Ejemplo n.º 1
0
/*
 * Save the world's objects and mobs in their current positions -- Scion
 */
void save_mobile( FILE * fp, CHAR_DATA * mob )
{
   AFFECT_DATA *paf;
   SKILLTYPE *skill = NULL;

   if( !IS_NPC( mob ) || !fp )
      return;
   fprintf( fp, "%s", "#MOBILE\n" );
   fprintf( fp, "Vnum	%d\n", mob->pIndexData->vnum );
   fprintf( fp, "Level   %d\n", mob->top_level );
   fprintf( fp, "Gold	%d\n", mob->gold );
   fprintf( fp, "Resetvnum %d\n", mob->resetvnum );
   fprintf( fp, "Resetnum  %d\n", mob->resetnum );
   if( mob->in_room )
   {
      if( IS_SET( mob->act, ACT_SENTINEL ) )
      {
         /*
          * Sentinel mobs get stamped with a "home room" when they are created
          * by create_mobile(), so we need to save them in their home room regardless
          * of where they are right now, so they will go to their home room when they
          * enter the game from a reboot or copyover -- Scion 
          */
         fprintf( fp, "Room	%d\n", mob->home_vnum );
      }
      else
         fprintf( fp, "Room	%d\n", mob->in_room->vnum );
   }
   else
      fprintf( fp, "Room	%d\n", ROOM_VNUM_LIMBO );
#ifdef OVERLANDCODE
   fprintf( fp, "Coordinates  %d %d %d\n", mob->x, mob->y, mob->map );
#endif
   if( mob->name && mob->pIndexData->player_name && str_cmp( mob->name, mob->pIndexData->player_name ) )
      fprintf( fp, "Name     %s~\n", mob->name );
   if( mob->short_descr && mob->pIndexData->short_descr && str_cmp( mob->short_descr, mob->pIndexData->short_descr ) )
      fprintf( fp, "Short	%s~\n", mob->short_descr );
   if( mob->long_descr && mob->pIndexData->long_descr && str_cmp( mob->long_descr, mob->pIndexData->long_descr ) )
      fprintf( fp, "Long	%s~\n", mob->long_descr );
   if( mob->description && mob->pIndexData->description && str_cmp( mob->description, mob->pIndexData->description ) )
      fprintf( fp, "Description %s~\n", mob->description );
   fprintf( fp, "HpManaMove   %d %d %d %d %d %d\n",
            mob->hit, mob->max_hit, mob->mana, mob->max_mana, mob->move, mob->max_move );
   fprintf( fp, "Position %d\n", mob->position );
   fprintf( fp, "Flags %d\n", mob->act );
   fprintf( fp, "AffectedBy   %s\n", print_bitvector( &mob->affected_by ) );

   for( paf = mob->first_affect; paf; paf = paf->next )
   {
      if( paf->type >= 0 && ( skill = get_skilltype( paf->type ) ) == NULL )
         continue;

      if( paf->type >= 0 && paf->type < TYPE_PERSONAL )
         fprintf( fp, "AffectData   '%s' %f %3d %3d %s\n",
                  skill->name, paf->duration, paf->modifier, paf->location, print_bitvector( &paf->bitvector ) );
      else
         fprintf( fp, "Affect       %3d %f %3d %3d %s\n",
                  paf->type, paf->duration, paf->modifier, paf->location,print_bitvector(  &paf->bitvector ) );
   }

   de_equip_char( mob );

   if( mob->first_carrying )
      fwrite_obj( mob, mob->last_carrying, fp, 0, OS_CARRY, TRUE );

   re_equip_char( mob );

   fprintf( fp, "%s", "EndMobile\n\n" );
   return;
}
Ejemplo n.º 2
0
/* Affects-at-a-glance, Blodkai */
void do_affected( CHAR_DATA* ch, const char* argument)
{
   char arg[MAX_INPUT_LENGTH];
   AFFECT_DATA *paf;
   SKILLTYPE *skill;

   if( IS_NPC( ch ) )
      return;

   set_char_color( AT_SCORE, ch );

   argument = one_argument( argument, arg );
   if( !str_cmp( arg, "by" ) )
   {
      send_to_char_color( "\r\n&BImbued with:\r\n", ch );
      ch_printf_color( ch, "&C%s\r\n", !xIS_EMPTY( ch->affected_by ) ? affect_bit_name( &ch->affected_by ) : "nothing" );
      if( ch->level >= 20 )
      {
         send_to_char( "\r\n", ch );
         if( ch->resistant > 0 )
         {
            send_to_char_color( "&BResistances:  ", ch );
            ch_printf_color( ch, "&C%s\r\n", flag_string( ch->resistant, ris_flags ) );
         }
         if( ch->immune > 0 )
         {
            send_to_char_color( "&BImmunities:   ", ch );
            ch_printf_color( ch, "&C%s\r\n", flag_string( ch->immune, ris_flags ) );
         }
         if( ch->susceptible > 0 )
         {
            send_to_char_color( "&BSuscepts:     ", ch );
            ch_printf_color( ch, "&C%s\r\n", flag_string( ch->susceptible, ris_flags ) );
         }
      }
      return;
   }

   if( !ch->first_affect )
   {
      send_to_char_color( "\r\n&CNo cantrip or skill affects you.\r\n", ch );
   }
   else
   {
      send_to_char( "\r\n", ch );
      for( paf = ch->first_affect; paf; paf = paf->next )
         if( ( skill = get_skilltype( paf->type ) ) != NULL )
         {
            set_char_color( AT_BLUE, ch );
            send_to_char( "Affected:  ", ch );
            set_char_color( AT_SCORE, ch );
            if( ch->level >= 20 || IS_PKILL( ch ) )
            {
               if( paf->duration < 25 )
                  set_char_color( AT_WHITE, ch );
               if( paf->duration < 6 )
                  set_char_color( AT_WHITE + AT_BLINK, ch );
               ch_printf( ch, "(%5d)   ", paf->duration );
            }
            ch_printf( ch, "%-18s\r\n", skill->name );
         }
   }
   return;
}
Ejemplo n.º 3
0
/*
 * New score command by Haus
 */
void do_score( CHAR_DATA* ch, const char* argument )
{
   char buf[MAX_STRING_LENGTH];
   AFFECT_DATA *paf;
   int iLang;
   /*const char *suf;
   short day;

