Ejemplo n.º 1
0
void ModelPool::drawModel(std::string filename)
{
	int ID;

	ID = getModelByName(filename);

	files[ID]->draw();
}
Ejemplo n.º 2
0
void SparDiskPanel::updateIntro()
{
	auto typeId = _selectSparBox->getSpar();
	_introSpar = typeId;
	if(typeId <= 0)
	{
		setSelectSparBox(nullptr);
		return;
	}
	
	auto spar = _sparDisk->getSpar(typeId);
	if(spar == nullptr) return;
	auto owner = dynamic_cast<Player*>(_sparDisk->getOwner());
	if(owner == nullptr) return;
	auto sparPatchNum = owner->getItemBag()->getPropSizeByType(2002005);
	_patchNumLab->setString(a2u("ËéƬ:")+cocos2d::Value(sparPatchNum).asString()+a2u("  Éý¼¶ÏûºÄ:")+cocos2d::Value(spar->getCostPatchNum()).asString());

	std::string nickName;
	std::string introduce;
	nickName = spar->getNickName();
	introduce = spar->getModelByName("introduce").asString();

	stringReplace(introduce, "%rate", cocos2d::Value(int(spar->getRate() * 100)).asString()+"%");
	stringReplace(introduce, "%drate", cocos2d::Value(int(spar->getDrate() * 100)).asString()+"%");

	_nickNameLab->setString(nickName);
	_introLab->setString(introduce);

	if(spar->getRate() >= spar->getMaxRate() || spar->getDrate() >= spar->getMaxDrate())
	{
		_completeLab->setVisible(true);
		_refineBtn->setVisible(false);
	}
	else
	{
		_completeLab->setVisible(false);
		_refineBtn->setVisible(true);
	}
}
Ejemplo n.º 3
0
GLWidget::GLWidget(QWidget *parent)
 : QGLWidget(QGLFormat(QGL::SampleBuffers), parent)
{
    // set default look at
    lookAt[0]=0;
    lookAt[1]=0;
    lookAt[2]=10;

    // set initial light position
    lightPos = { 0,0,0,1 };

    // load the model and move it down 100 units
    modelLocation[0] = 0;
    modelLocation[1] = -100;
    modelLocation[2] = 0;


    qtPurple = QColor::fromCmykF(0.39, 0.39, 0.0, 0.0);

    // no models loaded yet so set it to a invalid id
    modelDisplayList = -1;

    numMaterial = 0;
    // create new timer to handle animation
    t = new QTimer();

    // connect the timers timeout signal to the timer expired slot
    connect(t, SIGNAL(timeout()), this, SLOT(timerExpired()));
    // start the timer with a 30ms timout (30ms ~ 30Hz)
    t->start(30);
    // steal all keyboard inputs
    this->grabKeyboard();
    theta = 180;
    phi = 0;


    // update the GL context
    updateGL();

    // go load the terain
    loadNewModel(GL_TEXTURE0, "./models/terrain1.obj");

    this->terrainModel = getModelByName("terrain1.obj");

    // activate all the textures
    glActiveTexture(GL_TEXTURE1);
    loadTexture("./models/Grass.jpg");
    glActiveTexture(GL_TEXTURE2);
    loadTexture("./models/WoodChips.jpg");
    glActiveTexture(GL_TEXTURE3);
    loadTexture("./models/SkyBox.jpg");

    // build the skybox
    this->skyBoxModel.setDisplayID( buildSkyBox(490));

    // activate the skybox texture
    glActiveTexture(GL_TEXTURE0);

    // load all shaders
    program.removeAllShaders();
    program.addShaderFromSourceFile(QGLShader::Vertex, "./shaders/perpixelphong.vert");
    program.addShaderFromSourceFile(QGLShader::Fragment, "./shaders/perpixelphong.frag");

    // compile and bind the shader
    program.bind();
    // update all uniform values
    program.setUniformValue("heightMap",0);
    program.setUniformValue("baseMap1", 1);
    program.setUniformValue("baseMap2", 2);
    program.setUniformValue("skybox", 3);
    program.setUniformValue("mode", int(0));
    program.setUniformValue("envMap", 3);
    program.setUniformValue("numWaves", int(4));


    // set the parameter for the sum of sins equation
    waveAmp = {1.5,1.5,1,2, 10,10,10,10};
    wavelength= {50,30,50,30, 10,10,10,10};
    waveSpeed = {10,20,10,10, 10,10,10,10};
    direction[0] = QVector2D(-.2,.5);
    direction[1] = QVector2D(.5, -.3);
    direction[2] = QVector2D(0,1);
    direction[3] = QVector2D(-.1, -.8);
    program.setUniformValueArray("direction", direction, 4);
    program.setUniformValueArray("amplitude", waveAmp, 8,1);
    program.setUniformValueArray("wavelength", wavelength, 8,1);
    program.setUniformValueArray("speed", waveSpeed, 8,1);

}