/* Tests setState and getScore */ void test_scoring() { point_type *points[4]; int i; for(i = 0; i < 4; i++) points[i] = newPoint(0, i); CU_ASSERT_EQUAL(getScore(points), 0); for(i = 0; i < 4; i++) setState(points[i], PLAYER_ONE); CU_ASSERT_EQUAL(getScore(points), 4); for(i = 0; i < 4; i++) setState(points[i], PLAYER_TWO); CU_ASSERT_EQUAL(getScore(points), -4); setState(points[1], PLAYER_ONE); CU_ASSERT_EQUAL(getScore(points), 0); for(i = 0; i < 4; i++) free(points[i]); }
void NewScene::selectedEvent(Ref *pSender, ui::CheckBox::EventType type) { Point origin = Director::getInstance()->getVisibleOrigin(); Size visibleSize = Director::getInstance()->getVisibleSize(); switch (type) { case cocos2d::ui::CheckBox::EventType::SELECTED: setScore(getScore() + 1); break; case cocos2d::ui::CheckBox::EventType::UNSELECTED: //log("checkbox deseleccionado"); //i -=1; setScore(getScore() - 1); break; default: break; } }
void UserData::addScore(int var) { setScore(getScore() + var); if (getScore() > getBestScore()) { setBestScore(getScore()); } saveData(); }
void IMGDock::optimizeRotation(vector < int > & conf, PoseList& best_conformations, Size bond, bool ignore_original_angle) { // just in order to produce exactly the same result as before (since the order of tested conformation does play a role) if (!decrease_stepwidth_) { int no_steps = no_steps_; if (ignore_original_angle) no_steps--; for (int i = 0; i < no_steps; i++) { conf[bond] = (conf[bond]+step_width_)%360; applyConformation(conf); update(); double score = getScore(); if (best_conformations.size() < no_solutions_ || score < best_conformations.rbegin()->first) { best_conformations.insert(make_pair(score, conf)); if (best_conformations.size() > no_solutions_) { PoseList::iterator it = best_conformations_.end(); it--; best_conformations.erase(it); } } } } else { int original_value = conf[bond]; conf[bond] = (conf[bond]-(no_steps_/2)*step_width_)%360; if (conf[bond] < 0) conf[bond] = 360+conf[bond]; //Log<<"conf[bond] ="<<conf[bond]<<" "; for (int i = 0; i < no_steps_; i++) { conf[bond] = (conf[bond]+step_width_)%360; if (ignore_original_angle && conf[bond] == original_value) continue; // this conformation has been evaluated previously applyConformation(conf); update(); double score = getScore(); if (best_conformations.size() < no_solutions_ || score < best_conformations.rbegin()->first) { best_conformations.insert(make_pair(score, conf)); if (best_conformations.size() > no_solutions_) { PoseList::iterator it = best_conformations_.end(); it--; best_conformations.erase(it); } } }//Log<<endl; } }
CDGNode *getMaxScoreConditionNode(CDGNode * node) { CDGNode *out = NULL; do { if (!isLeaf(node) && 0 < getScore(node)) { if ((NULL == out) || (getScore(out) < getScore(node))) { out = node; } } node = getNextNode(node); } while (NULL != node); return out; }
void analyze (align *myal, int cutoff, int window){ int *first, *last, size = 1, len = 0, i, score, count = 0; int runstart = -1, numpairs = myal->numseq * (myal->numseq - 1) / 2; window = MIN (window, myal->algnlen); first = (int *) malloc (size * sizeof (int)); assert (first); last = (int *) malloc (size * sizeof (int)); assert (last); score = 0; for (i = 0; i < window; i++) score += getScore (myal, i); if (score * 100 >= window * numpairs * cutoff) runstart = 0; for (i = 1; i <= myal->algnlen - window; i++){ score += getScore (myal, i + window - 1) - getScore (myal, i - 1); if (score * 100 >= window * numpairs * cutoff){ if (runstart == -1){ if (len > 0 && last[len - 1] >= i) runstart = first[--len]; else runstart = i; } } else if (runstart >= 0){ first[len] = runstart; last[len++] = i + window - 1; runstart = -1; if (len == size){ size *= 2; first = (int *) realloc (first, sizeof (int) * size); assert (first); last = (int *) realloc (last, sizeof (int) * size); assert (last); } } } if (runstart >= 0){ first[len] = runstart; last[len++] = myal->algnlen - 1; } for (i = 0; i < len; i++){ count += last[i] - first[i]; } printf ("%d\n", count); print (myal, first, last, len); free (first); free (last); }