   day = ch->pcdata->day + 1;

   if( day > 4 && day < 20 )
      suf = "th";
   else if( day % 10 == 1 )
      suf = "st";
   else if( day % 10 == 2 )
      suf = "nd";
   else if( day % 10 == 3 )
      suf = "rd";
   else
      suf = "th";
   * - Uncomment this if you want Birthdays dispayed on score for players - Kayle 1/22/08
   */

   set_pager_color( AT_SCORE, ch );

   pager_printf( ch, "\r\nScore for %s%s.\r\n", ch->name, IS_NPC(ch) ? "" : ch->pcdata->title );
   if( get_trust( ch ) != ch->level )
      pager_printf( ch, "You are trusted at level %d.\r\n", get_trust( ch ) );

   send_to_pager( "----------------------------------------------------------------------------\r\n", ch );

   /*if( time_info.day == ch->pcdata->day && time_info.month == ch->pcdata->month )
      send_to_char( "Today is your birthday!\r\n", ch );
   else
      ch_printf( ch, "Your birthday is: Day of %s, %d%s day in the Month of %s, in the year %d.\r\n",
                 day_name[ch->pcdata->day % sysdata.daysperweek], day, suf, month_name[ch->pcdata->month], ch->pcdata->year );
   send_to_pager( "----------------------------------------------------------------------------\r\n", ch );
   * - Uncomment this if you want players to see their birthday's on score. - Kayle 1/22/08
   */

   pager_printf( ch, "LEVEL: %-3d         Race : %-10.10s        Played: %ld hours\r\n",
                 ch->level, capitalize( get_race( ch ) ), ( long int )GET_TIME_PLAYED( ch ) );

   pager_printf( ch, "YEARS: %-6d      Class: %-11.11s       Log In: %s\r",
                 calculate_age( ch ), capitalize( get_class( ch ) ), ctime( &( ch->logon ) ) );

   if( ch->level >= 15 || IS_PKILL( ch ) )
   {
      pager_printf( ch, "STR  : %2.2d(%2.2d)    HitRoll: %-4d              Saved:  %s\r",
                    get_curr_str( ch ), ch->perm_str, GET_HITROLL( ch ),
                    ch->save_time ? ctime( &( ch->save_time ) ) : "no save this session\n" );

      pager_printf( ch, "INT  : %2.2d(%2.2d)    DamRoll: %-4d              Time:   %s\r",
                    get_curr_int( ch ), ch->perm_int, GET_DAMROLL( ch ), ctime( &current_time ) );
   }
   else
   {
      pager_printf( ch, "STR  : %2.2d(%2.2d)                               Saved:  %s\r",
                    get_curr_str( ch ), ch->perm_str, ch->save_time ? ctime( &( ch->save_time ) ) : "no\n" );

      pager_printf( ch, "INT  : %2.2d(%2.2d)                               Time:   %s\r",
                    get_curr_int( ch ), ch->perm_int, ctime( &current_time ) );
   }

   if( GET_AC( ch ) >= 101 )
      snprintf( buf, MAX_STRING_LENGTH, "%s", "the rags of a beggar" );
   else if( GET_AC( ch ) >= 80 )
      snprintf( buf, MAX_STRING_LENGTH, "%s", "improper for adventure" );
   else if( GET_AC( ch ) >= 55 )
      snprintf( buf, MAX_STRING_LENGTH, "%s", "shabby and threadbare" );
   else if( GET_AC( ch ) >= 40 )
      snprintf( buf, MAX_STRING_LENGTH, "%s", "of poor quality" );
   else if( GET_AC( ch ) >= 20 )
      snprintf( buf, MAX_STRING_LENGTH, "%s", "scant protection" );
   else if( GET_AC( ch ) >= 10 )
      snprintf( buf, MAX_STRING_LENGTH, "%s", "that of a knave" );
   else if( GET_AC( ch ) >= 0 )
      snprintf( buf, MAX_STRING_LENGTH, "%s", "moderately crafted" );
   else if( GET_AC( ch ) >= -10 )
      snprintf( buf, MAX_STRING_LENGTH, "%s", "well crafted" );
   else if( GET_AC( ch ) >= -20 )
      snprintf( buf, MAX_STRING_LENGTH, "%s", "the envy of squires" );
   else if( GET_AC( ch ) >= -40 )
      snprintf( buf, MAX_STRING_LENGTH, "%s", "excellently crafted" );
   else if( GET_AC( ch ) >= -60 )
      snprintf( buf, MAX_STRING_LENGTH, "%s", "the envy of knights" );
   else if( GET_AC( ch ) >= -80 )
      snprintf( buf, MAX_STRING_LENGTH, "%s", "the envy of barons" );
   else if( GET_AC( ch ) >= -100 )
      snprintf( buf, MAX_STRING_LENGTH, "%s", "the envy of dukes" );
   else if( GET_AC( ch ) >= -200 )
      snprintf( buf, MAX_STRING_LENGTH, "%s", "the envy of emperors" );
   else
      snprintf( buf, MAX_STRING_LENGTH, "%s", "that of an avatar" );
   if( ch->level > 24 )
      pager_printf( ch, "WIS  : %2.2d(%2.2d)      Armor: %4.4d, %s\r\n",
                    get_curr_wis( ch ), ch->perm_wis, GET_AC( ch ), buf );
   else
      pager_printf( ch, "WIS  : %2.2d(%2.2d)      Armor: %s \r\n", get_curr_wis( ch ), ch->perm_wis, buf );

