Ejemplo n.º 1
0
static void set_area_ui_object_text (ui_object *obj, char *text)
{

	int
		length;

	area_ui_object
		*area;

	ui_object
		*parent;

	area = obj->data;

	if (area->text)
	{

		safe_free (area->text);
	}

	area->text = NULL;

	if (text)
	{

		length = strlen (text);
	
		area->text = (char *) safe_malloc ((sizeof (char) * length) + 1);
	
		strcpy (area->text, text);
	}
			
	parent = get_ui_object_parent (obj);

	if (parent)
	{

		set_ui_object_redraw (parent, TRUE);

		while ((parent) && (get_ui_object_clear (parent)))
		{

			parent = get_ui_object_parent (parent);

			if (parent)
			{

				set_ui_object_redraw (parent, TRUE);
			}
		}
	}
	else
	{

		set_ui_object_redraw (obj, TRUE);
	}
}
Ejemplo n.º 2
0
static void set_toggle_ui_object_state (ui_object *obj, int flag)
{
	
	area_ui_object
		*area;

	ui_object
		*parent;

	area = obj->data;

	parent = get_ui_object_parent (obj);

	// toggle object state

	if (area->state == UI_OBJECT_STATE_ON)
	{

		area->state = UI_OBJECT_STATE_OFF;
	}
	else
	{

		area->state = UI_OBJECT_STATE_ON;
	}

	if (parent)
	{

		set_ui_object_redraw (parent, TRUE);

		while ((parent) && (get_ui_object_clear (parent)))
		{

			parent = get_ui_object_parent (parent);

			if (parent)
			{

				set_ui_object_redraw (parent, TRUE);
			}
		}
	}
	else
	{

		set_ui_object_redraw (obj, TRUE);
	}
}
Ejemplo n.º 3
0
static void set_area_ui_object_drawable (ui_object *obj, int flag)
{

	ui_object
		*parent;
	
	area_ui_object
		*area;

	area = obj->data;

	if (area->drawable!= flag)
	{
							
		area->drawable = flag;
	
  		if (area->drawable)
		{

			set_ui_object_redraw (obj, TRUE);
		}
		else
		{

			parent = get_ui_object_parent (obj);

			if (parent)
			{
	
				set_ui_object_redraw (parent, TRUE);
	
				while ((parent) && (get_ui_object_clear (parent)))
				{
	
					set_ui_object_redraw (parent, TRUE);
	
					parent = get_ui_object_parent (parent);
				}
			}
		}
	}
}
Ejemplo n.º 4
0
void set_radio_button_on (ui_object *obj)
{

	area_ui_object
		*area;

	ui_object
		*parent;

	area = obj->data;

	area->state = UI_OBJECT_STATE_ON;

	parent = get_ui_object_parent (obj);

	if (parent)
	{

		set_ui_object_redraw (parent, TRUE);

		while ((parent) && (get_ui_object_clear (parent)))
		{

			parent = get_ui_object_parent (parent);

			if (parent)
			{

				set_ui_object_redraw (parent, TRUE);
			}
		}
	}
	else
	{

		set_ui_object_redraw (obj, TRUE);
	}
}
Ejemplo n.º 5
0
static void set_text_ui_object_text (ui_object *obj, char *text)
{

	font_types
		old_font;

	int
		length;

	float
		pixel_length;

	area_ui_object
		*area;

	ui_object
		*parent;

	area = obj->data;

	if (area->text)
	{

		safe_free (area->text);
	}

	area->text = NULL;

	old_font = get_ui_font_type ();

	if (area->font_type != -1)
	{

		set_ui_font_type (area->font_type);
	}

	parent = get_ui_object_parent (obj);

	if (text)
	{

		length = strlen (text);
	
		pixel_length = ui_get_string_length (text);
		
		area->x_size_start = pixel_length + 5;
		
		area->y_size_start = ui_get_font_height () + LIST_ITEM_SPACING;

		if ((area->virtual_coords) && (parent))
		{

			area->x_size_start /= get_ui_object_x_size (parent);
			area->y_size_start /= get_ui_object_y_size (parent);
		}
		
