Ejemplo n.º 1
0
void route_keyupdate (void *routeglob, ChimeraHost * me)
{

    RouteGlobal *rg = (RouteGlobal *) routeglob;
    rg->me = me;
    sprintf (rg->keystr, "%s", get_key_string (&rg->me->key));
}
Ejemplo n.º 2
0
void printTable (ChimeraState * state)
{

    int i, j, k;
    RouteGlobal *routeglob = (RouteGlobal *) state->route;

    /* print the table */

    fprintf (stderr,
	     "------------------------------- TABLE-------------------------------\n");
    for (i = 0; i < MAX_ROW; i++)
	{
	    for (j = 0; j < MAX_COL; j++)
		{
		    for (k = 0; k < MAX_ENTRY; k++)
			if (routeglob->table[i][j][k] != NULL)
			    fprintf (stderr, "%s ",
				     get_key_string (&routeglob->
						     table[i][j][k]->key));
			else
			    fprintf (stderr,
				     "00000000 00000000 00000000 00000000 00000000");
		}
	    fprintf (stderr, "\n");
	}
    fprintf (stderr,
	     "----------------------------------------------------------------------\n");
}
Ejemplo n.º 3
0
static void draw_mark_filter(void)
{
	int screen_x=0;
	int screen_y=0;

	// display the Mark filter title
	glColor3f(1.0f,1.0f,0.0f);
	screen_x = 25 - 1.5*strlen(label_mark_filter);
	screen_y = 150 + 22;
	draw_string_zoomed(screen_x, screen_y, (unsigned char*)label_mark_filter, 1, 0.3);
	
	// if filtering marks, display the label and the current filter text
	if (mark_filter_active) {
		char * show_mark_filter_text;
		int max_show_len = 15;
		if (strlen(mark_filter_text) > max_show_len)
		  show_mark_filter_text = &mark_filter_text[strlen(mark_filter_text)-max_show_len];
		else if (strlen(mark_filter_text) == 0)
			show_mark_filter_text = "_";
		else
		  show_mark_filter_text = mark_filter_text;
		screen_x = 25 - 1.5*strlen(show_mark_filter_text);
		screen_y = 150 + 29;
		draw_string_zoomed(screen_x, screen_y, (unsigned char*)show_mark_filter_text, 1, 0.3);
	}
	// display which key to activate the filter
	else
	{
		char buf[20];
		get_key_string(K_MARKFILTER, buf, sizeof(buf));
		draw_string_zoomed(25 - 1.5*strlen(buf), 150 + 29, (const unsigned char *)buf, 1, 0.3);
	}
}
Ejemplo n.º 4
0
void leafset_print (ChimeraState * state)
{
    int i;
    int Lsize, Rsize;
    RouteGlobal *routeglob = (RouteGlobal *) state->route;

    Lsize = leafset_size (routeglob->leftleafset);
    Rsize = leafset_size (routeglob->rightleafset);

    fprintf (stderr, "LEFT: ");
    for (i = 0; i < Lsize; i++)
	fprintf (stderr, "%s ",
		 get_key_string (&routeglob->leftleafset[i]->key));
    fprintf (stderr, "\nRIGHT: ");
    for (i = 0; i < Rsize; i++)
	fprintf (stderr, "%s ",
		 get_key_string (&routeglob->rightleafset[i]->key));
    fprintf (stderr, "\n");
}
Ejemplo n.º 5
0
int btree_index::handler_to_inv_idx(const handler& query)
{
   get_key_string(query);

   data_t k(v_static_key.get(), v_static_key.size());

   if ( v_idx_agent_ptr -> member(k) == false )
     throw(stringException("first_of_invlist(): key is not in btree"));

   return int(k.dt);
}
Ejemplo n.º 6
0
void route_update (ChimeraState * state, ChimeraHost * host, int joined)
{
    int i, j, k, found, pick;
    ChimeraHost *tmp, *deleted = NULL, *added = NULL;
    RouteGlobal *routeglob = (RouteGlobal *) state->route;


    pthread_mutex_lock (&routeglob->lock);

    if (key_equal (routeglob->me->key, host->key))
	{
	    pthread_mutex_unlock (&routeglob->lock);
	    return;
	}

    i = key_index (state->log, routeglob->me->key, host->key);
    j = hexalpha_to_int (get_key_string (&host->key)[i]);