   if( ch->alignment > 900 )
      snprintf( buf, MAX_STRING_LENGTH, "%s", "devout" );
   else if( ch->alignment > 700 )
      snprintf( buf, MAX_STRING_LENGTH, "%s", "noble" );
   else if( ch->alignment > 350 )
      snprintf( buf, MAX_STRING_LENGTH, "%s", "honorable" );
   else if( ch->alignment > 100 )
      snprintf( buf, MAX_STRING_LENGTH, "%s", "worthy" );
   else if( ch->alignment > -100 )
      snprintf( buf, MAX_STRING_LENGTH, "%s", "neutral" );
   else if( ch->alignment > -350 )
      snprintf( buf, MAX_STRING_LENGTH, "%s", "base" );
   else if( ch->alignment > -700 )
      snprintf( buf, MAX_STRING_LENGTH, "%s", "evil" );
   else if( ch->alignment > -900 )
      snprintf( buf, MAX_STRING_LENGTH, "%s", "ignoble" );
   else
      snprintf( buf, MAX_STRING_LENGTH, "%s", "fiendish" );
   if( ch->level < 10 )
      pager_printf( ch, "DEX  : %2.2d(%2.2d)      Align: %-20.20s    Items: %5.5d   (max %5.5d)\r\n",
                    get_curr_dex( ch ), ch->perm_dex, buf, ch->carry_number, can_carry_n( ch ) );
   else
      pager_printf( ch, "DEX  : %2.2d(%2.2d)      Align: %+4.4d, %-14.14s   Items: %5.5d   (max %5.5d)\r\n",
                    get_curr_dex( ch ), ch->perm_dex, ch->alignment, buf, ch->carry_number, can_carry_n( ch ) );

   switch ( ch->position )
   {
      case POS_DEAD:
         snprintf( buf, MAX_STRING_LENGTH, "%s", "slowly decomposing" );
         break;
      case POS_MORTAL:
         snprintf( buf, MAX_STRING_LENGTH, "%s", "mortally wounded" );
         break;
      case POS_INCAP:
         snprintf( buf, MAX_STRING_LENGTH, "%s", "incapacitated" );
         break;
      case POS_STUNNED:
         snprintf( buf, MAX_STRING_LENGTH, "%s", "stunned" );
         break;
      case POS_SLEEPING:
         snprintf( buf, MAX_STRING_LENGTH, "%s", "sleeping" );
         break;
      case POS_RESTING:
         snprintf( buf, MAX_STRING_LENGTH, "%s", "resting" );
         break;
      case POS_STANDING:
         snprintf( buf, MAX_STRING_LENGTH, "%s", "standing" );
         break;
      case POS_FIGHTING:
         snprintf( buf, MAX_STRING_LENGTH, "%s", "fighting" );
         break;
      case POS_EVASIVE:
         snprintf( buf, MAX_STRING_LENGTH, "%s", "fighting (evasive)" );   /* Fighting style support -haus */
         break;
      case POS_DEFENSIVE:
         snprintf( buf, MAX_STRING_LENGTH, "%s", "fighting (defensive)" );
         break;
      case POS_AGGRESSIVE:
         snprintf( buf, MAX_STRING_LENGTH, "%s", "fighting (aggressive)" );
         break;
      case POS_BERSERK:
         snprintf( buf, MAX_STRING_LENGTH, "%s", "fighting (berserk)" );
         break;
      case POS_MOUNTED:
         snprintf( buf, MAX_STRING_LENGTH, "%s", "mounted" );
         break;
      case POS_SITTING:
         snprintf( buf, MAX_STRING_LENGTH, "%s", "sitting" );
         break;
   }
   pager_printf( ch, "CON  : %2.2d(%2.2d)      Pos'n: %-21.21s  Weight: %5.5d (max %7.7d)\r\n",
                 get_curr_con( ch ), ch->perm_con, buf, ch->carry_weight, can_carry_w( ch ) );


   /*
    * Fighting style support -haus
    */
   pager_printf( ch, "CHA  : %2.2d(%2.2d)      Wimpy: %-5d      ", get_curr_cha( ch ), ch->perm_cha, ch->wimpy );

   switch ( ch->style )
   {
      case STYLE_EVASIVE:
         snprintf( buf, MAX_STRING_LENGTH, "%s", "evasive" );
         break;
      case STYLE_DEFENSIVE:
         snprintf( buf, MAX_STRING_LENGTH, "%s", "defensive" );
         break;
      case STYLE_AGGRESSIVE:
         snprintf( buf, MAX_STRING_LENGTH, "%s", "aggressive" );
         break;
      case STYLE_BERSERK:
         snprintf( buf, MAX_STRING_LENGTH, "%s", "berserk" );
         break;
      default:
         snprintf( buf, MAX_STRING_LENGTH, "%s", "standard" );
         break;
   }
   pager_printf( ch, "Style: %-10.10s\r\n", buf );

   pager_printf( ch, "LCK  : %2.2d(%2.2d) \r\n", get_curr_lck( ch ), ch->perm_lck );

   pager_printf( ch, "Glory: %4.4d(%4.4d) \r\n", ch->pcdata->quest_curr, ch->pcdata->quest_accum );

   pager_printf( ch, "PRACT: %3.3d         Hitpoints: %-5d of %5d   Pager: (%c) %3d    AutoExit(%c)\r\n",
                 ch->practice, ch->hit, ch->max_hit,
                 IS_SET( ch->pcdata->flags, PCFLAG_PAGERON ) ? 'X' : ' ',
                 ch->pcdata->pagerlen, xIS_SET( ch->act, PLR_AUTOEXIT ) ? 'X' : ' ' );

