Ejemplo n.º 1
0
void PhysicsSpace::changed(ConstFieldMaskArg whichField, 
                            UInt32            origin,
                            BitVector         details)
{
    Inherited::changed(whichField, origin, details);

    if(whichField & CleanupFieldMask)
    {
	    dSpaceSetCleanup(_SpaceID, getCleanup() ? 1 : 0);
    }
    if(whichField & SublevelFieldMask)
    {
	    dSpaceSetSublevel(_SpaceID, getSublevel());
    }
}
Ejemplo n.º 2
0
void PhysicsSpace::changed(ConstFieldMaskArg whichField, 
                            UInt32            origin,
                            BitVector         details)
{
    Inherited::changed(whichField, origin, details);

    //Do not respond to changes that have a Sync origin
    if(origin & ChangedOrigin::Sync)
    {
        return;
    }

    if(whichField & CleanupFieldMask)
    {
	    dSpaceSetCleanup(_SpaceID, getCleanup() ? 1 : 0);
    }
    if(whichField & SublevelFieldMask)
    {
	    dSpaceSetSublevel(_SpaceID, getSublevel());
    }
}
void PolygonBackground::clear(DrawEnv *pEnv)
{
#if !defined(OSG_OGL_COREONLY) || defined(OSG_CHECK_COREONLY)
    if(pEnv->getPixelWidth()  == 0 ||
       pEnv->getPixelHeight() == 0 )
    {
        FWARNING(("Port has zero size: nothing to render to!\n"));
        return;
    }

    if(getMFPositions()->size() == 0 ||
       getMFPositions()->size() != getMFTexCoords()->size())
    {
        FWARNING(("PolygonBackground::clear: positions and texcoords have "
                  "different/ invalid sizes (%d vs. %d)!\n",
                  getMFPositions()->size(), getMFTexCoords()->size()));
        return;
    }

    Int32 bit = getClearStencilBit();      // 0x0

    if(bit >= 0)
    {
        glClearStencil(bit);

        glClear(GL_COLOR_BUFFER_BIT |
                GL_DEPTH_BUFFER_BIT |
                GL_STENCIL_BUFFER_BIT);
    }
    else
    {
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    }

    glPushAttrib(GL_ALL_ATTRIB_BITS);

    glDisable(GL_DEPTH_TEST);
    glDepthFunc(GL_ALWAYS);

    if(getCleanup())
        glDepthMask(GL_FALSE);

    Real32 aspectX = 1.0f, aspectY = 1.0f;

    if(getAspectHeight() != 0 && getAspectWidth() != 0)
    {
        aspectX = (Real32(pEnv->getPixelHeight()) / getAspectHeight()) /
                  (Real32(pEnv->getPixelWidth ()) / getAspectWidth ());
    }

    Real32 sFac        = getScale() > 0 ? getScale() : 1.0f;
    UInt32 fullWidth;
    UInt32 fullHeight;

    if(!getTile())
    {
        beginOrthoRender(pEnv, getNormalizedX(), getNormalizedY(),
                               fullWidth,        fullHeight       );

        Real32 t = 0;

        if(getAspectHeight() != 0 && getAspectWidth() != 0 &&
           fullHeight        != 0 && fullHeight       != 0   )
        {
            aspectX = (Real32(fullHeight) / getAspectHeight()) /
                      (Real32(fullWidth ) / getAspectWidth ());

            t  = Real32(fullWidth) * (1.0f - aspectX) * 0.5f;
            t *= Real32(pEnv->getPixelWidth()) / fullWidth;
        }

        glTranslatef(t,       0.0f,    0.0f);
        glScalef    (aspectX, aspectY, 1.0f);

        Real32 tW = (1.0f - sFac) * 0.5f * Real32(pEnv->getPixelWidth ());
        Real32 tH = (1.0f - sFac) * 0.5f * Real32(pEnv->getPixelHeight());

        glTranslatef(tW,   tH,   0.0f);
        glScalef    (sFac, sFac, 1.0f);
    }
    else
    {
        glScalef(sFac,    sFac,    1.0f);
        glScalef(aspectX, aspectY, 1.0f);

        beginOrthoRender(pEnv, getNormalizedX(), getNormalizedY(),
                               fullWidth,        fullHeight       );
    }


    getMaterial()->getState()->activate(pEnv);

    const Vec3f *tc  = &getMFTexCoords()->front();
    const Pnt2f *pos = &getMFPositions()->front();

    glBegin(GL_POLYGON);

    for (UInt16 i=0; i < getMFPositions()->size(); i++)
    {
        glTexCoord3fv( tc[i].getValues());
        glVertex2fv  (pos[i].getValues());
    }

    glEnd();

    getMaterial()->getState()->deactivate(pEnv);

    glScalef(1, 1, 1);

    if(getCleanup())
    {
        if(bit >= 0)
        {
            glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
        }
        else
        {
            glClear(GL_DEPTH_BUFFER_BIT);
        }
    }

    endOrthoRender(pEnv);

    glPopAttrib();
#endif
}