    /*join */
    if (joined)
	{
	    found = 0;
	    for (k = 0; k < MAX_ENTRY; k++)
		{
		    if (routeglob->table[i][j][k] == NULL)
			{
			    routeglob->table[i][j][k] =
				host_get (state, host->name, host->port);
			    leafset_update (state, host, joined, &deleted,
					    &added);
			    found = 1;
			    break;
			}
		    else if (routeglob->table[i][j][k] != NULL
			     && key_equal (routeglob->table[i][j][k]->key,
					   host->key))
			{
			    pthread_mutex_unlock (&routeglob->lock);
			    return;

			}
		}

	    /* the entry array is full we have to get rid of one */
	    /* replace the new node with the node with the highest latncy in the entry array */
	    if (!found)
		{
		    pick = 0;
		    for (k = 1; k < MAX_ENTRY; k++)
			{
			    if (routeglob->table[i][j][pick]->success_avg >
				routeglob->table[i][j][k]->success_avg)
				pick = k;
			}
		    host_release (state, routeglob->table[i][j][pick]);
		    routeglob->table[i][j][pick] =
			host_get (state, host->name, host->port);
		    leafset_update (state, host, joined, &deleted, &added);
		}
	}

    /*delete */
    else
	{
	    for (k = 0; k < MAX_ENTRY; k++)
		if (routeglob->table[i][j][k] != NULL
		    && key_equal (routeglob->table[i][j][k]->key, host->key))
		    {
			host_release (state, routeglob->table[i][j][k]);
			routeglob->table[i][j][k] = NULL;
			break;
		    }

	    leafset_update (state, host, joined, &deleted, &added);

	}

    if (deleted != NULL)
	{
	    leafset_range_update (routeglob, &(routeglob->Rrange),
				  &(routeglob->Lrange));
	    chimera_update_upcall (state, &(deleted->key), deleted, 0);
	}
    if (added != NULL)
	{
	    leafset_range_update (routeglob, &(routeglob->Rrange),
				  &(routeglob->Lrange));
	    chimera_update_upcall (state, &(added->key), added, 1);
	}
    pthread_mutex_unlock (&routeglob->lock);

    fflush (stderr);
}
Ejemplo n.º 7
0
void draw_game_map (int map, int mouse_mini)
{     
	int screen_x=0;
	int screen_y=0;
	int x=-1,y=-1;
	float x_size=0,y_size=0;
	GLuint map_small, map_large;
	actor *me;
	static int fallback_text = -1;

	// if we don't have a continent texture (instance may be), fallback to blank paper
	if (cont_text < 0)
	{
		if (fallback_text < 0)
#ifdef	NEW_TEXTURES
		{
			fallback_text = load_texture_cached("./textures/paper1", tt_gui);
		}
#else	/* NEW_TEXTURES */
			fallback_text = load_texture_cache ("./textures/paper1.bmp", 0);
#endif	/* NEW_TEXTURES */
		cont_text = fallback_text;
	}
	
	if(map){
#ifdef	NEW_TEXTURES
		map_small = cont_text;
#else	/* NEW_TEXTURES */
		map_small=get_texture_id(cont_text);
#endif	/* NEW_TEXTURES */
		if(inspect_map_text == 0) {
			map_large=map_text;
		} else {
			map_large = inspect_map_text;
		}
	} else {
		map_small=map_text;
#ifdef	NEW_TEXTURES
		map_large = cont_text;
#else	/* NEW_TEXTURES */
		map_large=get_texture_id(cont_text);
#endif	/* NEW_TEXTURES */
		if(cur_map!=-1){
			x_size = ((float)(continent_maps[cur_map].x_end - continent_maps[cur_map].x_start)) / tile_map_size_x;
			y_size = ((float)(continent_maps[cur_map].y_end - continent_maps[cur_map].y_start)) / tile_map_size_y;
		} else {
			x_size=y_size=0;
		}
	}
	
   	glDisable(GL_DEPTH_TEST);
   	glDisable(GL_LIGHTING);
    
	glViewport(0, 0 + hud_y, window_width-hud_x, window_height-hud_y);
	glMatrixMode(GL_PROJECTION);
	glPushMatrix();
	glLoadIdentity();
	
	glOrtho(300, (GLdouble)0, (GLdouble)0, 200, -250.0, 250.0);
	glMatrixMode(GL_MODELVIEW);
	glPushMatrix();
	glLoadIdentity();

	glDisable(GL_TEXTURE_2D);
	glColor3f(0.0f, 0.0f, 0.0f);

	glBegin(GL_QUADS);
		glVertex2i(0,   0);	
		glVertex2i(300, 0);
		glVertex2i(300, 200);
		glVertex2i(0,   200);
	glEnd();
	glEnable(GL_TEXTURE_2D);

	glColor3f(1.0f,1.0f,1.0f);
    	