   if( IS_VAMPIRE( ch ) )
      pager_printf( ch, "XP   : %-9d       Blood: %-5d of %5d   MKills:  %-5.5d    AutoLoot(%c)\r\n",
                    ch->exp, ch->pcdata->condition[COND_BLOODTHIRST], 10 + ch->level, ch->pcdata->mkills,
                    xIS_SET( ch->act, PLR_AUTOLOOT ) ? 'X' : ' ' );
   else if( ch->Class == CLASS_WARRIOR )
      pager_printf( ch, "XP   : %-9d                               MKills:  %-5.5d    AutoLoot(%c)\r\n",
                    ch->exp, ch->pcdata->mkills, xIS_SET( ch->act, PLR_AUTOLOOT ) ? 'X' : ' ' );
   else
      pager_printf( ch, "XP   : %-9d        Mana: %-5d of %5d   MKills:  %-5.5d    AutoLoot(%c)\r\n",
                    ch->exp, ch->mana, ch->max_mana, ch->pcdata->mkills, xIS_SET( ch->act, PLR_AUTOLOOT ) ? 'X' : ' ' );

   pager_printf( ch, "GOLD : %-13s    Move: %-5d of %5d   Mdeaths: %-5.5d    AutoSac (%c)\r\n",
                 num_punct( ch->gold ), ch->move, ch->max_move, ch->pcdata->mdeaths, xIS_SET( ch->act,
                                                                                              PLR_AUTOSAC ) ? 'X' : ' ' );

   if( !IS_NPC( ch ) && ch->pcdata->condition[COND_DRUNK] > 10 )
      send_to_pager( "You are drunk.\r\n", ch );
   if( !IS_NPC( ch ) && ch->pcdata->condition[COND_THIRST] == 0 )
      send_to_pager( "You are in danger of dehydrating.\r\n", ch );
   if( !IS_NPC( ch ) && ch->pcdata->condition[COND_FULL] == 0 )
      send_to_pager( "You are starving to death.\r\n", ch );
   if( ch->position != POS_SLEEPING )
      switch ( ch->mental_state / 10 )
      {
         default:
            send_to_pager( "You're completely messed up!\r\n", ch );
            break;
         case -10:
            send_to_pager( "You're barely conscious.\r\n", ch );
            break;
         case -9:
            send_to_pager( "You can barely keep your eyes open.\r\n", ch );
            break;
         case -8:
            send_to_pager( "You're extremely drowsy.\r\n", ch );
            break;
         case -7:
            send_to_pager( "You feel very unmotivated.\r\n", ch );
            break;
         case -6:
            send_to_pager( "You feel sedated.\r\n", ch );
            break;
         case -5:
            send_to_pager( "You feel sleepy.\r\n", ch );
            break;
         case -4:
            send_to_pager( "You feel tired.\r\n", ch );
            break;
         case -3:
            send_to_pager( "You could use a rest.\r\n", ch );
            break;
         case -2:
            send_to_pager( "You feel a little under the weather.\r\n", ch );
            break;
         case -1:
            send_to_pager( "You feel fine.\r\n", ch );
            break;
         case 0:
            send_to_pager( "You feel great.\r\n", ch );
            break;
         case 1:
            send_to_pager( "You feel energetic.\r\n", ch );
            break;
         case 2:
            send_to_pager( "Your mind is racing.\r\n", ch );
            break;
         case 3:
            send_to_pager( "You can't think straight.\r\n", ch );
            break;
         case 4:
            send_to_pager( "Your mind is going 100 miles an hour.\r\n", ch );
            break;
         case 5:
            send_to_pager( "You're high as a kite.\r\n", ch );
            break;
         case 6:
            send_to_pager( "Your mind and body are slipping apart.\r\n", ch );
            break;
         case 7:
            send_to_pager( "Reality is slipping away.\r\n", ch );
            break;
         case 8:
            send_to_pager( "You have no idea what is real, and what is not.\r\n", ch );
            break;
         case 9:
            send_to_pager( "You feel immortal.\r\n", ch );
            break;
         case 10:
            send_to_pager( "You are a Supreme Entity.\r\n", ch );
            break;
      }
   else if( ch->mental_state > 45 )
      send_to_pager( "Your sleep is filled with strange and vivid dreams.\r\n", ch );
   else if( ch->mental_state > 25 )
      send_to_pager( "Your sleep is uneasy.\r\n", ch );
   else if( ch->mental_state < -35 )
      send_to_pager( "You are deep in a much needed sleep.\r\n", ch );
   else if( ch->mental_state < -25 )
      send_to_pager( "You are in deep slumber.\r\n", ch );
   send_to_pager( "Languages: ", ch );
   for( iLang = 0; lang_array[iLang] != LANG_UNKNOWN; iLang++ )
      if( knows_language( ch, lang_array[iLang], ch ) || ( IS_NPC( ch ) && ch->speaks == 0 ) )
      {
         if( lang_array[iLang] & ch->speaking || ( IS_NPC( ch ) && !ch->speaking ) )
            set_pager_color( AT_RED, ch );
         send_to_pager( lang_names[iLang], ch );
         send_to_pager( " ", ch );
         set_pager_color( AT_SCORE, ch );
      }
   send_to_pager( "\r\n", ch );

   if( ch->pcdata->bestowments && ch->pcdata->bestowments[0] != '\0' )
      pager_printf( ch, "You are bestowed with the command(s): %s.\r\n", ch->pcdata->bestowments );

