Ejemplo n.º 1
0
void		Trantorien::draw(t_player *tmp, gdl::AShader &shader, gdl::Clock const &clock)
{
  tmp->time += clock.getElapsed();
  // Set la position
  _position = glm::vec3(tmp->x + 1.5, 0.5, tmp->y + 1.5);
  _scale = glm::vec3(tmp->l / 2.0f, tmp->l / 2.0f, tmp->l / 2.0f);
  
  // set L'orientation
  _orient = getOrient(_posCam);
  float		angle;
  angle  = scalaire(glm::vec2(0, 1), glm::vec2(_position.z - _posCam.z,
					       _position.x - _posCam.x));
  if (_position.z < _posCam.z)
    rotate(glm::vec3(0, 1, 0), (angle) * 180 / PI);
  else
    rotate(glm::vec3(0, -1, 0), (angle) * 180 / PI);
  int a = _orient + tmp->o;
  if (a > 4)
    a -= 4;
  // Set l'animation
  if (tmp->anime > _nb_anime - 1)
    tmp->anime = 0;
  // Bind la texture et draw
  (void)clock;
  _geometry[a - 1][tmp->anime].draw(shader, getTransformation(), GL_QUADS);
  _rotation = glm::vec3(0, 0, 0);
}
Ejemplo n.º 2
0
    void callback(const gazebo_msgs::ModelStates::ConstPtr& msg)
    {
      // ModelStates does not have a timestamp: work around: use own time!!
      //throttle to about 20 Hz as Gazebo publishes at 1000Hz
      ros::Time time_now = ros::Time::now();
      static ros::Time time_last = time_now;
      ros::Duration dur_last = time_now - time_last;
      if (dur_last >= sleep_dur)
      {
        tf::Transform obj_t;
        static tf::Transform obj_t_old;
        tf::Transform rob;
        float vel_now;
        static float vel_old;
        float acc_now;
        static float acc_old;
        float jerk_now;
        visualization_msgs::MarkerArray marker_array;

        std::vector<tf::Transform> poses = getObjectPose(msg, object_name);
        rob = poses.at(0);
        obj_t = poses.at(1);
        //ROS_INFO("object origin: %4.2f,%4.2f",obj_t.getOrigin().getX(), obj_t.getOrigin().getY());
        //Object frame and mesh
        tf::StampedTransform tr(
              //gaz2map_ * obj_t,
              obj_t,
              //rob.inverse() * obj_t * rob2try.inverse(),
              time_now,
              //std::string("/map"),
              std::string("/gazebo_link"),
              //std::string("/base_tray_link"),
              std::string("/tray_object_1"));
        br.sendTransform(tr);
        marker_array.markers.push_back(makeMarker(tr, std::string("object_model")));

        // Reference angle
        tf::Quaternion ref_ang(0,0,0,1);
        //ROS_INFO("Z axis: %4.2f, %4.2f, %4.2f",/*{{{*/
        //    tf::Matrix3x3(ref_ang).getColumn(2).getX(),
        //    tf::Matrix3x3(ref_ang).getColumn(2).getY(),
        //    tf::Matrix3x3(ref_ang).getColumn(2).getZ());/*}}}*/
        ref_ang.setRPY(0,-M_PI/2,0);
        tf::Transform obj_ref =
              gaz2map_ * tf::Transform(ref_ang, obj_t.getOrigin());
        marker_array.markers.push_back(makeMarker(tf::StampedTransform(
              obj_ref,
              time_now,
              std::string("/map"),
              std::string("/tray_object")), std::string("ref_angle"), true));

        // actual object angle
        tf::Transform obj_ang =
              gaz2map_ * obj_t;// * tf::Transform(ref_ang, tf::Vector3(0,0,0));
        tf::Vector3 z_ax_obj(
            tf::Matrix3x3(obj_ang.getRotation()).getColumn(2).getX(),
            tf::Matrix3x3(obj_ang.getRotation()).getColumn(2).getY(),
            tf::Matrix3x3(obj_ang.getRotation()).getColumn(2).getZ());
        //ROS_INFO("Z axis obj: %4.2f, %4.2f, %4.2f",/*{{{*/
        //    z_ax_obj.getX(),
        //    z_ax_obj.getY(),
        //    z_ax_obj.getZ());/*}}}*/
        marker_array.markers.push_back(makeMarker(tf::StampedTransform(
              obj_ang * tf::Transform(ref_ang, tf::Vector3(0,0,0)),
              time_now,
              std::string("/map"),
              std::string("/tray_object")), std::string("obj_angle"), true));

        // publish the marker
        mark_pub->publish(marker_array);

        //Angle between reference vector and object vector (z)
        double ang =
          acos(
              z_ax_obj.getZ() / sqrt(
                      +z_ax_obj.getX()*z_ax_obj.getX()
                      +z_ax_obj.getY()*z_ax_obj.getY()
                      +z_ax_obj.getZ()*z_ax_obj.getZ()));
        //ROS_INFO("Angle: %4.2f", ang);
        geometry_msgs::Vector3Stamped dev_msg;
        dev_msg.header.stamp = time_now;
        dev_msg.header.frame_id = "/base_footprint";
        dev_msg.vector.x = ang;
        //relative translatory deviation object to tray
        tf::Vector3 tray_obj = obj_t.getOrigin() - (rob*rob2obj).getOrigin();
        //vector length is trans deviation
        dev_msg.vector.y = sqrt(
            +tray_obj.getX()*tray_obj.getX()
            +tray_obj.getY()*tray_obj.getY()
            +tray_obj.getZ()*tray_obj.getZ());

        dev_pub->publish(dev_msg);

        // object dynamcis
        vel_now = getVel(obj_t.getOrigin(), obj_t_old.getOrigin(), dur_last);
        vel_now = getMovingAverage(vel_now);
        acc_now = getDerivation(vel_now, vel_old, dur_last);
        jerk_now = getDerivation(acc_now, acc_old, dur_last);
        float orient = getOrient(obj_t, obj_t_old);
        //ROS_INFO("Obj. dynamics: %4.2f,%4.2f,%4.2f,%4.2f", vel_now, acc_now, jerk_now, orient);

        std::vector<float> dyn = {vel_now, acc_now, jerk_now, orient};
        publishDynamics(dyn, time_now);

        obj_t_old = obj_t;
        vel_old = vel_now;
        acc_old = acc_now;
        time_last = time_now;
      }
    }