//获得胡舵数 int GetScore::getHuDuo() { if (getScore() >= 10) { huDuo = ((getScore() - 10) / 5) + 1; return huDuo; } else { huDuo = 0; return huDuo; } }
void GameLayer::setScore(int var) { score = var; if (!mScoreLabel) { CCLabelTTF *label = CCLabelTTF::create(CCString::createWithFormat("%d", getScore())->getCString(), "ArialMT", 30); label->setColor(ccYELLOW); label->setAnchorPoint(ccp(0, .5)); label->setPosition(ccp(50, getContentSize().height * 0.9)); this->addChild(label, ZORDER_COUNTDOWN); mScoreLabel = label; } mScoreLabel->setString(CCString::createWithFormat("Score: %d", getScore())->getCString()); }
int Level::getStars() { if (getScore() >= getNrDivisible()) return 3; if (getScore() >= getNrDivisible() * 0.75f) return 2; if (getScore() >= getNrDivisible() * 0.5f) return 1; return 0; }
/** The soccer game is over if time up or either team wins. */ bool SoccerWorld::isRaceOver() { if(race_manager->hasTimeTarget()) { return m_count_down_reached_zero; } // One team scored the target goals ... else { return (getScore(SOCCER_TEAM_BLUE) >= m_goal_target || getScore(SOCCER_TEAM_RED) >= m_goal_target); } } // isRaceOver
CCObject* EziFacebookFriend::copyWithZone(CCZone *pZone) { CCZone* pNewZone = NULL; EziFacebookFriend* pCopy = NULL; if(pZone && pZone->m_pCopyObject) { //in case of being called at sub class pCopy = (EziFacebookFriend*)(pZone->m_pCopyObject); } else { pCopy = new EziFacebookFriend(); pNewZone = new CCZone(pCopy); } pCopy->setName(getName()); pCopy->setID(getFBID()); pCopy->setScore(getScore()); pCopy->setPhotoPath(getPhotoPath()); pCopy->setInstalled(isInstalled()); pCopy->setPhotoURL(getPhotoURL()); //pCopy->initWithAction((CCActionInterval *)(m_pInner->copy()->autorelease())); CC_SAFE_DELETE(pNewZone); return pCopy; }
void Enemy::destory( ) { if(hp <= 0){ //explosion effect flame auto effect = Effect::CreateEffect( ); effect->explosion(gameStage, this->getPosition( )); //explosion effect of particle auto config = Config::getInstance( ); if(config->geteffectState( )) { SimpleAudioEngine::getInstance( )->playEffect( ship_explode_effect0 ); } config->setScore( config->getScore( ) + score ); //log("current get score is :%d",config->getScore () ); this->unschedule(schedule_selector( Enemy::fire ) ); this->removeFromParent( ); } }
void NewScene::cantidad() { Point origin = Director::getInstance()->getVisibleOrigin(); Size visibleSize = Director::getInstance()->getVisibleSize(); auto action1 = Sequence::create(FadeIn::create(1), FadeOut::create(1), NULL); string ctd = "La cantidad es : "+ to_string(getScore()); CCLOG("cantidad es: %s", ctd.c_str()); Label * l1 = Label::createWithTTF(ctd.c_str(),"fonts/airstrikecond.ttf",35); l1->setPosition(Point(origin.x + visibleSize.width / 2, origin.y + visibleSize.height / 2)); l1->setColor(Color3B::MAGENTA); l1->runAction(action1); this->addChild(l1,1); }
void ScoreWidget::slotScoreActivated(int) { Input::Score score = getScore(); /* Enable or disable window and frequency related widgets according to current score. */ switch (score) { case Input::RAW_POTENTIAL: windowLabel->setEnabled(false); windowComboBox->setEnabled(false); frequencyLabel->setEnabled(false); frequencySpinBox->setEnabled(false); break; case Input::DFT_AMPLITUDE: case Input::DFT_PHASE: windowLabel->setEnabled(true); windowComboBox->setEnabled(true); frequencyLabel->setEnabled(true); frequencySpinBox->setEnabled(true); break; } /* Notify observers on change. */ emit changed(); }
// Get the current score int giveMeTheScore(DracView currentView) { int score; score = getScore(currentView->gv); return score; }
bool GameState::isActiveTeamWinning() const { auto score = getScore(); auto activeTeam = getActiveTeam(); return (activeTeam == 0 && score[0] > score[1]) || (activeTeam == 1 && score[1] > score[0]); }
