Ejemplo n.º 1
0
static BMediaFile*
init_media_file(media_format format, BMediaTrack** _track)
{
	static BMediaFile* file = NULL;
	static BMediaTrack* track = NULL;
	if (file == NULL) {
		entry_ref ref;
		get_ref_for_path("/boot/home/Desktop/test.wav", &ref);

		media_file_format fileFormat;
		int32 cookie = 0;
		while (get_next_file_format(&cookie, &fileFormat) == B_OK) {
			if (strcmp(fileFormat.short_name, "wav") == 0) {
				break;
			}
		}
		file = new BMediaFile(&ref, &fileFormat);

		media_codec_info info;
		cookie = 0;
		while (get_next_encoder(&cookie, &info) == B_OK) {
			if (strcmp(info.short_name, "raw-audio") == 0)
				break;
		}

		track = file->CreateTrack(&format, &info);
		if (!track)
			printf("failed to create track\n");

		file->CommitHeader();
	}
	*_track = track;
	return track != NULL ? file : NULL;
}
Ejemplo n.º 2
0
status_t
OutputView::GetCodecsForFamily(const media_format_family &family,
					const int32 &width, const int32 &height,
					BMenu *codecs, media_format &initialFormat)
{
	SetInitialFormat(width, height, Settings().ClipDepth(),
		10, initialFormat);
	
	// find the full media_file_format corresponding to
	// the given format family (e.g. AVI)
	media_file_format fileFormat;
	if (!GetMediaFileFormat(family, fileFormat))
		return B_ERROR;
	
	BString currentCodec;
	BMenuItem *marked = codecs->FindMarked();
	if (marked != NULL)
		currentCodec = marked->Label();
	
	// suspend updates while we're rebuilding this menu in order to
	// reduce window flicker and other annoyances
	Window()->BeginViewTransaction();
		
	codecs->RemoveItems(0, codecs->CountItems(), true);
	
	int32 cookie = 0;
	media_codec_info codec;
	media_format dummyFormat;
	while (get_next_encoder(&cookie, &fileFormat, &initialFormat,
			&dummyFormat, &codec) == B_OK) {
		BMenuItem *item = CreateCodecMenuItem(codec);
		if (item != NULL)
			codecs->AddItem(item);
				
		if (codec.pretty_name == currentCodec)
			item->SetMarked(true);
	}
	
	if (codecs->FindMarked() == NULL) {
		BMenuItem *item = codecs->ItemAt(0);
		if (item != NULL)
			item->SetMarked(true);
	}
	
	Window()->EndViewTransaction();
	
	marked = codecs->FindMarked();
	BMessage *message = marked->Message();
	media_codec_info *info;
	ssize_t size;
	if (message->FindData(kCodecData, B_SIMPLE_DATA,
			(const void **)&info, &size) == B_OK)
		fController->SetMediaCodecInfo(*info);
		
	return B_OK;
}
void 
VideoRecorderNode::BuildCodecMenu(media_format_family mf_family)
{
	LockParameterWeb();
	INFO("VideoRecorderNode::BuildCodecMenu()");
	// remember the currently-selected codec
/*	media_codec_info current_codec= *((media_codec_info *)(codecList->ItemAt(videoCodec)));
	int32 current = current_codec.id;	// remember the current codec
	current_codec.id = -2;						// magic invalid value*/

	// find the full media_file_format corresponding to the given format family (e.g. AVI)
	status_t err;
	media_file_format mff;
	int32 cookie = 0;
	while ((err = get_next_file_format(&cookie, &mff)) == B_OK)
	{
		if (mff.family == mf_family) break;
	}

	// hmm, something is desperately wrong -- we couldn't find the "current" format family
	if (err)
	{
		fprintf(stderr, "ERROR:  couldn't find current media format family\n");
		//*** we need some other error handling..
//		exit(1);
	}

	codec->MakeEmpty();
	void *item;
	while ((item = codecList->RemoveItem(int32(0))) != NULL)
	{
		delete item;
	}
	codecList->MakeEmpty();

	// fill in the list of available codecs for this media format and file family
	media_codec_info *codec_info=new media_codec_info;
//	media_codec_info firstCodec;
	media_format outFormat;
	cookie = 0;
	while (get_next_encoder(&cookie, &mff, &filterInput.format, &outFormat, codec_info) == B_OK)
	{
		codec->AddItem(codecList->CountItems(),codec_info->pretty_name);
		codecList->AddItem(codec_info);
		codec_info=new media_codec_info;
		videoCodec=1;
	}
	UnlockParameterWeb();
	//** Select one???
//	SetParameterWeb(web);
}
Ejemplo n.º 4
0
// Should be called every time the media_format_family is changed
status_t
Controller::UpdateMediaFormatAndCodecsForCurrentFamily()
{
	BAutolock _(this);
	
