Ejemplo n.º 1
0
int	LogisticsVariant::getComponentLocation( LogisticsComponent* pComp, long& x, long& y )
{
	const LogisticsChassis::ComponentInfo* pInfo = getComponentAtLocation( x, y );
	x = y = -1;

	if ( pInfo )
	{
		x = pInfo->xCoord;
		y = pInfo->yCoord;
	}
	else
	{
		for ( int i = 0; i < componentCount; i++ )
		{
			if ( (components[i].component) == pComp )
			{
				x = components[i].xCoord;
				y = components[i].yCoord;
				return 0;
			}
		}
		return COMPONENT_NOT_FOUND;
	}
	
	return 0;

}
Ejemplo n.º 2
0
LogisticsComponent*	LogisticsVariant::getCompAtLocation(int32_t i, int32_t j, int32_t& realI, int32_t& realJ)
{
	realI = realJ = -1;
	const LogisticsChassis::ComponentInfo* pInfo = getComponentAtLocation(i, j);
	if(pInfo)
	{
		realI = pInfo->xCoord;
		realJ = pInfo->yCoord;
		return pInfo->component;
	}
	return 0;
}
Ejemplo n.º 3
0
int		LogisticsVariant::removeComponent( long xCoord, long yCoord )
{
	LogisticsChassis::ComponentInfo* info = const_cast<LogisticsChassis::ComponentInfo*>(getComponentAtLocation( xCoord, yCoord ));

	if ( !info )
		return -1;

	if ( info->component && info->component->getType() == COMPONENT_FORM_HEATSINK )
	{
		if ( getMaxHeat() - info->component->getDamage() < getHeat() )
			return INSUFFICIENT_HEAT;
	}

	
	if ( !info )
		return INVALID_LOCATION;

	for ( int i = 0; i < componentCount; i++ )
	{
		if ( &components[i] == info )
		{
			memmove( &components[i], &components[i + 1], (componentCount - ( i + 1 )) * sizeof( LogisticsChassis::ComponentInfo ) );
			break;
		}
	}

	componentCount --;

	return 0;
}
Ejemplo n.º 4
0
// if you pass in -1's for x and y, we'll figure out where it can go, and return where it went
int LogisticsVariant::canAddComponent( LogisticsComponent* pComponent, long& x, long& y ) const
{
	/*  weight no longer matters
	int weight = getWeight();
	if ( weight + pComponent->getWeight() > chassis->maxWeight )
		return COMPONENT_TOO_HEAVY;*/

	if ( getHeat() + pComponent->getHeat() > getMaxHeat() )
		return COMPONENT_TOO_HOT;

	if ( pComponent->getType() == COMPONENT_FORM_JUMPJET  )
	{
		if ( !chassis->canHaveJumpJets )
			return JUMPJETS_NOT_ALLOWED;
		else if ( hasJumpJets() )
			return ONLY_ONE_JUMPJET_ALLOWED;
		else if ( ( x!= -1 && x != -2)
					|| ( y != -1 && y != -2 ) )
			return COMPONENT_SLOT_FULL;

		return 0;
	}
	else if ( x == -2 && y == -2 ) // trying to put something illegal in jump jet slot
		return COMPONENT_SLOT_FULL;
		 

	if ( x!= -1 && y != -1 )
	{
		for ( int i = 0; i < pComponent->getComponentWidth(); i++ )
		{
			for ( int j = 0; j < pComponent->getComponentHeight(); j++ )
			{
				if ( getComponentAtLocation( x + i, y  + j)
					|| x + i >= chassis->componentAreaWidth
					|| j + y >= chassis->componentAreaHeight )
					return COMPONENT_SLOT_FULL;
			}  
		}
	}
	else
	{
		for ( int j = 0; j < chassis->componentAreaHeight && x == -1; j++ )
		{
			for ( int i = 0; i < chassis->componentAreaWidth && x == -1; i++ )
			{
				if ( !getComponentAtLocation( i, j ) )
				{
					bool bAdd = true;
					for ( int l = 0; l < pComponent->getComponentHeight(); ++l )
					{
						for ( int k =0; k < pComponent->getComponentWidth(); ++k )
						{

 							if ( getComponentAtLocation( i +k, j + l ) 
								|| ( i + k >= chassis->componentAreaWidth )
								|| ( j +l >= chassis->componentAreaHeight ) )
							{
								bAdd = false;
								break;
								break;
							}
						}
					}

					if ( bAdd )
					{
						x = i;
						y = j;
			
