Ejemplo n.º 1
0
bool InputHandler::Clicked()
{
	if(getMouseButtonState(Mouse::LEFT) && released)
	{
		released = false;
	}
	if (!getMouseButtonState(Mouse::LEFT) && !released)
	{
		clicked = true;
		released = true;
	}
	else if (!getMouseButtonState(Mouse::LEFT))
	{
		released = true;
		clicked = false;
	}
	return clicked;
}
Ejemplo n.º 2
0
bool MainMenuState::update(ESContext* ctx, float deltaTime)
{
	// Read mouse values
	float mouseX = float(getMouseAxisX());
	float mouseY = float(getMouseAxisY());

	// Convert mouse coordinates to map coordinates.
	vec2 mouseInMapCoordinates = m_map->screenToMapCoordinates(mouseX, mouseY);


	//esLogMessage("Mouse in map: <%2.2f, %2.2f>", mouseInMapCoordinates.x, mouseInMapCoordinates.y);

	GameObject* pickedObject = m_map->getLayer("Objects")->pick(mouseInMapCoordinates);

	std::string start = "Start";
	std::string exit = "Exit";

	if (pickedObject != 0)
	{
		std::string test1 = pickedObject->getName();
		if (test1.compare(start) == 0 && getMouseButtonState(MOUSE_LEFT))
		{
			esLogMessage("%s pressed!", pickedObject->getName().c_str());
			getApp()->setState(new GameRunningState(getApp()));
			return true;
		}

		else if (test1.compare(exit) == 0 && getMouseButtonState(MOUSE_LEFT))
		{
			esLogMessage("%s pressed!", pickedObject->getName().c_str());
			return false;
		}
	}
	else
	{
		// Update map. this will update all GameObjects inside a map layers.
		m_map->update(deltaTime);
	}
}
Ejemplo n.º 3
0
	void InputSystem::resetOldKeys()
	{
#ifndef PLATFORM_WP8
		for(int i = 0; i < 256; ++i)
		{
			m_oldKeys[i] = getKeyState((KeyboardKey)i);
		}

		for(int i = 0; i < 128; ++i)
		{
			m_oldJoystickButtons[i] = getJoystickButtonState(i);
		}

		for(int i = 0; i < 4; ++i)
		{
			m_oldButtons[i] = getMouseButtonState((MouseButton)i);
		}
#else
		for(int i = 0; i < INPUT_SUPPORTED_TOUCH_COUNT; ++i)
		{
			m_oldTouchList[i] = m_touchList[i];
		}
#endif
	}
Ejemplo n.º 4
0
	bool InputSystem::isMouseButtonUp(int touchID)
	{
		return (!getMouseButtonState(touchID));
	}
Ejemplo n.º 5
0
	bool InputSystem::isMouseButtonDown(int touchID)
	{
		return (getMouseButtonState(touchID));
	}
Ejemplo n.º 6
0
	bool InputSystem::isMouseButtonUp(MouseButton button)
	{
		return(!getMouseButtonState(button));
	}
Ejemplo n.º 7
0
	bool InputSystem::isMouseButtonDown(MouseButton button)
	{
		return(getMouseButtonState(button));
	}