   if( ch->morph && ch->morph->morph )
   {
      send_to_pager( "----------------------------------------------------------------------------\r\n", ch );
      if( IS_IMMORTAL( ch ) )
         pager_printf( ch, "Morphed as (%d) %s with a timer of %d.\r\n",
                       ch->morph->morph->vnum, ch->morph->morph->short_desc, ch->morph->timer );
      else
         pager_printf( ch, "You are morphed into a %s.\r\n", ch->morph->morph->short_desc );
      send_to_pager( "----------------------------------------------------------------------------\r\n", ch );
   }
   if( CAN_PKILL( ch ) )
   {
      send_to_pager( "----------------------------------------------------------------------------\r\n", ch );
      pager_printf( ch, "PKILL DATA:  Pkills (%3.3d)     Illegal Pkills (%3.3d)     Pdeaths (%3.3d)\r\n",
                    ch->pcdata->pkills, ch->pcdata->illegal_pk, ch->pcdata->pdeaths );
   }
   if( ch->pcdata->clan && ch->pcdata->clan->clan_type != CLAN_ORDER && ch->pcdata->clan->clan_type != CLAN_GUILD )
   {
      send_to_pager( "----------------------------------------------------------------------------\r\n", ch );
      pager_printf( ch, "CLAN STATS:  %-14.14s  Clan AvPkills : %-5d  Clan NonAvpkills : %-5d\r\n",
                    ch->pcdata->clan->name, ch->pcdata->clan->pkills[6],
                    ( ch->pcdata->clan->pkills[1] + ch->pcdata->clan->pkills[2] +
                      ch->pcdata->clan->pkills[3] + ch->pcdata->clan->pkills[4] + ch->pcdata->clan->pkills[5] ) );
      pager_printf( ch, "                             Clan AvPdeaths: %-5d  Clan NonAvpdeaths: %-5d\r\n",
                    ch->pcdata->clan->pdeaths[6],
                    ( ch->pcdata->clan->pdeaths[1] + ch->pcdata->clan->pdeaths[2] +
                      ch->pcdata->clan->pdeaths[3] + ch->pcdata->clan->pdeaths[4] + ch->pcdata->clan->pdeaths[5] ) );
   }
   if( ch->pcdata->deity )
   {
      send_to_pager( "----------------------------------------------------------------------------\r\n", ch );
      if( ch->pcdata->favor > 2250 )
         snprintf( buf, MAX_STRING_LENGTH, "%s", "loved" );
      else if( ch->pcdata->favor > 2000 )
         snprintf( buf, MAX_STRING_LENGTH, "%s", "cherished" );
      else if( ch->pcdata->favor > 1750 )
         snprintf( buf, MAX_STRING_LENGTH, "%s", "honored" );
      else if( ch->pcdata->favor > 1500 )
         snprintf( buf, MAX_STRING_LENGTH, "%s", "praised" );
      else if( ch->pcdata->favor > 1250 )
         snprintf( buf, MAX_STRING_LENGTH, "%s", "favored" );
      else if( ch->pcdata->favor > 1000 )
         snprintf( buf, MAX_STRING_LENGTH, "%s", "respected" );
      else if( ch->pcdata->favor > 750 )
         snprintf( buf, MAX_STRING_LENGTH, "%s", "liked" );
      else if( ch->pcdata->favor > 250 )
         snprintf( buf, MAX_STRING_LENGTH, "%s", "tolerated" );
      else if( ch->pcdata->favor > -250 )
         snprintf( buf, MAX_STRING_LENGTH, "%s", "ignored" );
      else if( ch->pcdata->favor > -750 )
         snprintf( buf, MAX_STRING_LENGTH, "%s", "shunned" );
      else if( ch->pcdata->favor > -1000 )
         snprintf( buf, MAX_STRING_LENGTH, "%s", "disliked" );
      else if( ch->pcdata->favor > -1250 )
         snprintf( buf, MAX_STRING_LENGTH, "%s", "dishonored" );
      else if( ch->pcdata->favor > -1500 )
         snprintf( buf, MAX_STRING_LENGTH, "%s", "disowned" );
      else if( ch->pcdata->favor > -1750 )
         snprintf( buf, MAX_STRING_LENGTH, "%s", "abandoned" );
      else if( ch->pcdata->favor > -2000 )
         snprintf( buf, MAX_STRING_LENGTH, "%s", "despised" );
      else if( ch->pcdata->favor > -2250 )
         snprintf( buf, MAX_STRING_LENGTH, "%s", "hated" );
      else
         snprintf( buf, MAX_STRING_LENGTH, "%s", "damned" );
      pager_printf( ch, "Deity:  %-20s  Favor: %s\r\n", ch->pcdata->deity->name, buf );
   }
   if( ch->pcdata->clan && ch->pcdata->clan->clan_type == CLAN_ORDER )
   {
      send_to_pager( "----------------------------------------------------------------------------\r\n", ch );
      pager_printf( ch, "Order:  %-20s  Order Mkills:  %-6d   Order MDeaths:  %-6d\r\n",
                    ch->pcdata->clan->name, ch->pcdata->clan->mkills, ch->pcdata->clan->mdeaths );
   }
   if( ch->pcdata->clan && ch->pcdata->clan->clan_type == CLAN_GUILD )
   {
      send_to_pager( "----------------------------------------------------------------------------\r\n", ch );
      pager_printf( ch, "Guild:  %-20s  Guild Mkills:  %-6d   Guild MDeaths:  %-6d\r\n",
                    ch->pcdata->clan->name, ch->pcdata->clan->mkills, ch->pcdata->clan->mdeaths );
   }
   if( IS_IMMORTAL( ch ) )
   {
      send_to_pager( "----------------------------------------------------------------------------\r\n", ch );

      pager_printf( ch, "IMMORTAL DATA:  Wizinvis [%s]  Wizlevel (%d)\r\n",
                    xIS_SET( ch->act, PLR_WIZINVIS ) ? "X" : " ", ch->pcdata->wizinvis );

      pager_printf( ch, "Bamfin:  %s %s\r\n", ch->name, ( ch->pcdata->bamfin[0] != '\0' )
                    ? ch->pcdata->bamfin : "appears in a swirling mist." );
      pager_printf( ch, "Bamfout: %s %s\r\n", ch->name, ( ch->pcdata->bamfout[0] != '\0' )
                    ? ch->pcdata->bamfout : "leaves in a swirling mist." );