	Settings settings;
	BRect targetRect = settings.TargetRect();
	targetRect.right++;
	targetRect.bottom++;
	
	targetRect.PrintToStream();
	
	const int32 frameRate = 10;
	media_format mediaFormat = _ComputeMediaFormat(targetRect.IntegerWidth(),
									targetRect.IntegerHeight(),
									settings.ClipDepth(), frameRate);
	
	fEncoder->SetMediaFormat(mediaFormat);
	
	delete fCodecList;
	fCodecList = new BObjectList<media_codec_info> (1, true);
	
	int32 cookie = 0;
	media_codec_info codec;
	media_format dummyFormat;
	media_file_format fileFormat = fEncoder->MediaFileFormat();
	while (get_next_encoder(&cookie, &fileFormat, &mediaFormat,
			&dummyFormat, &codec) == B_OK) {
		media_codec_info* newCodec = new media_codec_info;
		*newCodec = codec;
		fCodecList->AddItem(newCodec);
	}
		
	SendNotices(kMsgControllerCodecListUpdated);
	return B_OK;
}
Ejemplo n.º 5
0
void
MediaConverterWindow::BuildAudioVideoMenus()
{
	BMenu* menu = fAudioMenu->Menu();
	BMenuItem* item;

	// clear out old audio codec menu items
	while ((item = menu->RemoveItem((int32)0)) != NULL)
		delete item;

	bool separator = true;

	// get selected file format
	FileFormatMenuItem* ffmi
		= (FileFormatMenuItem*)fFormatMenu->Menu()->FindMarked();
	media_file_format* mf_format = &(ffmi->fFileFormat);

	media_format format, outfmt;
	memset(&format, 0, sizeof(format));
	media_codec_info codec_info;
	int32 cookie = 0;
	CodecMenuItem* cmi;

	// add available audio encoders to menu
	format.type = B_MEDIA_RAW_AUDIO;
	format.u.raw_audio = media_raw_audio_format::wildcard;
	while (get_next_encoder(&cookie, mf_format, &format, &outfmt, &codec_info)
			== B_OK) {
		if (separator) {
			menu->AddItem(new BMenuItem(
				B_TRANSLATE_CONTEXT("No audio", "Audio codecs list"),
				new BMessage(AUDIO_CODEC_SELECT_MESSAGE)));
			menu->AddSeparatorItem();
			separator = false;
		}

		cmi = new CodecMenuItem(&codec_info, AUDIO_CODEC_SELECT_MESSAGE);
		menu->AddItem(cmi);
		// reset media format struct
/*
		format.type = B_MEDIA_RAW_AUDIO;
		format.u.raw_audio = media_raw_audio_format::wildcard;
*/
	}

	// mark first audio encoder
	item = menu->ItemAt(0);
	if (item != NULL) {
		fAudioMenu->SetEnabled(fEnabled);
		fAudioQualitySlider->SetEnabled(fEnabled);
		item->SetMarked(true);
		((BInvoker*)item)->Invoke();
	} else {
		item = new BMenuItem(
			B_TRANSLATE_CONTEXT("None available", "Audio codecs"), NULL);
		menu->AddItem(item);
		item->SetMarked(true);
		fAudioMenu->SetEnabled(false);
		fAudioQualitySlider->SetEnabled(false);
	}

	// clear out old video codec menu items
	menu = fVideoMenu->Menu();
	while ((item = menu->RemoveItem((int32)0)) != NULL)
		delete item;

	separator = true;

	// construct a generic video format.  Some of these parameters
	// seem silly, but are needed for R4.5.x, which is more picky
	// than subsequent BeOS releases will be.
	memset(&format, 0, sizeof(format));
	format.type = B_MEDIA_RAW_VIDEO;
	format.u.raw_video.last_active = (uint32)(240 - 1);
	format.u.raw_video.orientation = B_VIDEO_TOP_LEFT_RIGHT;
	format.u.raw_video.display.format = B_RGB32;
	format.u.raw_video.display.line_width = (int32)320;
	format.u.raw_video.display.line_count = (int32)240;
	format.u.raw_video.display.bytes_per_row = 4 * 320;

	// add available video encoders to menu
	cookie = 0;
	while (get_next_encoder(&cookie, mf_format, &format, &outfmt, &codec_info)
			== B_OK) {
		if (separator) {
			menu->AddItem(new BMenuItem(
				B_TRANSLATE_CONTEXT("No video", "Video codecs list"),
				new BMessage(VIDEO_CODEC_SELECT_MESSAGE)));
			menu->AddSeparatorItem();
			separator = false;
		}

		cmi = new CodecMenuItem(&codec_info, VIDEO_CODEC_SELECT_MESSAGE);
		menu->AddItem(cmi);
	}

	// mark first video encoder
	item = menu->ItemAt(0);
	if (item != NULL) {
		fVideoMenu->SetEnabled(fEnabled);
		fVideoQualitySlider->SetEnabled(fEnabled);
		item->SetMarked(true);
		((BInvoker*)item)->Invoke();
	} else {
		item = new BMenuItem(
			B_TRANSLATE_CONTEXT("None available", "Video codecs"), NULL);
		menu->AddItem(item);
		item->SetMarked(true);
		fVideoMenu->SetEnabled(false);
		fVideoQualitySlider->SetEnabled(false);
	}
}