Ejemplo n.º 1
0
void mapcfgname()
{
    const char *mname = game::getclientmap();
    if(!*mname) mname = "untitled";

    string pakname, mapname, mcfgname;
    getmapfilenames(mname, NULL, pakname, mapname, mcfgname);
    defformatstring(cfgname)("packages/%s/%s.cfg", pakname, mcfgname);
    path(cfgname);
    result(cfgname);
}
Ejemplo n.º 2
0
void mapcfgname()
{
    const char *mname = game::getclientmap();
    if(!*mname) mname = "untitled";

    string pakname, mapname, mcfgname;
    getmapfilenames(mname, NULL, pakname, mapname, mcfgname);
    defformatstring(cfgname)("packages/%s/%s.js", pakname, mcfgname); // INTENSITY: Switched to .js TODO: More files
    path(cfgname);
    result(cfgname);
}
Ejemplo n.º 3
0
void setmapfilenames(const char *fname, const char *cname = 0)
{
    string pakname, mapname, mcfgname;
    getmapfilenames(fname, cname, pakname, mapname, mcfgname);

    formatstring(ogzname)("packages/%s.ogz", mapname);
    if(savebak==1) formatstring(bakname)("packages/%s.BAK", mapname);
    else formatstring(bakname)("packages/%s_%d.BAK", mapname, totalmillis);
    formatstring(cfgname)("packages/%s/%s.cfg", pakname, mcfgname);
    formatstring(picname)("packages/%s.jpg", mapname);

    path(ogzname);
    path(bakname);
    path(cfgname);
    path(picname);
}