Ejemplo n.º 1
0
//--------------------------------------------------------------------------------
void ofxCvImage::drawROI( float x, float y, float w, float h ) const {
    if( bUseTexture ) {
        ofRectangle roi = getROI();
        if( bTextureDirty ) {
            tex.loadData( getRoiPixels() );
            bTextureDirty = false;
        }

        tex.drawSubsection(x,y, w,h,0,0,roi.width,roi.height);

    } else {
        ofLogError("ofxCvImage") << "drawROI(): textureless drawing mode not implemented";
    }
}
Ejemplo n.º 2
0
//--------------------------------------------------------------------------------
void ofxCvImage::drawROI( float x, float y, float w, float h ) {
    if( bUseTexture ) {
        ofRectangle roi = getROI();
        if( bTextureDirty ) {
            if(tex.getWidth() != roi.width || tex.getHeight() != roi.height) {
                //ROI was changed
                // reallocating texture - this could be faster with ROI support
                tex.clear();
                tex.allocate( (int)roi.width, (int)roi.height, glchannels );
            }
            tex.loadData( getRoiPixels(), (int)roi.width, (int)roi.height, glchannels );
            bTextureDirty = false;
        }

        tex.draw(x,y, w,h);

    } else {
        ofLog(OF_LOG_ERROR, "texture-less drawing not implemented for drawROI");
    }
}