      /*
       * Area Loaded info - Scryn 8/11
       */
      if( ch->pcdata->area )
      {
         pager_printf( ch, "Vnums:   Room (%-5.5d - %-5.5d)   Object (%-5.5d - %-5.5d)   Mob (%-5.5d - %-5.5d)\r\n",
                       ch->pcdata->area->low_r_vnum, ch->pcdata->area->hi_r_vnum,
                       ch->pcdata->area->low_o_vnum, ch->pcdata->area->hi_o_vnum,
                       ch->pcdata->area->low_m_vnum, ch->pcdata->area->hi_m_vnum );
         pager_printf( ch, "Area Loaded [%s]\r\n", ( IS_SET( ch->pcdata->area->status, AREA_LOADED ) ) ? "yes" : "no" );
      }
   }
   if( ch->first_affect )
   {
      int i;
      SKILLTYPE *sktmp;

      i = 0;
      send_to_pager( "----------------------------------------------------------------------------\r\n", ch );
      send_to_pager( "AFFECT DATA:                            ", ch );
      for( paf = ch->first_affect; paf; paf = paf->next )
      {
         if( ( sktmp = get_skilltype( paf->type ) ) == NULL )
            continue;
         if( ch->level < 20 )
         {
            pager_printf( ch, "[%-34.34s]    ", sktmp->name );
            if( i == 0 )
               i = 2;
            if( ( ++i % 3 ) == 0 )
               send_to_pager( "\r\n", ch );
         }
         if( ch->level >= 20 )
         {
            if( paf->modifier == 0 )
               pager_printf( ch, "[%-24.24s;%5d rds]    ", sktmp->name, paf->duration );
            else if( paf->modifier > 999 )
               pager_printf( ch, "[%-15.15s; %7.7s;%5d rds]    ",
                             sktmp->name, tiny_affect_loc_name( paf->location ), paf->duration );
            else
               pager_printf( ch, "[%-11.11s;%+-3.3d %7.7s;%5d rds]    ",
                             sktmp->name, paf->modifier, tiny_affect_loc_name( paf->location ), paf->duration );
            if( i == 0 )
               i = 1;
            if( ( ++i % 2 ) == 0 )
               send_to_pager( "\r\n", ch );
         }
      }
   }
   send_to_pager( "\r\n", ch );
   return;
}
Ejemplo n.º 4
0
void do_affected( CHAR_DATA * ch, const char *argument )
{
   char arg[MAX_INPUT_LENGTH];
   AFFECT_DATA *paf;
   SKILLTYPE *skill;
   int x;

   if( IS_NPC( ch ) )
      return;

   argument = one_argument( argument, arg );

   if( !str_cmp( arg, "by" ) )
   {
      set_char_color( AT_BLUE, ch );
      send_to_char( "\r\nImbued with:\r\n", ch );
      set_char_color( AT_SCORE, ch );
      ch_printf( ch, "%s\r\n", affect_bit_name( &ch->affected_by ) );
      if( ch->top_level >= 20 )
      {
         send_to_char( "\r\n", ch );
         if( ch->resistant > 0 )
         {
            set_char_color( AT_BLUE, ch );
            send_to_char( "Resistances:  ", ch );
            set_char_color( AT_SCORE, ch );
            ch_printf( ch, "%s\r\n", flag_string( ch->resistant, ris_flags ) );
         }
         if( ch->immune > 0 )
         {
            set_char_color( AT_BLUE, ch );
            send_to_char( "Immunities:   ", ch );
            set_char_color( AT_SCORE, ch );
            ch_printf( ch, "%s\r\n", flag_string( ch->immune, ris_flags ) );
         }
         if( ch->susceptible > 0 )
         {
            set_char_color( AT_BLUE, ch );
            send_to_char( "Suscepts:     ", ch );
            set_char_color( AT_SCORE, ch );
            ch_printf( ch, "%s\r\n", flag_string( ch->susceptible, ris_flags ) );
         }
      }
      return;
   }

   if( !ch->first_affect && xIS_EMPTY( ch->affected_by ) )
   {
      set_char_color( AT_SCORE, ch );
      send_to_char( "\r\nNo cantrip or skill affects you.\r\n", ch );
   }
   else
   {
      send_to_char( "\r\n", ch );
      for( paf = ch->first_affect; paf; paf = paf->next )
         if( ( skill = get_skilltype( paf->type ) ) != NULL )
         {
            set_char_color( AT_BLUE, ch );
            send_to_char( "Affected:  ", ch );
            set_char_color( AT_SCORE, ch );
            if( ch->top_level >= 20 )
            {
               if( paf->duration < 25 )
                  set_char_color( AT_WHITE, ch );
               if( paf->duration < 6 )
                  set_char_color( AT_WHITE + AT_BLINK, ch );
               ch_printf( ch, "(%5d)   ", paf->duration );
            }
            ch_printf( ch, "%-18s\r\n", skill->name );
         }
      send_to_char( "\r\nAFF_Flags:", ch );
      for( x = 0; x < MAX_AFF; x++ )
         if( xIS_SET( ch->affected_by, x ) )
            ch_printf( ch, " %s,", a_flags[x] );
      send_to_char( "\r\n", ch );
   }
   return;
}
Ejemplo n.º 5
0
void do_oldscore( CHAR_DATA * ch, const char *argument )
{
   AFFECT_DATA *paf;
   SKILLTYPE *skill;

   if( IS_AFFECTED( ch, AFF_POSSESS ) )
   {
      send_to_char( "You can't do that in your current state of mind!\r\n", ch );
      return;
   }

   set_char_color( AT_SCORE, ch );
   ch_printf( ch,
              "You are %s%s, level %d, %d years old (%d hours).\r\n",
              ch->name, IS_NPC( ch ) ? "" : ch->pcdata->title, ch->top_level, get_age( ch ), ( get_age( ch ) - 17 ) );

