Ejemplo n.º 1
0
Vector4* MeshSkin::getMatrixPalette() const
{
    GP_ASSERT(_matrixPalette);

    for (size_t i = 0, count = _joints.size(); i < count; i++)
    {
        GP_ASSERT(_joints[i]);
        _joints[i]->updateJointMatrix(getBindShape(), &_matrixPalette[i * PALETTE_ROWS]);
    }
    return _matrixPalette;
}
Ejemplo n.º 2
0
C3DVector4* C3DMeshSkin::getMatrixPalette(unsigned int index)
{

	BonePart* part = _parts[index];
	std::vector<unsigned int>& indices = part->_indices;
	unsigned int count = indices.size();
	for (unsigned int i = 0; i < count; i++)
	{
		unsigned int boneIndex = indices[i];

	    _joints[boneIndex]->updateJointMatrix(getBindShape(), &_matrixPalette[i * PALETTE_ROWS]);
	}
	return _matrixPalette;


}