Ejemplo n.º 1
0
	void OgreRenderManager::doRender(IVertexBuffer* _buffer, ITexture* _texture, size_t _count)
	{
		if (getManualRender())
		{
			begin();
			setManualRender(false);
		}

		if (_texture)
		{
			OgreTexture* texture = static_cast<OgreTexture*>(_texture);
			Ogre::TexturePtr texture_ptr = texture->getOgreTexture();
			if (!texture_ptr.isNull())
			{
				mRenderSystem->_setTexture(0, true, texture_ptr);
				mRenderSystem->_setTextureUnitFiltering(0, Ogre::FO_LINEAR, Ogre::FO_LINEAR, Ogre::FO_NONE);
			}
		}

		OgreVertexBuffer* buffer = static_cast<OgreVertexBuffer*>(_buffer);
		Ogre::RenderOperation* operation = buffer->getRenderOperation();
		operation->vertexData->vertexCount = _count;

		mRenderSystem->_render(*operation);

		++ mCountBatch;
	}
Ejemplo n.º 2
0
    void doRender(IVertexBuffer* _buffer, ITexture* _texture, size_t _count)
    {
        if (getManualRender())
        {
            begin();
            setManualRender(false);
        }

        // ADDED
        if (!mVertexProgramNoTexture)
            initShaders();

        if (_texture)
        {
            Ogre::Root::getSingleton().getRenderSystem()->bindGpuProgram(mVertexProgramOneTexture);
            Ogre::Root::getSingleton().getRenderSystem()->bindGpuProgram(mFragmentProgramOneTexture);
        }
        else
        {
            Ogre::Root::getSingleton().getRenderSystem()->bindGpuProgram(mVertexProgramNoTexture);
            Ogre::Root::getSingleton().getRenderSystem()->bindGpuProgram(mFragmentProgramNoTexture);
        }

        if (_texture)
        {
            OgreTexture* texture = static_cast<OgreTexture*>(_texture);
            Ogre::TexturePtr texture_ptr = texture->getOgreTexture();
            if (!texture_ptr.isNull())
            {
                mRenderSystem->_setTexture(0, true, texture_ptr);
                mRenderSystem->_setTextureUnitFiltering(0, Ogre::FO_LINEAR, Ogre::FO_LINEAR, Ogre::FO_NONE);
            }
        }

        OgreVertexBuffer* buffer = static_cast<OgreVertexBuffer*>(_buffer);
        Ogre::RenderOperation* operation = buffer->getRenderOperation();
        operation->vertexData->vertexCount = _count;

        mRenderSystem->_render(*operation);

        ++ mCountBatch;
    }