		area->text = (char *) safe_malloc ((sizeof (char) * length) + 1);
	
		strcpy (area->text, text);
	}

  	if (parent)
	{

		set_ui_object_redraw (parent, TRUE);

		while ((parent) && (get_ui_object_clear (parent)))
		{

			parent = get_ui_object_parent (parent);

			if (parent)
			{

				set_ui_object_redraw (parent, TRUE);
			}
		}
	}
	else
	{

		set_ui_object_redraw (obj, TRUE);
	}

	set_ui_font_type (old_font);
}
Ejemplo n.º 6
0
static void call_text_ui_object_function (ui_object *obj, void *arg)
{

	void
		((*function) (ui_object *object, void *arg));
	
	text_ui_object
		*text;

	ui_object
		*notify_obj,
		*list_parent;

	int
		mouse_state,
		mouse_graphic_state;

	text = (text_ui_object *) obj->data;

	function = text->area.function;

	if (function)
	{

		//set_ui_object_redraw (obj, TRUE);
		{

			ui_object
				*temp_obj;
	
			temp_obj = obj;
	
			while (temp_obj)
			{
	
				set_ui_object_redraw (temp_obj, TRUE);

				if (!get_ui_object_clear (temp_obj))
				{
	
					break;
				}
	
				temp_obj = get_ui_object_parent (temp_obj);
			}
		}

		if ((int) arg == BUTTON_STATE_DOWN)
		{

			set_ui_object_state (obj, UI_OBJECT_STATE_ON);
		}
		else 
		{
			
			set_ui_object_state (obj, UI_OBJECT_STATE_OFF);
		}

		//
		// if list text get lists notify type
		//

		list_parent = get_ui_object_parent (obj);

		notify_obj = obj;

		if (list_parent->type == UI_TYPE_LIST_BOX)
		{

			notify_obj = list_parent;
		}

		if
			(
				(get_ui_object_notify_on (notify_obj) == (int) arg) ||
				(get_ui_object_notify_on (notify_obj) == NOTIFY_TYPE_BUTTON_EITHER)
			)
		{

			mouse_state = get_mouse_on ();

			mouse_graphic_state = get_mouse_graphic_on ();

//			set_mouse_off ();

			ui_repaint ();

			function (obj, (void *) arg);
		}

//		if (mouse_state)
//		{
//
//			set_mouse_on ();
//		}
//
//		if (mouse_graphic_state)
//		{
//
//			set_mouse_graphic_on ();
//		}
	}
}
Ejemplo n.º 7
0
static void set_number_ui_object_state (ui_object *obj, int flag)
{
	
	number_ui_object
		*number;

	ui_object
		*next,
		*parent;

	number = obj->data;

	if (flag == UI_OBJECT_STATE_ON)
	{
	
		parent = get_ui_object_parent (obj);
	
		if (parent)
		{
	
			next = get_ui_object_child (parent);
		}
		else
		{
	
			next = get_ui_object_next (obj);
		}
	
		while (next)
		{

			if (next->type == UI_TYPE_NUMBER)
			{
		
				number = next->data;
		
				number->area.state = UI_OBJECT_STATE_OFF;
			}
		
			next = get_ui_object_next (next);
		}

		number = obj->data;
								
		number->area.state = flag;
	
		if (parent)
		{
	
			set_ui_object_redraw (parent, TRUE);

			while ((parent) && (get_ui_object_clear (parent)))
			{

				parent = get_ui_object_parent (parent);

				if (parent)
				{

					set_ui_object_redraw (parent, TRUE);
				}
			}
		}
		else
		{
	
			set_ui_object_redraw (obj, TRUE);
		}
	}
}
Ejemplo n.º 8
0
static void draw_area_ui_object (ui_object *obj)
{

	float
		x,
		y,
		x1,
		y1,
		x2,
		y2;

	int
		redraw_flag = FALSE,
		masked,
		width,
		height,
		pitch;

	font_types
		font_id;

	area_ui_object
		*area;

	struct SCREEN
		*old_active_screen,
		*memory_graphic;

	unsigned short int
		*graphic;

	struct ZOOMABLE_GRAPHIC
		*zoomable_graphic;

	unsigned char
		*data;

	ui_object
		*parent;

	if (get_ui_object_redraw (obj))
	{

		area = (area_ui_object *) obj->data;