#ifdef	NEW_TEXTURES
	bind_texture(map_large);

	glBegin(GL_QUADS);
		glTexCoord2f(1.0f, 1.0f); glVertex3i(50,0,0); 
		glTexCoord2f(1.0f, 0.0f); glVertex3i(50,200,0);
		glTexCoord2f(0.0f, 0.0f); glVertex3i(250,200,0);
		glTexCoord2f(0.0f, 1.0f); glVertex3i(250,0,0);
	glEnd();
#else	/* NEW_TEXTURES */
	bind_texture_id(map_large);

	glBegin(GL_QUADS);
		glTexCoord2f(1.0f,0.0f); glVertex3i(50,0,0); 
		glTexCoord2f(1.0f,1.0f); glVertex3i(50,200,0);
		glTexCoord2f(0.0f,1.0f); glVertex3i(250,200,0);
		glTexCoord2f(0.0f,0.0f); glVertex3i(250,0,0);
	glEnd();
#endif	/* NEW_TEXTURES */

	if (mouse_mini)
		glColor4f (1.0f, 1.0f, 1.0f, 1.0f);
	else
		glColor4f (0.7f, 0.7f, 0.7f, 0.7f);
    	
	glEnable(GL_ALPHA_TEST);
	
#ifdef	NEW_TEXTURES
	bind_texture(map_small);

    	glBegin(GL_QUADS);
		glTexCoord2f(1.0f, 1.0f); glVertex3i(250,150,0);
		glTexCoord2f(1.0f, 0.0f); glVertex3i(250,200,0);
		glTexCoord2f(0.0f, 0.0f); glVertex3i(300,200,0);
		glTexCoord2f(0.0f, 1.0f); glVertex3i(300,150,0);
	glEnd();
#else	/* NEW_TEXTURES */
	bind_texture_id(map_small);

    	glBegin(GL_QUADS);
		glTexCoord2f(1.0f,0.0f); glVertex3i(250,150,0);
		glTexCoord2f(1.0f,1.0f); glVertex3i(250,200,0);
		glTexCoord2f(0.0f,1.0f); glVertex3i(300,200,0);
		glTexCoord2f(0.0f,0.0f); glVertex3i(300,150,0);
	glEnd();
#endif	/* NEW_TEXTURES */
	
	glDisable(GL_ALPHA_TEST);
	
	glColor3f(1.0f,1.0f,1.0f);
    	
#ifdef	NEW_TEXTURES
	bind_texture(legend_text);

    	glBegin(GL_QUADS);
		glTexCoord2f(1.0f, 1.0f); glVertex3i(250,50,0);
		glTexCoord2f(1.0f, 0.0f); glVertex3i(250,150,0);
		glTexCoord2f(0.0f, 0.0f); glVertex3i(300,150,0);
		glTexCoord2f(0.0f, 1.0f); glVertex3i(300,50,0);
	glEnd();
#else	/* NEW_TEXTURES */
	get_and_set_texture_id(legend_text);

    	glBegin(GL_QUADS);
		glTexCoord2f(1.0f,0.0f); glVertex3i(250,50,0);
		glTexCoord2f(1.0f,1.0f); glVertex3i(250,150,0);
		glTexCoord2f(0.0f,1.0f); glVertex3i(300,150,0);
		glTexCoord2f(0.0f,0.0f); glVertex3i(300,50,0);
	glEnd();
#endif	/* NEW_TEXTURES */

// this is necessary for the text over map
// need to execute this for any map now
// because of the coordinate display - Lachesis
	if(map/*&&(adding_mark||max_mark>0)*/){
   		glViewport(0, 0 + hud_y, window_width-hud_x, window_height-hud_y);
		glMatrixMode(GL_PROJECTION);
		glPushMatrix();
		glLoadIdentity();
		glOrtho((GLdouble)0, (GLdouble)300, (GLdouble)200, (GLdouble)0, -250.0, 250.0);
		glMatrixMode(GL_MODELVIEW);
		glPushMatrix();
		glLoadIdentity();

