Ejemplo n.º 1
0
bool MinionEquipment::needs(const Creature* c, const Item* it, bool noLimit, bool replacement) const {
  if (Optional<EquipmentType> type = getEquipmentType(it)) {
    int limit = noLimit ? 10000 : getEquipmentLimit(*type);
    if (c->getEquipment().getItems([&](const Item* it) { return getEquipmentType(it) == *type;}).size() >= limit)
      return false;
    return ((c->canEquip(it) || (replacement && c->canEquipIfEmptySlot(it))) && (isItemAppropriate(c, it) || noLimit))
      || (type == ARCHERY && (c->canEquip(it) ||
        (it->getClass() == ItemClass::AMMO && !c->getEquipment().getItem(EquipmentSlot::RANGED_WEAPON).empty())))
      || (type == HEALING && !c->isNotLiving()) 
      || type == COMBAT_ITEM;
  } else
    return false;
}
Ejemplo n.º 2
0
bool MinionEquipment::needs(const Creature* c, const Item* it) {
  if (Optional<EquipmentType> type = getEquipmentType(it))
    return c->canEquip(it, nullptr)
      || (type == ARCHERY && c->hasSkill(Skill::archery) && (c->canEquip(it, nullptr) ||
              (it->getType() == ItemType::AMMO && c->getEquipment().getItem(EquipmentSlot::RANGED_WEAPON))))
      || (type == HEALING && !c->isNotLiving()) 
      || type == COMBAT_ITEM;
  else
    return false;
}
Ejemplo n.º 3
0
bool MinionEquipment::canTakeItem(const Creature* c, const Item* it) {
  if (const Creature* owner = getOwner(it)) {
    if (c == owner) {
      if (!needs(c, it)) {
        discard(it);
        return false;
      }
      return true;
    }
    if (owner->isDead())
      discard(it);
    else
      return false;
  }
  if (!getEquipmentType(it) || !c->isHumanoid())
    return false;
  return needs(c, it);
}
Ejemplo n.º 4
0
bool MinionEquipment::isItemUseful(const Item* it) const {
  return getEquipmentType(it) || contains({ItemClass::GOLD, ItemClass::POTION, ItemClass::SCROLL}, it->getClass());
}
Ejemplo n.º 5
0
bool MinionEquipment::isItemUseful(const Item* it) {
  static EnumSet<ItemClass> usefulItems {ItemClass::FOOD, ItemClass::GOLD, ItemClass::POTION, ItemClass::SCROLL};
  return getEquipmentType(it) || usefulItems[it->getClass()];
}