		//debug_log ("AR_DRAW: drawing area %f, %f  %f, %f", area->x, area->y, area->x_size, area->y_size);

		x1 = area->x;
		y1 = area->y;

		x2 = x1 + area->x_size;
		y2 = y1 + area->y_size;

		old_active_screen = get_active_screen ();

		if (get_ui_object_active_screen (obj))
		{
	
			set_active_screen (get_ui_object_active_screen (obj));
		}
		else
		{

			set_active_screen (video_screen);
		}

		if (lock_screen (active_screen))
		{
	
			switch (get_ui_object_graphic_type (obj))
			{
	
				case UI_OBJECT_GRAPHIC:
				{
		
					if (!get_ui_object_clear (obj))
					{
		
						graphic = get_ui_object_graphic (obj);
	
						ui_draw_graphic (x1, y1, x2, y2, graphic);
	
						redraw_flag = TRUE;
					}
					else
					{
	
						parent = get_ui_object_parent (obj);
	
						if (parent)
						{
	
							graphic = get_ui_object_graphic (parent);
	
							ui_draw_part_graphic (x1, y1, x2, y2, x1, y1, graphic);
	
							redraw_flag = TRUE;
						}
					}
	
					break;
				}
	
				case UI_OBJECT_MEMORY_GRAPHIC:
				{
	
					memory_graphic = get_ui_object_memory_graphic (obj);

					if (lock_screen (memory_graphic))
					{
		
						width = get_screen_width (memory_graphic);
		
						height = get_screen_height (memory_graphic);
		
						data = get_screen_data (memory_graphic);
		
						pitch = get_screen_pitch (memory_graphic);
		
						masked = get_ui_object_clear (obj);
		
						ui_draw_memory_graphic (obj, x1, y1, x2, y2, width, height, pitch, masked);

						unlock_screen (memory_graphic);
					}
	
					redraw_flag = TRUE;
	
					break;
				}
	
				case UI_OBJECT_ALPHA_GRAPHIC:
				{
		
					if (!get_ui_object_clear (obj))
					{
		
						graphic = get_ui_object_graphic (obj);
	
						ui_draw_alpha_graphic (x1, y1, x2, y2, graphic);
	
						redraw_flag = TRUE;
					}
					else
					{
	
						parent = get_ui_object_parent (obj);
	
						if (parent)
						{
	
							graphic = get_ui_object_graphic (parent);
	
							ui_draw_part_alpha_graphic (x1, y1, x2, y2, x1, y1, graphic);
	
							redraw_flag = TRUE;
						}
					}
	
					break;
				}
	
				case UI_OBJECT_ZOOMABLE_PALETTE_GRAPHIC:
				{
		
					if (!get_ui_object_clear (obj))
					{
	
						zoomable_graphic = get_ui_object_zoomable_palette_graphic (obj);
	
						draw_zoomable_graphic (zoomable_graphic, area->cx, area->cy, x1, y1, x2, y2, area->zoom);
	
						redraw_flag = TRUE;
					}
	
					break;
				}
	
				case UI_OBJECT_NO_GRAPHIC:
				default:
				{
	
					if (!get_ui_object_clear (obj))
					{
	
						ui_draw_area (x1, y1, x2, y2);
	
						redraw_flag = TRUE;
					}
				}
			}
	
			// text position
	
			if (get_ui_object_text (obj))
			{
	
				font_id = get_ui_font ();
	
				set_ui_font (get_ui_object_font (obj));
	
				get_text_position (&x, &y, x1, y1, x2, y2, obj);
		
				ui_display_text (get_ui_object_text (obj), x, y);
	
				set_ui_font (font_id);
	