		// Draw help for toggling the mini-map
		{
			char buf[80];
			char keybuf[20];
			glEnable(GL_TEXTURE_2D);
			safe_snprintf(buf, sizeof(buf), "%s %s", win_minimap, get_key_string(K_MINIMAP, keybuf, sizeof(keybuf)));
			glColor3f (1.0f, 1.0f, 0.0f);
			draw_string_zoomed(25 - 1.5*strlen(buf), 150 + 43, (const unsigned char *)buf, 1, 0.3);
		}
 
		// draw a temporary mark until the text is entered
		if (adding_mark) {
			int x = mark_x;
			int y = mark_y;

			screen_x=(51+200*x/(tile_map_size_x*6));
			screen_y=201-200*y/(tile_map_size_y*6);

			glColor3f(1.0f,1.0f,0.0f);
			glDisable(GL_TEXTURE_2D);
			glBegin(GL_LINES);
				glVertex2i(screen_x-9*mapmark_zoom,screen_y-9*mapmark_zoom);
				glVertex2i(screen_x+6*mapmark_zoom,screen_y+6*mapmark_zoom);

				glVertex2i(screen_x+6*mapmark_zoom,screen_y-9*mapmark_zoom);
				glVertex2i(screen_x-9*mapmark_zoom,screen_y+6*mapmark_zoom);
			glEnd();
		        glEnable(GL_TEXTURE_2D);
		        glColor3f(1.0f,1.0f,0.0f);
			draw_string_zoomed (screen_x, screen_y, (unsigned char*)input_text_line.data, 1, mapmark_zoom);
		}

		draw_mark_filter();
		if(inspect_map_text == 0) {
			draw_marks(marks, max_mark, tile_map_size_x, tile_map_size_y);
			draw_coordinates(tile_map_size_x, tile_map_size_y);
		}
		else {
			draw_marks(temp_marks, max_temp_mark, temp_tile_map_size_x, temp_tile_map_size_y);
			draw_coordinates(temp_tile_map_size_x, temp_tile_map_size_y);
		}
	}

	//if we're following a path, draw the destination on the map
	if (pf_follow_path && inspect_map_text == 0)
	{
		int px = pf_dst_tile->x;
		int py = pf_dst_tile->y;

		if (!map)
		{
			if (cur_map!=-1)
			{
				screen_x = 300 - (50 + 200 * ( (px * x_size / 6) + continent_maps[cur_map].x_start) / 512);
				screen_y = 200 * ( (py * y_size / 6) + continent_maps[cur_map].y_start) / 512;
			}
			else
			{
				screen_x = screen_y = 0;
			}
		} 
		else
		{
			screen_x=51 +200*px/(tile_map_size_x*6);
			screen_y=201-200*py/(tile_map_size_y*6);
		}

		glColor3f(1.0f,0.0f,0.0f);
		
		glDisable(GL_TEXTURE_2D);
		glBegin(GL_LINES);

		glVertex2i(screen_x-9*mapmark_zoom,screen_y-9*mapmark_zoom);
		glVertex2i(screen_x+6*mapmark_zoom,screen_y+6*mapmark_zoom);

		glVertex2i(screen_x+6*mapmark_zoom,screen_y-9*mapmark_zoom);
		glVertex2i(screen_x-9*mapmark_zoom,screen_y+6*mapmark_zoom);

		glEnd();
	}
	
	//ok, now let's draw our possition...
	if ( (me = get_our_actor ()) != NULL && inspect_map_text == 0)
	{
		x = me->x_tile_pos;
		y = me->y_tile_pos;
	}
	else
	{
		//We don't exist (usually happens when teleporting)
		x = -1;
		y = -1;
	}

	if (!map)
	{
		if (cur_map != -1)
		{
			screen_x = 300 - (50 + 200 * ( (x * x_size / 6) + continent_maps[cur_map].x_start) / 512);
			screen_y = 200 * ( (y * y_size / 6) + continent_maps[cur_map].y_start) / 512;
		}
		else
		{
			screen_x = screen_y = 0;
		}
	} 
	else 
	{
		screen_x=51 +200*x/(tile_map_size_x*6);
		screen_y=201-200*y/(tile_map_size_y*6);
	}
	
	if ( (map || !dungeon) && x != -1 )
	{
		glColor3f (0.0f, 0.0f, 1.0f);
		glDisable (GL_TEXTURE_2D);
		glBegin (GL_LINES);

		glVertex2i(screen_x-9*mapmark_zoom,screen_y-9*mapmark_zoom);
		glVertex2i(screen_x+6*mapmark_zoom,screen_y+6*mapmark_zoom);

