Ejemplo n.º 1
0
static void update_mbgraph_mb_stats(VP9_COMP *cpi, MBGRAPH_MB_STATS *stats,
                                    YV12_BUFFER_CONFIG *buf, int mb_y_offset,
                                    YV12_BUFFER_CONFIG *golden_ref,
                                    const MV *prev_golden_ref_mv,
                                    YV12_BUFFER_CONFIG *alt_ref, int mb_row,
                                    int mb_col) {
  MACROBLOCK *const x = &cpi->td.mb;
  MACROBLOCKD *const xd = &x->e_mbd;
  int intra_error;
  VP9_COMMON *cm = &cpi->common;

  // FIXME in practice we're completely ignoring chroma here
  x->plane[0].src.buf = buf->y_buffer + mb_y_offset;
  x->plane[0].src.stride = buf->y_stride;

  xd->plane[0].dst.buf = get_frame_new_buffer(cm)->y_buffer + mb_y_offset;
  xd->plane[0].dst.stride = get_frame_new_buffer(cm)->y_stride;

  // do intra 16x16 prediction
  intra_error = find_best_16x16_intra(cpi, &stats->ref[INTRA_FRAME].m.mode);
  if (intra_error <= 0) intra_error = 1;
  stats->ref[INTRA_FRAME].err = intra_error;

  // Golden frame MV search, if it exists and is different than last frame
  if (golden_ref) {
    int g_motion_error;
    xd->plane[0].pre[0].buf = golden_ref->y_buffer + mb_y_offset;
    xd->plane[0].pre[0].stride = golden_ref->y_stride;
    g_motion_error =
        do_16x16_motion_search(cpi, prev_golden_ref_mv,
                               &stats->ref[GOLDEN_FRAME].m.mv, mb_row, mb_col);
    stats->ref[GOLDEN_FRAME].err = g_motion_error;
  } else {
    stats->ref[GOLDEN_FRAME].err = INT_MAX;
    stats->ref[GOLDEN_FRAME].m.mv.as_int = 0;
  }

  // Do an Alt-ref frame MV search, if it exists and is different than
  // last/golden frame.
  if (alt_ref) {
    int a_motion_error;
    xd->plane[0].pre[0].buf = alt_ref->y_buffer + mb_y_offset;
    xd->plane[0].pre[0].stride = alt_ref->y_stride;
    a_motion_error =
        do_16x16_zerozero_search(cpi, &stats->ref[ALTREF_FRAME].m.mv);

    stats->ref[ALTREF_FRAME].err = a_motion_error;
  } else {
    stats->ref[ALTREF_FRAME].err = INT_MAX;
    stats->ref[ALTREF_FRAME].m.mv.as_int = 0;
  }
}
Ejemplo n.º 2
0
/* If any buffer updating is signaled it should be done here. */
static void swap_frame_buffers(VP9Decoder *pbi) {
  int ref_index = 0, mask;
  VP9_COMMON *const cm = &pbi->common;
  BufferPool *const pool = cm->buffer_pool;
  RefCntBuffer *const frame_bufs = cm->buffer_pool->frame_bufs;

  for (mask = pbi->refresh_frame_flags; mask; mask >>= 1) {
    const int old_idx = cm->ref_frame_map[ref_index];
    // Current thread releases the holding of reference frame.
    decrease_ref_count(old_idx, frame_bufs, pool);

    // Release the reference frame in reference map.
    if (mask & 1) {
      decrease_ref_count(old_idx, frame_bufs, pool);
    }
    cm->ref_frame_map[ref_index] = cm->next_ref_frame_map[ref_index];
    ++ref_index;
  }

  // Current thread releases the holding of reference frame.
  for (; ref_index < REF_FRAMES && !cm->show_existing_frame; ++ref_index) {
    const int old_idx = cm->ref_frame_map[ref_index];
    decrease_ref_count(old_idx, frame_bufs, pool);
    cm->ref_frame_map[ref_index] = cm->next_ref_frame_map[ref_index];
  }
  pbi->hold_ref_buf = 0;
  cm->frame_to_show = get_frame_new_buffer(cm);