				redraw_flag = TRUE;
			}
	
			if (redraw_flag)
			{
		
				set_ui_repaint_area (x1 + ui_x_origin, y1 + ui_y_origin, x2 + ui_x_origin + 1, y2 + ui_y_origin + 1);
			}
	
			unlock_screen (active_screen);
		}

		set_active_screen (old_active_screen);

		area->redraw --;

		call_ui_object_draw_function (obj, NULL);
	}
}
Ejemplo n.º 9
0
static void set_radio_ui_object_state (ui_object *obj, int flag)
{
	
	area_ui_object
		*area;

	ui_object
		*next,
		*parent;

	area = obj->data;

	if (flag == UI_OBJECT_STATE_ON)
	{
	
		parent = get_ui_object_parent (obj);
	
		if (parent)
		{
	
			next = get_ui_object_child (parent);
		}
		else
		{
	
			next = get_ui_object_next (obj);
		}
	
		while (next)
		{

			if (next->type == UI_TYPE_RADIO)
			{
		
				area = next->data;
		
				area->state = UI_OBJECT_STATE_OFF;
			}
		
			next = get_ui_object_next (next);
		}

		area = obj->data;
								
		area->state = flag;
	
		if (parent)
		{
	
			set_ui_object_redraw (parent, TRUE);

			while ((parent) && (get_ui_object_clear (parent)))
			{
	
				parent = get_ui_object_parent (parent);
	
				if (parent)
				{
	
					set_ui_object_redraw (parent, TRUE);
				}
			}
		}
		else
		{
	
			set_ui_object_redraw (obj, TRUE);
		}
	}
	else if (flag == UI_OBJECT_STATE_HIGHLIGHTED)
	{

		area->state = flag;
	}
	else if (flag == UI_OBJECT_STATE_OFF)
	{

//		if (area->state == UI_OBJECT_STATE_HIGHLIGHTED)			// Removed - DL
		{

			area->state = flag;
		}
	}
}
Ejemplo n.º 10
0
void ui_object_list_item_function (ui_object *obj, void *arg)
{

	int
		list_position;

	ui_object
		*parent,
		*next_parent,
		*current_list_item;

	void
		((*pfunction) (ui_object *obj, void *arg));

	parent = get_ui_object_parent (obj);

	next_parent = parent;

	// set the next non-clear parent to redraw

	while ((next_parent) && (get_ui_object_clear (next_parent)))
	{

		next_parent = get_ui_object_parent (next_parent);

		if (next_parent)
		{

			set_ui_object_redraw (next_parent, TRUE);
		}
	}

	current_list_item = get_ui_object_child (parent);

	// find out what its list position is

	list_position = 0;

  	while (current_list_item)
	{
		
		list_position ++;

		if (obj == current_list_item)
		{

			break;
		}

		current_list_item = get_ui_object_next (current_list_item);
	}

	#if LIST_DEBUG

	debug_log ("UI LIST: item %d", list_position);

	#endif
		
	// notify parents function

	pfunction = get_ui_object_function (parent);

	if (pfunction)
	{

		pfunction (obj, (void *) list_position);
	}
}
Ejemplo n.º 11
0
ui_object *add_to_pop_up_list (char *text, ui_object *obj, ui_object *next_item, int list_id, int font_type, rgb_colour font_colour)
{

	notify_types
		notify_on,
		highlighted_notify_on;

	ui_object
		*text_obj;

	int
		highlighted_font_type;

	float
		x_pos,
		list_x_size,
		list_y_size,
		new_position;

	rgb_colour
		highlighted_font_colour;

	//
	ASSERT (obj);
	//
/*
	if (!obj)
	{

		return NULL;
	}

*/
	//
	//
	//

	list_x_size = 1.0; //get_ui_object_x_size (obj) - 5;

	list_y_size = ui_get_font_height () / get_ui_object_y_size (obj);

	new_position = get_next_list_virtual_position (obj);