		glVertex2i(screen_x+6*mapmark_zoom,screen_y-9*mapmark_zoom);
		glVertex2i(screen_x-9*mapmark_zoom,screen_y+6*mapmark_zoom);

		glEnd();
	}

	if(!map && show_continent_map_boundaries && cont_text!=fallback_text) {
		int i;
		/* Convert mouse coordinates to map coordinates (stolen from pf_get_mouse_position()) */
		int min_mouse_x = (window_width-hud_x)/6;
		int min_mouse_y = 0;
		int max_mouse_x = min_mouse_x+((window_width-hud_x)/1.5);
		int max_mouse_y = window_height - hud_y;
		int screen_map_width = max_mouse_x - min_mouse_x;
		int screen_map_height = max_mouse_y - min_mouse_y;
		int m_px = ((mouse_x-min_mouse_x) * 512) / screen_map_width;
		int m_py = 512 - ((mouse_y * 512) / screen_map_height);
		int mouse_over = -1;

		glColor3f (0.267f, 0.267f, 0.267f);
		glDisable (GL_TEXTURE_2D);
		glBegin(GL_LINES);
		/* Draw borders for the maps except the one with the mouse over it */
		glColor3f (0.267f, 0.267f, 0.267f);
		for(i = 0; continent_maps[i].name != NULL; i++) {
			if(continent_maps[i].cont == continent_maps[cur_map].cont) {
				if(!mouse_mini && mouse_over == -1
				&& m_px > continent_maps[i].x_start && m_px < continent_maps[i].x_end
				&& m_py > continent_maps[i].y_start && m_py < continent_maps[i].y_end)
				{
					/* Mouse over this map */
					mouse_over = i;
				} else {
					int x_start = 300-(50+200*continent_maps[i].x_start/512);
					int x_end = 300-(50+200*continent_maps[i].x_end/512);
					int y_start = 200*continent_maps[i].y_start / 512;
					int y_end = 200*continent_maps[i].y_end / 512;
					
					glVertex2i(x_start, y_start);
					glVertex2i(x_start, y_end);

					glVertex2i(x_start, y_end);
					glVertex2i(x_end, y_end);

					glVertex2i(x_end, y_end);
					glVertex2i(x_end, y_start);

					glVertex2i(x_end, y_start);
					glVertex2i(x_start, y_start);
				}
			}
		}
		/* Draw border for the map with the mouse over it */
		if(mouse_over >= 0) {
			float flash_effect_colour = 0.90f - sin((float)SDL_GetTicks()/100.0f) / 10.0f;
			int x_start = 300-(50+200*continent_maps[mouse_over].x_start/512);
			int x_end = 300-(50+200*continent_maps[mouse_over].x_end/512);
			int y_start = 200*continent_maps[mouse_over].y_start / 512;
			int y_end = 200*continent_maps[mouse_over].y_end / 512;

			glColor3f(flash_effect_colour, flash_effect_colour, flash_effect_colour);
			glVertex2i(x_start, y_start);
			glVertex2i(x_start, y_end);

			glVertex2i(x_start, y_end);
			glVertex2i(x_end, y_end);

			glVertex2i(x_end, y_end);
			glVertex2i(x_end, y_start);

			glVertex2i(x_end, y_start);
			glVertex2i(x_start, y_start);
		}
		glEnd();
	}

#ifdef DEBUG_MAP_SOUND
	// If we are in map view (not continent view) draw the sound area boundaries
	if (map) {
		print_sound_boundaries(cur_tab_map);
	}
#endif // DEBUG_MAP_SOUND

	if (map)
	{
		glMatrixMode(GL_MODELVIEW);
		glPopMatrix();
		glMatrixMode(GL_PROJECTION);
		glPopMatrix();
		glMatrixMode(GL_MODELVIEW);
	}

	glEnable (GL_TEXTURE_2D);
	glColor3f (1.0f, 1.0f, 1.0f);

	glMatrixMode (GL_MODELVIEW);
	glPopMatrix ();
	glMatrixMode (GL_PROJECTION);
	glPopMatrix ();
	glMatrixMode (GL_MODELVIEW);

	glEnable(GL_DEPTH_TEST);
	glEnable(GL_LIGHTING);
#ifdef OPENGL_TRACE
	CHECK_GL_ERRORS();
#endif //OPENGL_TRACE
}