					}
				}

				
			}
		}

		if ( x == -1 || y == -1 )
		{
			return ADD_COMPONENT_FAILED;
		}
	}

	if ( pComponent->getType() == COMPONENT_FORM_BULK )
	{
		if ( getArmor() + 32 > getMaxArmor() )
			return NO_MORE_ARMOR;
	}

	if ( pComponent->getType() == COMPONENT_FORM_SENSOR )
	{
		if ( !chassis->canHaveAdvSensor )
			return SENSORS_NOT_ALLOWED;
		else if ( hasSensor() )
			return ONLY_ONE_SENSOR_ALLOWED;
	}

	if ( pComponent->getType() == COMPONENT_FORM_ECM  )
	{
		if ( !chassis->canHaveECM )
			return ECM_NOT_ALLOWED;
		else if ( hasECM() )
			return ONLY_ONE_ECM_ALLOWED;
	}

	

	return 0;

}
Ejemplo n.º 5
0
bool LogisticsVariant::addComponent( int idFromFitFile, long& x, long& y )
{
	LogisticsComponent*
		pComponent = LogisticsData::instance->getComponent( idFromFitFile );


	if ( !pComponent )
	{
	//	Assert( 0, idFromFitFile, "couldn't find the component in the fit file\n" );
		delete pComponent;
		return false;
	}

	if ( pComponent->getType() == COMPONENT_FORM_JUMPJET )
	{
		components[componentCount].location = LEGS;
		x = y = -2;
	}

	else if ( pComponent->getType() == COMPONENT_FORM_ECM || pComponent->getType() == COMPONENT_FORM_SENSOR )
	{
		components[componentCount].location = HEAD;
		x = y = -3;
	}

	else
	{


		// need to see if this thing will fit
		long componentWidth = pComponent->getComponentWidth();
		long componentHeight = pComponent->getComponentHeight();

		if ( x == -1 && y == -1 )
		{
			for ( int j = 0; j < chassis->componentAreaHeight && x == -1; j++ )
			{
				for ( int i = 0; i < chassis->componentAreaWidth && x == -1; i++ )
				{
					bool bAdd = true;
					for ( int l = 0; l < componentHeight; ++l )
					{
						for ( int k =0; k < componentWidth; ++k )
						{

 							if ( getComponentAtLocation( i +k, j + l ) 
								|| ( i + k >= chassis->componentAreaWidth )
								|| ( j +l >= chassis->componentAreaHeight ) )
							{
								bAdd = false;
								break;
								break;
							}
						}
					}

					if ( bAdd )
					{
						x = i;
						y = j;
			
					}
				}
			}
		}

		if ( x == -1 && y == -1 )
			return 0;

		if ( x > -1 )
		{
			for ( int i =0; i < componentWidth; ++i )
			{
				for ( int j = 0; j < componentHeight; ++j )
				{
 					if ( getComponentAtLocation( x +i, y + j ) )
					{
						char errorString[1024];
						sprintf( errorString, "couldn't add component %s to variant %s because another object was in the specified location", 
							pComponent->getName(), this->getName().Data() );
		//				Assert( 0, 0, errorString );
						return false; 
					}
				}
			}
		}

		components[componentCount].location = CHEST;
	}

	components[componentCount].component = pComponent;
	components[componentCount].xCoord = x;
	components[componentCount].yCoord = y;
	componentCount++;
	return true;
}