	//
	// If invalid font type specified, use the list box font type
	//
	
	if ((font_type < 0) || (font_type >= NUM_FONT_TYPES))
	{

		font_type = get_ui_object_font_type (obj);
	}

	highlighted_font_type = get_ui_object_highlighted_font_type (obj);

	//
	// If invalid font colour specified, use the list box font colour
	//

	notify_on = get_ui_object_notify_on (obj);
	highlighted_notify_on = get_ui_object_highlighted_notify_on (obj);

	highlighted_font_colour = get_ui_object_highlighted_font_colour (obj);

	x_pos = 5.0 / get_ui_object_x_size (obj);

	text_obj = create_ui_object
				(
					UI_TYPE_TEXT,
					UI_ATTR_NEXT (next_item),
					UI_ATTR_PARENT (obj),
					UI_ATTR_LIST_ITEM,
					UI_ATTR_VIRTUAL_SIZE (list_x_size, list_y_size),
					UI_ATTR_VIRTUAL_POSITION (x_pos, new_position),
					UI_ATTR_FONT_TYPE (font_type),
					UI_ATTR_FONT_COLOUR (font_colour.r, font_colour.g, font_colour.b, font_colour.a),
					UI_ATTR_HIGHLIGHTED_FONT_TYPE (highlighted_font_type),
					UI_ATTR_HIGHLIGHTED_FONT_COLOUR (highlighted_font_colour.r, highlighted_font_colour.g, highlighted_font_colour.b, highlighted_font_colour.a),
					UI_ATTR_TEXT (text),
					UI_ATTR_ITEM_NUMBER (list_id),
					UI_ATTR_ITEM_NUMBER2 (UI_LIST_NO_SELECTION),
					UI_ATTR_FUNCTION (ui_object_list_item_function),
					UI_ATTR_RIGHT_FUNCTION (ui_object_list_item_right_function),
					UI_ATTR_NOTIFY_ON (notify_on),
					UI_ATTR_HIGHLIGHTED_NOTIFY_ON (highlighted_notify_on),
					UI_ATTR_END
				);

	//
	// Set list box to redraw, and parents if its clear.
	//

	set_ui_object_redraw (obj, TRUE);

	while ((obj) && (get_ui_object_clear (obj)))
	{

		obj = get_ui_object_parent (obj);

		if (obj)
		{

			set_ui_object_redraw (obj, TRUE);
		}
	}

	return text_obj;
}
Ejemplo n.º 12
0
static void draw_button_ui_object (ui_object *obj)
{

	float
//		px1,
//		py1,
		x,
		//y,
		//vp_x1,
		//vp_y1,
		//vp_x2,
		//vp_y2,
		x_size,
		y_size,
		x_origin,
		y_origin,
		x1,
		y1,
		x2,
		y2;
		//nx1,
		//ny1,
		//nx2,
		//ny2;

	int
		redraw_flag = FALSE;
//		width,
//		height,
//		pitch;

	struct SCREEN
		*old_active_screen;
//		*memory_graphic;

//	unsigned short
//		*graphic;

//	unsigned char
//		*data;

//	ui_object
//		*parent;

	button_ui_object
		*button;

	button = obj->button;

	if (get_ui_object_redraw (obj))
	{

		if (get_ui_object_autosize (obj))
		{

			ui_object_autosize (obj);
		}

		//debug_log ("BU_DRAW: drawing button %f, %f  %f, %f", button->area.x, button->area.y, button->area.x_size, button->area.y_size);

		//x1 = get_ui_object_x (obj);
		//y1 = get_ui_object_y (obj);

		x_size = get_ui_object_x_size (obj);
		y_size = get_ui_object_y_size (obj);
	
		x_origin = get_ui_object_x_origin (obj);
		y_origin = get_ui_object_y_origin (obj);
	
		ui_set_origin (x_origin, y_origin);


