Material MaterialF0D::operator()(Interface0DIterator& iter) { FEdge *fe1, *fe2; getFEdges(iter,fe1,fe2); if(fe1 == 0) getFEdges(iter, fe1, fe2); Material mat; if(fe1->isSmooth()) mat = ((FEdgeSmooth*)fe1)->material(); else mat = ((FEdgeSharp*)fe1)->bMaterial(); // const SShape * sshape = getShapeF0D(iter); // return sshape->material(); return mat; }
real ZDiscontinuityF0D::operator()(Interface0DIterator& iter) { FEdge *fe1, *fe2; getFEdges(iter, fe1, fe2); real result ; result = fe1->z_discontinuity(); if(fe2!=0){ result += fe2->z_discontinuity(); result /= 2.f; } return result; }
int ZDiscontinuityF0D::operator()(Interface0DIterator& iter) { FEdge *fe1, *fe2; getFEdges(iter, fe1, fe2); result = fe1->z_discontinuity(); if (fe2 != NULL) { result += fe2->z_discontinuity(); result /= 2.0f; } return 0; }
void getViewEdges(Interface0DIterator &it, ViewEdge *&ve1, ViewEdge *&ve2) { FEdge *fe1, *fe2; getFEdges(it, fe1, fe2); ve1 = fe1->viewedge(); if (fe2 != NULL) { ve2 = fe2->viewedge(); if (ve2 == ve1) ve2 = NULL; } else { ve2 = NULL; } }
int MaterialF0D::operator()(Interface0DIterator& iter) { FEdge *fe1, *fe2; getFEdges(iter, fe1, fe2); if (fe1 == NULL) return -1; if (fe1->isSmooth()) result = ((FEdgeSmooth *)fe1)->frs_material(); else result = ((FEdgeSharp *)fe1)->bFrsMaterial(); #if 0 const SShape *sshape = getShapeF0D(iter); return sshape->material(); #endif return 0; }
int Normal2DF0D::operator()(Interface0DIterator& iter) { FEdge *fe1, *fe2; getFEdges(iter, fe1, fe2); Vec3f e1(fe1->orientation2d()); Vec2f n1(e1[1], -e1[0]); Vec2f n(n1); if (fe2 != NULL) { Vec3f e2(fe2->orientation2d()); Vec2f n2(e2[1], -e2[0]); n += n2; } n.normalize(); result = n; return 0; }
Vec2f Normal2DF0D::operator()(Interface0DIterator& iter) { printf("Normal2DF0D::operator() 1\n"); FEdge *fe1, *fe2; getFEdges(iter,fe1,fe2); Vec3f e1(fe1->orientation2d()); Vec2f n1(e1[1], -e1[0]); Vec2f n(n1); if(fe2 != 0) { Vec3f e2(fe2->orientation2d()); Vec2f n2(e2[1], -e2[0]); n += n2; } n.normalize(); return n; }