//功能:得到一个函数中的从指定位置查找到的一个switch语句语句的所有相关命令到数组中 //参数:begin是从函数的第几行开始查找,switchLen是switch语句的长度 //返回值:返回这个switch结尾下一行减1 int getOneSwitch(string func[], int flen, int begin, string switchCmd[], int & switchLen) { int i=0; int j=0; int k=0; switchLen = 0; string single[100] = {""}; string temp = ""; int slen = 0; int bracket = 0; // 大括号匹配检测 for(i=begin; i<flen; i++) { temp = func[i]; slen = covertCmd(temp, single); if("switch" == single[0] && ";" != single[slen-1]) // 判断是否是switch语句的开始 { // switch语句的开始,操作完成后就要break出语句 bracket = 0; //大括号匹配值初始为0 j = 0; for(k=i; k<flen; k++) { switchCmd[j] = func[k]; // 先将该行赋给switchCmd[j] switchLen = j+1; j++; temp = func[k]; slen = covertCmd(temp, single); if(k == i && "}" == single[slen-1]) { return (k+1); } else { getBracket(single, slen, bracket); // 得到大括号匹配情况 if(k!=i && 0 == bracket) // 大括号匹配完成,说明switch语句结束 { return (k+1); } else // 没有匹配结束,说明switch语句还没有结束 { continue; } } } } } return -1; }
DirectionTypePtr Direction::createDirectionType( std::ostream& message, xml::XElementIterator& subIter, xml::XElementIterator& subIterEnd, bool& isSuccess ) { auto directionType = makeDirectionType(); if( subIter == subIterEnd ) { message << "Direction: well thats weird - should not get here" << std::endl; isSuccess = false; return directionType; } if( subIter->getName() == "wedge" ) { directionType->setChoice( DirectionType::Choice::wedge ); isSuccess &= directionType->getWedge()->fromXElement( message, *subIter ); return directionType; } if( subIter->getName() == "dashes" ) { directionType->setChoice( DirectionType::Choice::dashes ); isSuccess &= directionType->getDashes()->fromXElement( message, *subIter ); return directionType; } if( subIter->getName() == "bracket" ) { directionType->setChoice( DirectionType::Choice::bracket ); isSuccess &= directionType->getBracket()->fromXElement( message, *subIter ); return directionType; } if( subIter->getName() == "pedal" ) { directionType->setChoice( DirectionType::Choice::pedal ); isSuccess &= directionType->getPedal()->fromXElement( message, *subIter ); return directionType; } if( subIter->getName() == "metronome" ) { directionType->setChoice( DirectionType::Choice::metronome ); isSuccess &= directionType->getMetronome()->fromXElement( message, *subIter ); return directionType; } if( subIter->getName() == "octave-shift" ) { directionType->setChoice( DirectionType::Choice::octaveShift ); isSuccess &= directionType->getOctaveShift()->fromXElement( message, *subIter ); return directionType; } if( subIter->getName() == "harp-pedals" ) { directionType->setChoice( DirectionType::Choice::harpPedals ); isSuccess &= directionType->getHarpPedals()->fromXElement( message, *subIter ); return directionType; } if( subIter->getName() == "damp" ) { directionType->setChoice( DirectionType::Choice::damp ); isSuccess &= directionType->getDamp()->fromXElement( message, *subIter ); return directionType; } if( subIter->getName() == "damp-all" ) { directionType->setChoice( DirectionType::Choice::dampAll ); isSuccess &= directionType->getDampAll()->fromXElement( message, *subIter ); return directionType; } if( subIter->getName() == "eyeglasses" ) { directionType->setChoice( DirectionType::Choice::eyeglasses ); isSuccess &= directionType->getEyeglasses()->fromXElement( message, *subIter ); return directionType; } if( subIter->getName() == "string-mute" ) { directionType->setChoice( DirectionType::Choice::stringMute ); isSuccess &= directionType->getStringMute()->fromXElement( message, *subIter ); return directionType; } if( subIter->getName() == "scordatura" ) { directionType->setChoice( DirectionType::Choice::scordatura ); isSuccess &= directionType->getScordatura()->fromXElement( message, *subIter ); return directionType; } if( subIter->getName() == "image" ) { directionType->setChoice( DirectionType::Choice::image ); isSuccess &= directionType->getImage()->fromXElement( message, *subIter ); return directionType; } if( subIter->getName() == "principal-voice" ) { directionType->setChoice( DirectionType::Choice::principalVoice ); isSuccess &= directionType->getPrincipalVoice()->fromXElement( message, *subIter ); return directionType; } if( subIter->getName() == "accordion-registration" ) { directionType->setChoice( DirectionType::Choice::accordionRegistration ); isSuccess &= directionType->getAccordionRegistration()->fromXElement( message, *subIter ); return directionType; } if( subIter->getName() == "other-direction" ) { directionType->setChoice( DirectionType::Choice::otherDirection ); isSuccess &= directionType->getOtherDirection()->fromXElement( message, *subIter ); return directionType; } std::string name = "rehearsal"; if( subIter->getName() == name ) { directionType->setChoice( DirectionType::Choice::rehearsal ); bool isFirstSubItemAdded = false; while( subIter != subIterEnd ) { if( subIter->getName() != name ) { message << "Direction: createDirectionType encountered