3DSTATE_3D_MODE, driver must always program bits 31:16 of DW1
       *     a value of 0xFFFF"
       *
       * This means that we end up setting the entire 3D_MODE state. Bits
       * in this register control things such as slice hashing and we want
       * the default values of zero at the moment.
       */
      BEGIN_BATCH(2);
      OUT_BATCH(_3DSTATE_3D_MODE  << 16 | (2 - 2));
      OUT_BATCH(0xFFFF << 16);
      ADVANCE_BATCH();
   }

   if (devinfo->gen == 9) {
      /* Recommended optimizations for Victim Cache eviction and floating
       * point blending.
       */
      brw_load_register_imm32(brw, GEN7_CACHE_MODE_1,
                              REG_MASK(GEN9_FLOAT_BLEND_OPTIMIZATION_ENABLE) |
                              REG_MASK(GEN9_PARTIAL_RESOLVE_DISABLE_IN_VC) |
                              GEN9_FLOAT_BLEND_OPTIMIZATION_ENABLE |
                              GEN9_PARTIAL_RESOLVE_DISABLE_IN_VC);

      if (gen_device_info_is_9lp(devinfo)) {
         brw_load_register_imm32(brw, GEN7_GT_MODE,
                                 GEN9_SUBSLICE_HASHING_MASK_BITS |
                                 GEN9_SUBSLICE_HASHING_16x16);
      }
   }

   if (devinfo->gen >= 8) {
      gen8_emit_3dstate_sample_pattern(brw);

      BEGIN_BATCH(5);
      OUT_BATCH(_3DSTATE_WM_HZ_OP << 16 | (5 - 2));
      OUT_BATCH(0);
      OUT_BATCH(0);
      OUT_BATCH(0);
      OUT_BATCH(0);
      ADVANCE_BATCH();

      BEGIN_BATCH(2);
      OUT_BATCH(_3DSTATE_WM_CHROMAKEY << 16 | (2 - 2));
      OUT_BATCH(0);
      ADVANCE_BATCH();
   }

   /* Set the "CONSTANT_BUFFER Address Offset Disable" bit, so
    * 3DSTATE_CONSTANT_XS buffer 0 is an absolute address.
    *
    * This is only safe on kernels with context isolation support.
    */
   if (!compiler->constant_buffer_0_is_relative) {
      if (devinfo->gen >= 9) {
         BEGIN_BATCH(3);
         OUT_BATCH(MI_LOAD_REGISTER_IMM | (3 - 2));
         OUT_BATCH(CS_DEBUG_MODE2);
         OUT_BATCH(REG_MASK(CSDBG2_CONSTANT_BUFFER_ADDRESS_OFFSET_DISABLE) |
                   CSDBG2_CONSTANT_BUFFER_ADDRESS_OFFSET_DISABLE);
         ADVANCE_BATCH();
      } else if (devinfo->gen == 8) {
         BEGIN_BATCH(3);
         OUT_BATCH(MI_LOAD_REGISTER_IMM | (3 - 2));
         OUT_BATCH(INSTPM);
         OUT_BATCH(REG_MASK(INSTPM_CONSTANT_BUFFER_ADDRESS_OFFSET_DISABLE) |
                   INSTPM_CONSTANT_BUFFER_ADDRESS_OFFSET_DISABLE);
         ADVANCE_BATCH();
      }
   }

   brw->object_preemption = false;

   if (devinfo->gen >= 10)
      brw_enable_obj_preemption(brw, true);
}