   if( get_trust( ch ) != ch->top_level )
      ch_printf( ch, "You are trusted at level %d.\r\n", get_trust( ch ) );

   if( IS_SET( ch->act, ACT_MOBINVIS ) )
      ch_printf( ch, "You are mobinvis at level %d.\r\n", ch->mobinvis );


   ch_printf( ch, "You have %d/%d hit, %d/%d movement.\r\n", ch->hit, ch->max_hit, ch->move, ch->max_move );

   ch_printf( ch,
              "You are carrying %d/%d items with weight %d/%d kg.\r\n",
              ch->carry_number, can_carry_n( ch ), ch->carry_weight, can_carry_w( ch ) );

   ch_printf( ch,
              "Str: %d  Int: %d  Wis: %d  Dex: %d  Con: %d  Cha: %d  Lck: ??  Frc: ??\r\n",
              get_curr_str( ch ),
              get_curr_int( ch ), get_curr_wis( ch ), get_curr_dex( ch ), get_curr_con( ch ), get_curr_cha( ch ) );

   ch_printf( ch, "You have have %d credits.\r\n", ch->gold );

   if( !IS_NPC( ch ) )
      ch_printf( ch,
                 "You have achieved %d glory during your life, and currently have %d.\r\n",
                 ch->pcdata->quest_accum, ch->pcdata->quest_curr );

   ch_printf( ch,
              "Autoexit: %s   Autoloot: %s   Autosac: %s   Autocred: %s\r\n",
              ( !IS_NPC( ch ) && IS_SET( ch->act, PLR_AUTOEXIT ) ) ? "yes" : "no",
              ( !IS_NPC( ch ) && IS_SET( ch->act, PLR_AUTOLOOT ) ) ? "yes" : "no",
              ( !IS_NPC( ch ) && IS_SET( ch->act, PLR_AUTOSAC ) ) ? "yes" : "no",
              ( !IS_NPC( ch ) && IS_SET( ch->act, PLR_AUTOGOLD ) ) ? "yes" : "no" );

   ch_printf( ch, "Wimpy set to %d hit points.\r\n", ch->wimpy );

   if( !IS_NPC( ch ) && ch->pcdata->condition[COND_DRUNK] > 10 )
      send_to_char( "You are drunk.\r\n", ch );
   if( !IS_NPC( ch ) && ch->pcdata->condition[COND_THIRST] == 0 )
      send_to_char( "You are thirsty.\r\n", ch );
   if( !IS_NPC( ch ) && ch->pcdata->condition[COND_FULL] == 0 )
      send_to_char( "You are hungry.\r\n", ch );

   switch ( ch->mental_state / 10 )
   {
      default:
         send_to_char( "You're completely messed up!\r\n", ch );
         break;
      case -10:
         send_to_char( "You're barely conscious.\r\n", ch );
         break;
      case -9:
         send_to_char( "You can barely keep your eyes open.\r\n", ch );
         break;
      case -8:
         send_to_char( "You're extremely drowsy.\r\n", ch );
         break;
      case -7:
         send_to_char( "You feel very unmotivated.\r\n", ch );
         break;
      case -6:
         send_to_char( "You feel sedated.\r\n", ch );
         break;
      case -5:
         send_to_char( "You feel sleepy.\r\n", ch );
         break;
      case -4:
         send_to_char( "You feel tired.\r\n", ch );
         break;
      case -3:
         send_to_char( "You could use a rest.\r\n", ch );
         break;
      case -2:
         send_to_char( "You feel a little under the weather.\r\n", ch );
         break;
      case -1:
         send_to_char( "You feel fine.\r\n", ch );
         break;
      case 0:
         send_to_char( "You feel great.\r\n", ch );
         break;
      case 1:
         send_to_char( "You feel energetic.\r\n", ch );
         break;
      case 2:
         send_to_char( "Your mind is racing.\r\n", ch );
         break;
      case 3:
         send_to_char( "You can't think straight.\r\n", ch );
         break;
      case 4:
         send_to_char( "Your mind is going 100 miles an hour.\r\n", ch );
         break;
      case 5:
         send_to_char( "You're high as a kite.\r\n", ch );
         break;
      case 6:
         send_to_char( "Your mind and body are slipping appart.\r\n", ch );
         break;
      case 7:
         send_to_char( "Reality is slipping away.\r\n", ch );
         break;
      case 8:
         send_to_char( "You have no idea what is real, and what is not.\r\n", ch );
         break;
      case 9:
         send_to_char( "You feel immortal.\r\n", ch );
         break;
      case 10:
         send_to_char( "You are a Supreme Entity.\r\n", ch );
         break;
   }

   switch ( ch->position )
   {
      case POS_DEAD:
         send_to_char( "You are DEAD!!\r\n", ch );
         break;
      case POS_MORTAL:
         send_to_char( "You are mortally wounded.\r\n", ch );
         break;
      case POS_INCAP:
         send_to_char( "You are incapacitated.\r\n", ch );
         break;
      case POS_STUNNED:
         send_to_char( "You are stunned.\r\n", ch );
         break;
      case POS_SLEEPING:
         send_to_char( "You are sleeping.\r\n", ch );
         break;
      case POS_RESTING:
         send_to_char( "You are resting.\r\n", ch );
         break;
      case POS_STANDING:
         send_to_char( "You are standing.\r\n", ch );
         break;
      case POS_FIGHTING:
         send_to_char( "You are fighting.\r\n", ch );
         break;
      case POS_MOUNTED:
         send_to_char( "Mounted.\r\n", ch );
         break;
      case POS_SHOVE:
         send_to_char( "Being shoved.\r\n", ch );
         break;
      case POS_DRAG:
         send_to_char( "Being dragged.\r\n", ch );
         break;
   }

   if( ch->top_level >= 25 )
      ch_printf( ch, "Evasion: %d.  \r\n", GET_EVASION( ch ) );

