Ejemplo n.º 1
0
bool IScene::loadPixmap(QPixmap &pm, const QString &name, int dx, int dy)
{
  pm = QPixmap(getSchemePath() + "/" + name);

  if (pm.isNull())
  {
    pm = QPixmap(":/images/" + name);

    if (pm.isNull())
      return false;
  }

  pm = pm.scaled(dx,dy, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);

  return true;
}
Ejemplo n.º 2
0
void GameScene::initTheme()
{
  // pre-load blocks
  concrete = QPixmap(getSchemePath() + "/con1.png").scaled(X56,Y56, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
  if (concrete.isNull())
      concrete = gameStock->Concrete;

  block1 = QPixmap(getSchemePath() + "/block1.png").scaled(X56,Y56, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
  if (block1.isNull())
      block1 = gameStock->Block1;

  block2 = QPixmap(getSchemePath() + "/block2.png").scaled(X56,Y56, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
  if (block2.isNull())
      block2 = gameStock->Block2;

  target1 = QPixmap(getSchemePath() + "/target1.png").scaled(X56,Y56, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
  if (target1.isNull())
      target1 = gameStock->Target1;

  target2 = QPixmap(getSchemePath() + "/target2.png").scaled(X56,Y56, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
  if (target2.isNull())
      target2 = gameStock->Target2;

  // pre-load items
  allItems.clear();

  QStringList ext; ext << "item*.png";
  QStringList entryList = QDir(getSchemePath()).entryList(ext);

  for (int i = 0; i < MAX_ITEMS_COUNT; i++) {
      QPixmap pm((i < entryList.count()) ? getSchemePath() + "/" + entryList.at(i) : gameStock->Items.at(i));
      allItems.append(pm.scaled(X48,Y48, Qt::IgnoreAspectRatio, Qt::SmoothTransformation));
  }

  loadRandomBackground();
}