CDGNode *getTopPath(CDGNode * node, Stack * changedNodes, Stack * changedBranches) { CDGNode *pathNode = newBlankNode(); CDGNode *temp = pathNode; int branch; while (node) { if (0 != getScore(node)) { stackPush(changedNodes, &node); branch = getOutcome(node); stackPush(changedBranches, &branch); if (isLeaf(node)) { setScore(node, 0); } else { setNextNode(temp, copyToPathNode(newBlankNode(), node)); temp = getNextNode(temp); if (getOutcome(node)) { setBranchInfo(getID(node), 1, getBranchInfo(getID(node), 0)); setTrueNodeSet(temp, getTopPath(getTrueNodeSet(node), changedNodes, changedBranches)); } else { setBranchInfo(getID(node), getBranchInfo(getID(node), 1), 1); setFalseNodeSet(temp, getTopPath(getFalseNodeSet(node), changedNodes, changedBranches)); } } } node = getNextNode(node); } if (temp == pathNode) { deleteNode(pathNode); pathNode = NULL; } else { temp = pathNode; pathNode = getNextNode(pathNode); deleteNode(temp); } return pathNode; }
void boatReal::updateHint(void) { #if 0 QString str; /* adding score */ str = getScore() + " - Spd: " + QString().setNum(getSpeed()) + " - "; switch(getPilotType()) { case 1: /*heading*/ str += tr("Hdg") + ": " + getPilotString() + tr("deg"); break; case 2: /*constant angle*/ str += tr("Angle") + ": " + getPilotString()+ tr("deg"); break; case 3: /*pilotortho*/ str += tr("Ortho" ) + "-> " + getPilotString(); break; case 4: /*VMG*/ str += tr("BVMG") + "-> " + getPilotString(); break; case 5: /*VBVMG*/ str += tr("VBVMG") /*+ "-> " + getPilotString()*/; break; } QString desc; if(!polarData) desc=tr(" (pas de polaire chargee)"); else if (polarData->getIsCsv()) desc=polarData->getName() + tr(" (format CSV)"); else desc=polarData->getName() + tr(" (format POL)"); str=str.replace(" "," "); desc=desc.replace(" "," "); setToolTip(desc+"<br>"+str); #endif setToolTip(pseudo); }
void setNewTarget(Map* map, Plane* plane) { int i; int newTargetScore; int bestCityScore = 0; int bestCityindex = NO_TARGET; for (i = 0; i < map->cityCount; i++) { if (i == plane->cityIdFrom) { // Skip if current city or route does not exists continue; } newTargetScore = getScore(plane, i); if (bestCityScore < newTargetScore) { bestCityScore = newTargetScore; bestCityindex = map->cityRoute[plane->cityIdFrom][i]; } } if (bestCityindex == NO_TARGET) { // No more cities can be supplied deactivatePlane(plane); return; } // Set new distance from currentTargetId to newTaget plane->cityIdTo = bestCityindex; plane->distanceLeft = map->cityDistance[plane->cityIdFrom][bestCityindex]; }
int main(void) { openfb("/dev/fb0"); initGame(); SetTimer(1,alarm_handler); while(1) { char c; c = getch(); fflush(NULL); switch(c) { case 'w': rotate(); break; case 'a': moveLeft(); break; case 's': moveDown(); break; case 'd': moveRight(); break; case 'q': printf("Game Aborted!!!\n"); printf("Your score:%d\n",getScore()); exit(0); default: break; } } closefb(); return 0; }
void Game::updateGameInfos(int nbLinesDeleted) { setLinesCompleted(getLinesCompleted() + nbLinesDeleted); setLevel(computeLevel()); setFallIterationDelay(computeFallIterationDelay()); setScore(computeScore(nbLinesDeleted) + getScore()); }
Step *AI::getStep(GameStartLayer *game) { int highScore = -3000; Step *ret = NULL; vector<Step *> allMove = getAllPossibleMove(game); vector<Step *> ::iterator it; for (it = allMove.begin(); it != allMove.end(); ++it) { Step *step = *it; fakeMove(game, step); int score = getScore(game); unfakeMove(game, step); if (score > highScore) { highScore = score; ret = step; } } for (it = allMove.begin(); it != allMove.end(); ++it) { Step *step = *it; if (step != ret) { delete step; } } return ret; }
std::string TemplateClassifier::getClass( cv::Mat roi ) { float bestScore = (_method==CV_TM_SQDIFF) ? 999999:0; std::string classe = ""; std::vector< std::pair< std::string, std::string > >::iterator itc = _classes.begin(); for( ; itc != _classes.end(); itc++ ) { cv::Mat templ = cv::imread(itc->second); float score = getScore(roi, templ); std::ostringstream ss; if( (score!=-1) && (_method==CV_TM_SQDIFF) && (score < bestScore) ) { bestScore = score; ss << itc->first << '|' << score; classe = ss.str(); } else if( (score!=-1) && (score > bestScore) ) { bestScore = score; ss << itc->first << '|' << score; classe = ss.str(); } } return classe; }