		//x2 = x1 + x_size;// - 1;
		//y2 = y1 + y_size;// - 1;

		x1 = get_ui_object_x (obj);
		y1 = get_ui_object_y (obj);

		x1 += x_origin;
		y1 += y_origin;

		x2 = x1 + get_ui_object_x_size (obj);
		y2 = y1 + get_ui_object_y_size (obj);

		old_active_screen = get_active_screen ();

		if (get_ui_object_active_screen (obj))
		{
	
			set_active_screen (get_ui_object_active_screen (obj));
		}
		else
		{

			set_active_screen (video_screen);
		}

		// debug
		set_active_screen (video_screen);
		// debug

//		if (lock_screen (active_screen))
		{

//			memory_graphic = get_ui_object_memory_graphic (obj);
	
			if (!get_ui_object_clear (obj))
			{
	
				switch (get_ui_object_graphic_type (obj))
				{

					case UI_OBJECT_TEXTURE_GRAPHIC:
					{
			
						texture_graphic
							*graphic;
					
						if ((get_ui_object_state (obj) == UI_OBJECT_STATE_ON) && (get_ui_object_selected_texture_graphic (obj)))
						{
					
							graphic = get_ui_object_selected_texture_graphic (obj);
						}
						else if ((get_ui_object_highlighted (obj)) && (get_ui_object_highlighted_texture_graphic (obj)))
						{
					
							graphic = get_ui_object_highlighted_texture_graphic (obj);
						}
						else
						{
					
							graphic = get_ui_object_texture_graphic (obj);
						}
			
						if (graphic)
						{

							rgb_colour
								colour;

							real_colour
								text_colour;

							colour = get_ui_object_colour ( obj );

							text_colour.red = colour.r;
							text_colour.green = colour.g;
							text_colour.blue = colour.b;
							text_colour.alpha = colour.a;

							ui_draw_texture_graphic (x1, y1, x2, y2, graphic, text_colour);
						}
						else
						{
				
							ui_draw_area (0, 0, x2 - x1, y2 - y1, obj);
						}
				
						break;
					}
/*
					case UI_OBJECT_GRAPHIC:
					{
			
						if (get_ui_object_state (obj) == UI_OBJECT_STATE_ON)
						{
		
							graphic = get_ui_object_graphic (obj);
		
							ui_draw_graphic (x1, y1, x2, y2, graphic);
	
							redraw_flag = TRUE;
						}
						else
						{
	
							parent = get_ui_object_parent (obj);
	
							if (parent)
							{
	
								graphic = get_ui_object_graphic (parent);
	
								px1 = get_ui_object_x (parent);
	
								py1 = get_ui_object_y (parent);
	
								x1 -= px1;
								x2 -= px1;
	
								y1 -= py1;
								y2 -= py1;
		
								ui_draw_part_graphic (x1, y1, x2, y2, x1, y1, graphic);
	
								redraw_flag = TRUE;
							}
						}
	
						break;
					}
	
					case UI_OBJECT_MEMORY_GRAPHIC:
					{
		
						memory_graphic = get_ui_object_memory_graphic (obj);
	
						if (lock_screen (memory_graphic))
						{
		
							width = get_screen_width (memory_graphic);
		
							height = get_screen_height (memory_graphic);
		
							data = get_screen_data (memory_graphic);
		
							pitch = get_screen_pitch (memory_graphic);
			
							ui_draw_memory_graphic (obj, x1, y1, x2, y2, width, height, pitch, FALSE);
		
							unlock_screen (memory_graphic);
						}
	
						redraw_flag = TRUE;
	
						break;
					}
	
					case UI_OBJECT_ALPHA_GRAPHIC:
					{
			
						if (!get_ui_object_clear (obj))
						{
			
							graphic = get_ui_object_graphic (obj);
		
							ui_draw_alpha_graphic (x1, y1, x2, y2, graphic);
		
							redraw_flag = TRUE;
						}
						else
						{
		
							parent = get_ui_object_parent (obj);
		
							if (parent)
							{
		
								graphic = get_ui_object_graphic (parent);
		
								ui_draw_part_alpha_graphic (x1, y1, x2, y2, x1, y1, graphic);
		
								redraw_flag = TRUE;
							}
						}
		
						break;
					}
*/
					case UI_OBJECT_NO_GRAPHIC:
					default:
					{

						int
							state;

						state = get_ui_object_state (obj);

						if ((state == UI_OBJECT_STATE_OFF) && (get_ui_object_highlighted (obj)))
						{

							state = UI_OBJECT_STATE_HIGHLIGHTED;
						}

						ui_draw_button (x1, y1, x2, y2, state);
	
						redraw_flag = TRUE;
					}
				}
			}
		
			if (get_ui_object_text (obj))
			{

				const char
					*text_ptr;

				int
					count;

				float
					y3;
	
				ui_save_current_font ();

				ui_set_object_font (obj);