  --frame_bufs[cm->new_fb_idx].ref_count;

  // Invalidate these references until the next frame starts.
  for (ref_index = 0; ref_index < 3; ref_index++)
    cm->frame_refs[ref_index].idx = -1;
}
Ejemplo n.º 3
0
/* If any buffer updating is signaled it should be done here. */
static void swap_frame_buffers(VP9D_COMP *pbi) {
  int ref_index = 0, mask;
  VP9_COMMON *const cm = &pbi->common;

  for (mask = pbi->refresh_frame_flags; mask; mask >>= 1) {
    if (mask & 1)
      ref_cnt_fb(cm->fb_idx_ref_cnt, &cm->ref_frame_map[ref_index],
                 cm->new_fb_idx);
    ++ref_index;
  }

  cm->frame_to_show = get_frame_new_buffer(cm);
  cm->fb_idx_ref_cnt[cm->new_fb_idx]--;

  // Invalidate these references until the next frame starts.
  for (ref_index = 0; ref_index < 3; ref_index++)
    cm->active_ref_idx[ref_index] = INT_MAX;
}
Ejemplo n.º 4
0
/* If any buffer updating is signaled it should be done here. */
static void swap_frame_buffers(AV1Decoder *pbi) {
  int ref_index = 0, mask;
  AV1_COMMON *const cm = &pbi->common;
  BufferPool *const pool = cm->buffer_pool;
  RefCntBuffer *const frame_bufs = cm->buffer_pool->frame_bufs;

  lock_buffer_pool(pool);
  for (mask = pbi->refresh_frame_flags; mask; mask >>= 1) {
    const int old_idx = cm->ref_frame_map[ref_index];
    // Current thread releases the holding of reference frame.
    decrease_ref_count(old_idx, frame_bufs, pool);

    // Release the reference frame holding in the reference map for the decoding
    // of the next frame.
    if (mask & 1) decrease_ref_count(old_idx, frame_bufs, pool);
    cm->ref_frame_map[ref_index] = cm->next_ref_frame_map[ref_index];
    ++ref_index;
  }

  // Current thread releases the holding of reference frame.
  for (; ref_index < REF_FRAMES && !cm->show_existing_frame; ++ref_index) {
    const int old_idx = cm->ref_frame_map[ref_index];
    decrease_ref_count(old_idx, frame_bufs, pool);
    cm->ref_frame_map[ref_index] = cm->next_ref_frame_map[ref_index];
  }

  unlock_buffer_pool(pool);
  pbi->hold_ref_buf = 0;
  cm->frame_to_show = get_frame_new_buffer(cm);

  // TODO(zoeliu): To fix the ref frame buffer update for the scenario of
  //               cm->frame_parellel_decode == 1
  if (!cm->frame_parallel_decode || !cm->show_frame) {
    lock_buffer_pool(pool);
    --frame_bufs[cm->new_fb_idx].ref_count;
    unlock_buffer_pool(pool);
  }

  // Invalidate these references until the next frame starts.
  for (ref_index = 0; ref_index < INTER_REFS_PER_FRAME; ref_index++) {
    cm->frame_refs[ref_index].idx = INVALID_IDX;
    cm->frame_refs[ref_index].buf = NULL;
  }
}
Ejemplo n.º 5
0
/* If any buffer updating is signaled it should be done here. */
static void swap_frame_buffers(VP9Decoder *pbi) {
  int ref_index = 0, mask;
  VP9_COMMON *const cm = &pbi->common;

  for (mask = pbi->refresh_frame_flags; mask; mask >>= 1) {
    if (mask & 1) {
      const int old_idx = cm->ref_frame_map[ref_index];
      ref_cnt_fb(cm->frame_bufs, &cm->ref_frame_map[ref_index],
                 cm->new_fb_idx);
      if (old_idx >= 0 && cm->frame_bufs[old_idx].ref_count == 0)
        cm->release_fb_cb(cm->cb_priv,
                          &cm->frame_bufs[old_idx].raw_frame_buffer);
    }
    ++ref_index;
  }

  cm->frame_to_show = get_frame_new_buffer(cm);
  cm->frame_bufs[cm->new_fb_idx].ref_count--;

