Ejemplo n.º 1
0
InventoryList* InvRef::getlist(lua_State *L, InvRef *ref,
		const char *listname)
{
	NO_MAP_LOCK_REQUIRED;
	Inventory *inv = getinv(L, ref);
	if(!inv)
		return NULL;
	return inv->getList(listname);
}
Ejemplo n.º 2
0
// get_list(self, listname) -> list or nil
int InvRef::l_get_list(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	InvRef *ref = checkobject(L, 1);
	const char *listname = luaL_checkstring(L, 2);
	Inventory *inv = getinv(L, ref);
	if(inv){
		push_inventory_list(L, inv, listname);
	} else {
		lua_pushnil(L);
	}
	return 1;
}
Ejemplo n.º 3
0
// set_list(self, listname, list)
int InvRef::l_set_list(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	InvRef *ref = checkobject(L, 1);
	const char *listname = luaL_checkstring(L, 2);
	Inventory *inv = getinv(L, ref);
	if(inv == NULL){
		return 0;
	}
	InventoryList *list = inv->getList(listname);
	if(list)
		read_inventory_list(L, 3, inv, listname,
				getServer(L), list->getSize());
	else
		read_inventory_list(L, 3, inv, listname, getServer(L));
	reportInventoryChange(L, ref);
	return 0;
}
Ejemplo n.º 4
0
// get_lists(self) -> list of InventoryLists
int InvRef::l_get_lists(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	InvRef *ref = checkobject(L, 1);
	Inventory *inv = getinv(L, ref);
	if (!inv) {
		return 0;
	}
	std::vector<const InventoryList*> lists = inv->getLists();
	std::vector<const InventoryList*>::iterator iter = lists.begin();
	lua_createtable(L, 0, lists.size());
	for (; iter != lists.end(); iter++) {
		const char* name = (*iter)->getName().c_str();
		lua_pushstring(L, name);
		push_inventory_list(L, inv, name);
		lua_rawset(L, -3);
	}
	return 1;
}
Ejemplo n.º 5
0
// set_width(self, listname, size)
int InvRef::l_set_width(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	InvRef *ref = checkobject(L, 1);
	const char *listname = luaL_checkstring(L, 2);
	int newwidth = luaL_checknumber(L, 3);
	Inventory *inv = getinv(L, ref);
	if(inv == NULL){
		return 0;
	}
	InventoryList *list = inv->getList(listname);
	if(list){
		list->setWidth(newwidth);
	} else {
		return 0;
	}
	reportInventoryChange(L, ref);
	return 0;
}
Ejemplo n.º 6
0
// set_size(self, listname, size)
int InvRef::l_set_size(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	InvRef *ref = checkobject(L, 1);
	const char *listname = luaL_checkstring(L, 2);

	int newsize = luaL_checknumber(L, 3);
	if (newsize < 0) {
		lua_pushboolean(L, false);
		return 1;
	}

	Inventory *inv = getinv(L, ref);
	if(inv == NULL){
		lua_pushboolean(L, false);
		return 1;
	}
	if(newsize == 0){
		inv->deleteList(listname);
		reportInventoryChange(L, ref);
		lua_pushboolean(L, true);
		return 1;
	}
	InventoryList *list = inv->getList(listname);
	if(list){
		list->setSize(newsize);
	} else {
		list = inv->addList(listname, newsize);
		if (!list)
		{
			lua_pushboolean(L, false);
			return 1;
		}
	}
	reportInventoryChange(L, ref);
	lua_pushboolean(L, true);
	return 1;
}
Ejemplo n.º 7
0
// set_lists(self, lists)
int InvRef::l_set_lists(lua_State *L)
{
    NO_MAP_LOCK_REQUIRED;
    InvRef *ref = checkobject(L, 1);
    Inventory *inv = getinv(L, ref);
    if (!inv) {
        return 0;
    }
    lua_pushnil(L);
    while (lua_next(L, 2)) {
        const char* listname = lua_tostring(L, -2);
        InventoryList *list = inv->getList(listname);
        if (list) {
            read_inventory_list(L, -1, inv, listname,
                                getServer(L), list->getSize());
        } else {
            read_inventory_list(L, -1, inv, listname,
                                getServer(L));
        }
        lua_pop(L, 1);
    }
    return 0;
}
Ejemplo n.º 8
0
// set_lists(self, lists)
int InvRef::l_set_lists(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	InvRef *ref = checkobject(L, 1);
	Inventory *inv = getinv(L, ref);
	if (!inv) {
		return 0;
	}

	// Make a temporary inventory in case reading fails
	Inventory *tempInv(inv);
	tempInv->clear();

	Server *server = getServer(L);

	lua_pushnil(L);
	while (lua_next(L, 2)) {
		const char *listname = lua_tostring(L, -2);
		read_inventory_list(L, -1, tempInv, listname, server);
		lua_pop(L, 1);
	}
	inv = tempInv;
	return 0;
}