an unexpected element '" << subIter->getName() << "' while parsing a collection of '" << name << "' elements" << std::endl; isSuccess = false; return directionType; } auto itemToAdd = makeRehearsal(); isSuccess &= itemToAdd->fromXElement( message, *subIter ); if( !isFirstSubItemAdded && directionType->getRehearsalSet().size() == 1 ) { directionType->addRehearsal( itemToAdd ); directionType->removeRehearsal( directionType->getRehearsalSet().cbegin() ); } else { directionType->addRehearsal( itemToAdd ); } isFirstSubItemAdded = true; ++subIter; } // end loop return directionType; } // end rehearsal name = "segno"; if( subIter->getName() == name ) { directionType->setChoice( DirectionType::Choice::segno ); bool isFirstSubItemAdded = false; while( subIter != subIterEnd ) { if( subIter->getName() != name ) { message << "Direction: createDirectionType encountered an unexpected element '" << subIter->getName() << "' while parsing a collection of '" << name << "' elements" << std::endl; isSuccess = false; return directionType; } auto itemToAdd = makeSegno(); isSuccess &= itemToAdd->fromXElement( message, *subIter ); if( !isFirstSubItemAdded && directionType->getSegnoSet().size() == 1 ) { directionType->addSegno( itemToAdd ); directionType->removeSegno( directionType->getSegnoSet().cbegin() ); } else { directionType->addSegno( itemToAdd ); } isFirstSubItemAdded = true; ++subIter; } // end loop return directionType; } // end segno name = "words"; if( subIter->getName() == name ) { directionType->setChoice( DirectionType::Choice::words ); bool isFirstSubItemAdded = false; while( subIter != subIterEnd ) { if( subIter->getName() != name ) { message << "Direction: createDirectionType encountered an unexpected element '" << subIter->getName() << "' while parsing a collection of '" << name << "' elements" << std::endl; isSuccess = false; return directionType; } auto itemToAdd = makeWords(); isSuccess &= itemToAdd->fromXElement( message, *subIter ); if( !isFirstSubItemAdded && directionType->getWordsSet().size() == 1 ) { directionType->addWords( itemToAdd ); directionType->removeWords( directionType->getWordsSet().cbegin() ); } else { directionType->addWords( itemToAdd ); } isFirstSubItemAdded = true; ++subIter; } // end loop return directionType; } // end words name = "coda"; if( subIter->getName() == name ) { directionType->setChoice( DirectionType::Choice::coda ); bool isFirstSubItemAdded = false; while( subIter != subIterEnd ) { if( subIter->getName() != name ) { message << "Direction: createDirectionType encountered an unexpected element '" << subIter->getName() << "' while parsing a collection of '" << name << "' elements" << std::endl; isSuccess = false; return directionType; } auto itemToAdd = makeCoda(); isSuccess &= itemToAdd->fromXElement( message, *subIter ); if( !isFirstSubItemAdded && directionType->getCodaSet().size() == 1 ) { directionType->addCoda( itemToAdd ); directionType->removeCoda( directionType->getCodaSet().cbegin() ); } else { directionType->addCoda( itemToAdd ); } isFirstSubItemAdded = true; ++subIter; } // end loop return directionType; } // end coda name = "dynamics"; if( subIter->getName() == name ) { directionType->setChoice( DirectionType::Choice::dynamics ); bool isFirstSubItemAdded = false; while( subIter != subIterEnd ) { if( subIter->getName() != name ) { message << "Direction: createDirectionType encountered an unexpected element '" << subIter->getName() << "' while parsing a collection of '" << name << "' elements" << std::endl; isSuccess = false; return directionType; } auto itemToAdd = makeDynamics(); isSuccess &= itemToAdd->fromXElement( message, *subIter ); if( !isFirstSubItemAdded && directionType->getDynamicsSet().size() == 1 ) { directionType->addDynamics( itemToAdd ); directionType->removeDynamics( directionType->getDynamicsSet().cbegin() ); } else { directionType->addDynamics( itemToAdd ); } isFirstSubItemAdded = true; ++subIter; } // end loop return directionType; } // end dynamics name = "percussion"; if( subIter->getName() == name ) { directionType->setChoice( DirectionType::Choice::percussion ); bool isFirstSubItemAdded = false; while( subIter != subIterEnd ) { if( subIter->getName() != name ) { message << "Direction: createDirectionType encountered an unexpected element '" << subIter->getName() << "' while parsing a collection of '" << name << "' elements" << std::endl; isSuccess = false; return directionType; } auto itemToAdd = makePercussion(); isSuccess &= itemToAdd->fromXElement( message, *subIter ); if( !isFirstSubItemAdded && directionType->getPercussionSet().size() == 1 ) { directionType->addPercussion( itemToAdd ); directionType->removePercussion( directionType->getPercussionSet().cbegin() ); } else { directionType->addPercussion( itemToAdd ); } isFirstSubItemAdded = true; ++subIter; } // end loop return directionType; } // end percussion return directionType; }