  // Invalidate these references until the next frame starts.
  for (ref_index = 0; ref_index < 3; ref_index++)
    cm->frame_refs[ref_index].idx = INT_MAX;
}
Ejemplo n.º 6
0
// VP9 decoder: Implement multi-threaded loopfilter that uses the tile
// threads.
void vp9_loop_filter_frame_mt(VP9Decoder *pbi,
                              VP9_COMMON *cm,
                              int frame_filter_level,
                              int y_only, int partial_frame) {
  VP9LfSync *const lf_sync = &pbi->lf_row_sync;
  // Number of superblock rows and cols
  const int sb_rows = mi_cols_aligned_to_sb(cm->mi_rows) >> MI_BLOCK_SIZE_LOG2;
  const int tile_cols = 1 << cm->log2_tile_cols;
  const int num_workers = MIN(pbi->oxcf.max_threads & ~1, tile_cols);
  int i;

  // Allocate memory used in thread synchronization.
  // This always needs to be done even if frame_filter_level is 0.
  if (!cm->current_video_frame || cm->last_height != cm->height) {
    if (cm->last_height != cm->height) {
      const int aligned_last_height =
          ALIGN_POWER_OF_TWO(cm->last_height, MI_SIZE_LOG2);
      const int last_sb_rows =
          mi_cols_aligned_to_sb(aligned_last_height >> MI_SIZE_LOG2) >>
          MI_BLOCK_SIZE_LOG2;

      vp9_loop_filter_dealloc(lf_sync, last_sb_rows);
    }

    vp9_loop_filter_alloc(cm, lf_sync, sb_rows, cm->width);
  }

  if (!frame_filter_level) return;

  vp9_loop_filter_frame_init(cm, frame_filter_level);

  // Initialize cur_sb_col to -1 for all SB rows.
  vpx_memset(lf_sync->cur_sb_col, -1, sizeof(*lf_sync->cur_sb_col) * sb_rows);

  // Set up loopfilter thread data.
  // The decoder is using num_workers instead of pbi->num_tile_workers
  // because it has been observed that using more threads on the
  // loopfilter, than there are tile columns in the frame will hurt
  // performance on Android. This is because the system will only
  // schedule the tile decode workers on cores equal to the number
  // of tile columns. Then if the decoder tries to use more threads for the
  // loopfilter, it will hurt performance because of contention. If the
  // multithreading code changes in the future then the number of workers
  // used by the loopfilter should be revisited.
  for (i = 0; i < num_workers; ++i) {
    VP9Worker *const worker = &pbi->tile_workers[i];
    TileWorkerData *const tile_data = (TileWorkerData*)worker->data1;
    LFWorkerData *const lf_data = &tile_data->lfdata;

    worker->hook = (VP9WorkerHook)loop_filter_row_worker;

    // Loopfilter data
    lf_data->frame_buffer = get_frame_new_buffer(cm);
    lf_data->cm = cm;
    lf_data->xd = pbi->mb;
    lf_data->start = i;
    lf_data->stop = sb_rows;
    lf_data->y_only = y_only;   // always do all planes in decoder

    lf_data->lf_sync = lf_sync;
    lf_data->num_lf_workers = num_workers;

    // Start loopfiltering
    if (i == num_workers - 1) {
      vp9_worker_execute(worker);
    } else {
      vp9_worker_launch(worker);
    }
  }

  // Wait till all rows are finished
  for (i = 0; i < num_workers; ++i) {
    vp9_worker_sync(&pbi->tile_workers[i]);
  }
}