int main(int argc, char **argv) { // setup file pointers FILE *fp; int sum = 0; // sum of scores char filename[] = "H:\\Cdev\\MEMS\\names_s.txt"; fp = fopen(filename, "r"); char ch; char name[256]; bool readingName = false; int idx = 0; int num = 1; while ((ch = getc(fp)) != EOF) { if (ch == '"' && !readingName) { readingName = true; idx = 0; } else if (ch == '"' && readingName) { readingName = false; sum += getScore(name, idx, num++); } else if (readingName) { name[idx] = ch; idx++; } } printf("%i", sum); return 0; }
int rate(Group animalsOnBoard, Move move, Group enemyHand){ // Score a Move Board board = makeBoard(&animalsOnBoard,move); // Get Tile info from Group and Move int i; for(i=0; i<animalsOnBoard.num; i++){ applyReach(animalsOnBoard.animal[i], &board); // apply list of animals that can reach the tile } int score = getScore(board); score -= placePenalty(move); score += effectRange(board); score += catchLion(board); score += touchDown(board); score += placeDanger(board,enemyHand); score += lionPosition(animalsOnBoard); // Score is (board score) + (placement penalty) // + (moveable range) + (did we catched lion?) + (did lion get touchdown?) int x,y; for(y=0; y<4; y++){ for(x=0; x<3; x++){ printf("%c",board.tile[x][y].occupied); } printf("\n"); } printf("place : %d\nlion : %d\ntotal : %d\n",placeDanger(board,enemyHand),lionPosition(animalsOnBoard),score); return score; }
void MVJoinGraphSolution::print(FILE* ofd, const char* indent, const char* title)const { fprintf(ofd, "\nMVJoinGraphSolution (Score: %d): ", getScore()); for (Lng32 i=0; i<entries_; i++) fprintf(ofd, "%d, ", route_[i]); fprintf(ofd, ".\n"); }
__int64 getTotalScore(std::vector<std::string> names) { unsigned __int64 sum; sum ^= sum; for(unsigned int i=0;i<names.size();i++) sum += (getScore(names[i])*(i+1)); return sum; }
MatchClassification MultiaryScoreCache::getScore(MultiaryClusterPtr c1, MultiaryClusterPtr c2) { // make sure all the elements in c1 can possibly (regardless of how remotely) be merged with // any of the elements in c2. foreach (const ConstElementPtr& e1, *c1) { foreach (const ConstElementPtr& e2, *c2) { MatchClassification mc = getScore(e1, e2); if (mc.getMissP() == 1) { return mc; } } } return getScore(c1->mergedElement, c2->mergedElement); }
bool MaxRects::findBest(BinIt& outBin, RectIt& outFreeRect, RectDataIt& outRect, bool& flip) { auto bestScore = std::numeric_limits<unsigned long long>::max(); for (auto binIt = m_bins.begin(); binIt != m_bins.end(); ++binIt) { auto& bin = *binIt; if (bin.m_full) continue; for (auto freeRect = bin.m_freeRects.begin(); freeRect != bin.m_freeRects.end(); ++freeRect) { for (auto rectIt = m_rectangles.begin(); rectIt != m_rectangles.end(); ++rectIt) { auto& rect = *rectIt; if (rect->m_w <= freeRect->m_w && rect->m_h <= freeRect->m_h) { auto score = getScore(*freeRect, rect->m_w, rect->m_h); if (score < bestScore) { outBin = binIt; outFreeRect = freeRect; outRect = rectIt; flip = false; bestScore = score; } } if (m_config.m_canFlip && rect->m_h <= freeRect->m_w && rect->m_w <= freeRect->m_h) { auto score = getScore(*freeRect, rect->m_h, rect->m_w); if (score < bestScore) { outBin = binIt; outFreeRect = freeRect; outRect = rectIt; flip = true; bestScore = score; } } } } } return bestScore != std::numeric_limits<unsigned long long>::max(); }
void StudentWorld::setDisplayText() { int score = getScore(); int round = roundNumber(); double energyPercent = (double(m_player->currentEnergy()/50)*100); int torpedoes = m_player->numberOfTorpedoes(); int shipsLeft = getLives(); std::string s = FormatGameStatText(score, round, energyPercent, torpedoes, shipsLeft); setGameStatText(s); }