   if( ch->top_level >= 15 )
      ch_printf( ch, "Hitroll: %d  Damroll: %d.\r\n", GET_HITROLL( ch ), GET_DAMROLL( ch ) );

   if( ch->top_level >= 10 )
      ch_printf( ch, "Alignment: %d.  ", ch->alignment );

   send_to_char( "You are ", ch );
   if( ch->alignment > 900 )
      send_to_char( "angelic.\r\n", ch );
   else if( ch->alignment > 700 )
      send_to_char( "saintly.\r\n", ch );
   else if( ch->alignment > 350 )
      send_to_char( "good.\r\n", ch );
   else if( ch->alignment > 100 )
      send_to_char( "kind.\r\n", ch );
   else if( ch->alignment > -100 )
      send_to_char( "neutral.\r\n", ch );
   else if( ch->alignment > -350 )
      send_to_char( "mean.\r\n", ch );
   else if( ch->alignment > -700 )
      send_to_char( "evil.\r\n", ch );
   else if( ch->alignment > -900 )
      send_to_char( "demonic.\r\n", ch );
   else
      send_to_char( "satanic.\r\n", ch );

   if( ch->first_affect )
   {
      send_to_char( "You are affected by:\r\n", ch );
      for( paf = ch->first_affect; paf; paf = paf->next )
         if( ( skill = get_skilltype( paf->type ) ) != NULL )
         {
            ch_printf( ch, "Spell: '%s'", skill->name );

            if( ch->top_level >= 20 )
               ch_printf( ch,
                          " modifies %s by %d for %d rounds",
                          affect_loc_name( paf->location ), paf->modifier, paf->duration );

            send_to_char( ".\r\n", ch );
         }
   }

   if( !IS_NPC( ch ) && IS_IMMORTAL( ch ) )
   {
      ch_printf( ch, "WizInvis level: %d   WizInvis is %s\r\n",
                 ch->pcdata->wizinvis, IS_SET( ch->act, PLR_WIZINVIS ) ? "ON" : "OFF" );
      if( ch->pcdata->r_range_lo && ch->pcdata->r_range_hi )
         ch_printf( ch, "Room Range: %d - %d\r\n", ch->pcdata->r_range_lo, ch->pcdata->r_range_hi );
      if( ch->pcdata->o_range_lo && ch->pcdata->o_range_hi )
         ch_printf( ch, "Obj Range : %d - %d\r\n", ch->pcdata->o_range_lo, ch->pcdata->o_range_hi );
      if( ch->pcdata->m_range_lo && ch->pcdata->m_range_hi )
         ch_printf( ch, "Mob Range : %d - %d\r\n", ch->pcdata->m_range_lo, ch->pcdata->m_range_hi );
   }

   return;
}
Ejemplo n.º 6
0
/*
 * (FF) Da rivedere:
 * 	1) materiali vegetali bruciabili
 *	2) elenco erbe per slot con effetti oppure utilizzo lista di affect uhm... da pensare.
 */
DO_RET do_smoke( CHAR_DATA *ch, char *argument )
{
	OBJ_DATA *the_pipe;

	if ( !VALID_STR(argument) )
	{
		send_to_char( ch, "Che cosa devo fumare?\r\n" );
		return;
	}

	if ( ms_find_obj(ch) )
		return;

	if ( (the_pipe = get_obj_carry(ch, argument, TRUE)) == NULL )
	{
		send_to_char( ch, "Non lo sto trasportando.\r\n" );
		return;
	}

	if ( the_pipe->type != OBJTYPE_PIPE )
	{
		act( AT_ACTION, "Tento di fumare $p.. ma non si accende.", ch, the_pipe, NULL, TO_CHAR );
		act( AT_ACTION, "$n tenta di fumare $p...", ch, the_pipe, NULL, TO_ROOM );
		return;
	}

	if ( !HAS_BITINT(the_pipe->pipe->flags, PIPE_LIT) )
	{
		act( AT_ACTION, "Tento di fumare $p, ma non arde.", ch, the_pipe, NULL, TO_CHAR );
		act( AT_ACTION, "$n tenta di fumare $p, con scarso successo.", ch, the_pipe, NULL, TO_ROOM );
		return;
	}

	if ( the_pipe->pipe->draws > 0 )
	{
		if ( !oprog_use_trigger( ch, the_pipe, NULL, NULL, NULL ) )
		{
			act( AT_ACTION, "Tiro profondamente da $p.", ch, the_pipe, NULL, TO_CHAR );
			act( AT_ACTION, "$n tira profondamente da $p.", ch, the_pipe, NULL, TO_ROOM );
		}

		if ( is_valid_herb(the_pipe->pipe->herb) && the_pipe->pipe->herb <= MAX_HERB )
		{
			int			sn		= the_pipe->pipe->herb + TYPE_HERB;
			SKILL_DATA *skill	= get_skilltype( sn );

			WAIT_STATE( ch, skill->beats * 3 );	/* (WT) */
			if ( skill->spell_fun )
				obj_cast_spell( sn, UMIN(the_pipe->level/2, get_level(ch)/2), ch, ch, NULL );
			if ( obj_extracted(the_pipe) )
				return;
		}
		else
		{
			send_log( NULL, LOG_BUG, "do_smoke: tipo di erba errata %d", the_pipe->pipe->herb );
		}

		SET_BITINT( the_pipe->pipe->flags, PIPE_HOT );
		if ( --the_pipe->pipe->draws < 1 )
		{
			REMOVE_BITINT( the_pipe->pipe->flags, PIPE_LIT );
			SET_BITINT( the_pipe->pipe->flags, PIPE_DIRTY );
			SET_BITINT( the_pipe->pipe->flags, PIPE_FULLOFASH );
		}
	} /* chiude l'if */
	send_log( NULL, LOG_BUG, "do_smoke: in attesa di nuova implementazione." );
}