				// count number of lines spanned

				text_ptr = get_ui_object_text (obj);

				count = 0;

				while (text_ptr)
				{

					count ++;

					text_ptr = strchr (text_ptr, '\n');

					// if found, step over it and display the next part of string
					if (text_ptr)
					{

						text_ptr ++;
					}
				}

				// now draw text

				text_ptr = get_ui_object_text (obj);
			
				get_text_y_position (&y3, y1, y2, text_ptr, get_ui_object_text_justify (obj), count);

				while (text_ptr)
				{
			
					get_text_x_position (&x, x1, x2, text_ptr, get_ui_object_text_justify (obj));
			
					ui_display_text (text_ptr, x, y3);

					y3 += ui_get_font_height ();

					// check for carriage return
					text_ptr = strchr (text_ptr, '\n');

					// if found, step over it and display the next part of string
					if (text_ptr)
					{

						text_ptr ++;
					}
				}

				ui_restore_current_font ();
	
				redraw_flag = TRUE;
			}
	
			if (redraw_flag)
			{
	
				set_ui_repaint_area (x1 - 1, y1 - 1, x2 + 1, y2 + 1);
			}
	
//			unlock_screen (active_screen);
		}

		set_active_screen (old_active_screen);

		button->area.redraw --;

		call_ui_object_draw_function (obj, NULL);
	}
}
Ejemplo n.º 13
0
void set_radio_buttons_off (ui_object *obj)
{

	area_ui_object
		*area;

	ui_object
		*next,
		*parent;

	area = obj->data;

	parent = get_ui_object_parent (obj);

	if (parent)
	{

		next = get_ui_object_child (parent);
	}
	else
	{

		next = get_ui_object_next (obj);
	}

	while (next)
	{

		if (next->type == UI_TYPE_RADIO)
		{
	
			area = next->data;
	
			area->state = UI_OBJECT_STATE_OFF;
		}
	
		next = get_ui_object_next (next);
	}

	if (parent)
	{

		set_ui_object_redraw (parent, TRUE);

		while ((parent) && (get_ui_object_clear (parent)))
		{

			parent = get_ui_object_parent (parent);

			if (parent)
			{

				set_ui_object_redraw (parent, TRUE);
			}
		}
	}
	else
	{

		set_ui_object_redraw (obj, TRUE);
	}
}
Ejemplo n.º 14
0
static void set_text_ui_object_state (ui_object *obj, int flag)
{
	
	area_ui_object
		*area;

	ui_object
		*next,
		*parent;

	area = obj->data;

	if (flag == UI_OBJECT_STATE_ON)
	{
	
		parent = get_ui_object_parent (obj);
	
		if (parent)
		{
	
			next = get_ui_object_child (parent);
		}
		else
		{
	
			next = get_ui_object_next (obj);
		}
	
		while (next)
		{

			if (next->type == UI_TYPE_TEXT)
			{
		
				area = next->data;
		
				area->state = UI_OBJECT_STATE_OFF;
			}
		
			next = get_ui_object_next (next);
		}

		area = obj->data;
								
		area->state = flag;
	
		if (parent)
		{

			set_ui_object_redraw (parent, TRUE);

			while ((parent) && (get_ui_object_clear (parent)))
			{

				parent = get_ui_object_parent (parent);

				if (parent)
				{

					set_ui_object_redraw (parent, TRUE);
				}
			}
		}
		else
		{
	
			set_ui_object_redraw (obj, TRUE);
		}
	}
}