Ejemplo n.º 1
0
void Player::reset()
{
    mCameraShake = 0;

    if(mBody)
    {
        gWorld->getPhysics()->removeBody(mBody);
    }
    mBody = gWorld->getPhysics()->addBody();
    
    mBody->mProperties = kPlayerCollisionProperties;
    mBody->mCollideProperties = kPlayerBarrierCollisionProperties;
    mBody->mUserArg = this;
    mBody->mDamping = 0.1;
    mBody->mRadius = 20;
    mBody->mMass = 100;

    mController->reset();
    mController->mBody = mBody;
    mController->mRotationDamping = 0.4f;
    
    mMovementRing->reset();
    mTargetRing->reset();
    mFiring = false;
    
    // Reset weapons.
    mWeaponSelector->reset();
    mWeaponSelector->addWeapon(mLightningWeapon);
    
    // Force all weapons.
    //mWeaponSelector->enableAll();
    //mWeaponSelector->addWeapon(mGooWeapon);
    //mWeaponSelector->addWeapon(mGrenadeLauncherWeapon);

    // Reset life.
    mHealth = 1.0f;
    mMaxHealth = 1.0f;
    mDeadTime = 0;
    mHealthMeter->setCurrentPercent(mHealth);
    
    // Reset shield.
    mHasShield = false;
    mEnergy = 1.0f;
    mMaxEnergy = 1.0f;
    mEnergyMeter->setCurrentPercent(mEnergy);
    mShieldToggle->reset();
    
    // Force shield.
    //mHasShield = true;
    //mShieldToggle->enableAll();
    //mEnergyMeter->enableAll();

    // Reset misc.
    mScore = 0;
    mScoreMeter->setScore(mScore);

    setCenter(getSpawnPoint());
}
Ejemplo n.º 2
0
Box IMGUIBox::placeRect(const Box &r){
	auto rect = getSpawnPoint(r);
	insertRect(rect);
	return rect;
}