Ejemplo n.º 1
0
Bool visual_2d_draw_frame(GF_VisualManager *visual, GF_Node *root, GF_TraverseState *tr_state, Bool is_root_visual)
{
	GF_SceneGraph *sg;
	GF_Matrix2D backup;
	u32 i;
	Bool res;
	GF_Err e;
#ifndef GPAC_DISABLE_LOG
	u32 itime, time = gf_sys_clock();
#endif

	gf_mx2d_copy(backup, tr_state->transform);
	visual->bounds_tracker_modif_flag = DRAWABLE_HAS_CHANGED;

	e = visual_2d_init_draw(visual, tr_state);
	if (e) {
		gf_mx2d_copy(tr_state->transform, backup);
		GF_LOG(GF_LOG_ERROR, GF_LOG_COMPOSE, ("[Visual2D] Cannot init draw phase: %s\n", gf_error_to_string(e)));
		return 0;
	}

#ifndef GPAC_DISABLE_LOG
	itime = gf_sys_clock();
	visual->compositor->traverse_setup_time = itime - time;
	time = itime;
#endif

	GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Visual2D] Traversing scene subtree (root node %s)\n", root ? gf_node_get_class_name(root) : "none"));

	if (is_root_visual) {
		gf_node_traverse(root, tr_state);

		i=0;
		while ((sg = (GF_SceneGraph*)gf_list_enum(visual->compositor->extra_scenes, &i))) {
			gf_sc_traverse_subscene(visual->compositor, root, sg, tr_state);
		}
	} else {
		gf_node_traverse(root, tr_state);
	}

#ifndef GPAC_DISABLE_LOG
	itime = gf_sys_clock();
	visual->compositor->traverse_and_direct_draw_time = itime - time;
	time = itime;
#endif

	gf_mx2d_copy(tr_state->transform, backup);
	res = visual_2d_terminate_draw(visual, tr_state);

#ifndef GPAC_DISABLE_LOG
	if (!tr_state->immediate_draw) {
		visual->compositor->indirect_draw_time = gf_sys_clock() - time;
	}
#endif

	return res;
}
Ejemplo n.º 2
0
void visual_2d_pick_node(GF_VisualManager *visual, GF_TraverseState *tr_state, GF_Event *ev, GF_ChildNodeItem *children)
{
	GF_Matrix2D backup;
	visual->bounds_tracker_modif_flag = DRAWABLE_HAS_CHANGED_IN_LAST_TRAVERSE;

	gf_mx2d_copy(backup, tr_state->transform);

	visual_2d_setup_projection(visual, tr_state);

	visual->compositor->hit_node = NULL;
	tr_state->ray.orig.x = INT2FIX(ev->mouse.x);
	tr_state->ray.orig.y = INT2FIX(ev->mouse.y);
	tr_state->ray.orig.z = 0;
	tr_state->ray.dir.x = 0;
	tr_state->ray.dir.y = 0;
	tr_state->ray.dir.z = -FIX_ONE;

	visual->compositor->hit_world_point = tr_state->ray.orig;
	visual->compositor->hit_world_ray = tr_state->ray;
	visual->compositor->hit_square_dist = 0;

	gf_list_reset(visual->compositor->sensors);
	tr_state->traversing_mode = TRAVERSE_PICK;

	/*not the root scene, use children list*/
	if (visual->compositor->visual != visual) {
		while (children) {
			gf_node_traverse(children->node, tr_state);
			children = children->next;
		}
	} else {
		u32 i = 0;
		GF_SceneGraph *sg = visual->compositor->scene;
		GF_Node *root = gf_sg_get_root_node(sg);
		gf_node_traverse(root, tr_state);
		while ((sg = (GF_SceneGraph*)gf_list_enum(visual->compositor->extra_scenes, &i))) {
			gf_sc_traverse_subscene(visual->compositor, root, sg, tr_state);
		}
	}
	gf_mx2d_copy(tr_state->transform, backup);
}
Ejemplo n.º 3
0
static void svg_traverse_resource(GF_Node *node, void *rs, Bool is_destroy, Bool is_foreign_object)
{
	GF_Matrix2D backup_matrix;
	GF_Matrix mx_3d;
  	GF_Matrix2D translate;
	SVGPropertiesPointers backup_props;
	u32 backup_flags, dirty;
	Bool is_fragment;
	GF_Node *used_node;
	GF_TraverseState *tr_state = (GF_TraverseState *)rs;
	SVGAllAttributes all_atts;
	SVGlinkStack *stack = gf_node_get_private(node);
	SFVec2f prev_vp;
	SVG_Number *prev_opacity;

	if (is_destroy) {
		if (stack->resource) gf_mo_unload_xlink_resource(node, stack->resource);
		gf_free(stack);
		return;
	}


	gf_svg_flatten_attributes((SVG_Element *)node, &all_atts);
	if (!all_atts.xlink_href) return;

	if (!compositor_svg_traverse_base(node, &all_atts, tr_state, &backup_props, &backup_flags))
		return;

	dirty = gf_node_dirty_get(node);
	if (dirty & GF_SG_CHILD_DIRTY) drawable_reset_group_highlight(tr_state, node);

	if (dirty & GF_SG_SVG_XLINK_HREF_DIRTY) {
		stack->fragment_id = NULL;
		stack->inline_sg = NULL;
		if (all_atts.xlink_href->string && (all_atts.xlink_href->string[0]=='#')) {
			stack->fragment_id = all_atts.xlink_href->string;
			stack->inline_sg = gf_node_get_graph(node);
		} else {
			GF_MediaObject *new_res = gf_mo_load_xlink_resource(node, is_foreign_object, 0, -1);
			if (new_res != stack->resource) {
				if (stack->resource) gf_mo_unload_xlink_resource(node, stack->resource);
				stack->resource = new_res;
			}
		}
	}
	gf_node_dirty_clear(node, 0);

	/*locate the used node - this is done at each step to handle progressive loading*/
	is_fragment = 0;
	used_node = NULL;
	if (!stack->inline_sg && !stack->fragment_id && all_atts.xlink_href) {
		if (all_atts.xlink_href->type == XMLRI_ELEMENTID) {
			used_node = all_atts.xlink_href->target;
			is_fragment = 1;
		} else if (stack->resource) {
			stack->inline_sg = gf_mo_get_scenegraph(stack->resource);
			if (!is_foreign_object) {
				stack->fragment_id = strchr(all_atts.xlink_href->string, '#');
			}
		}
	}
	if (!used_node && stack->inline_sg) {
		if (stack->fragment_id) {
			used_node = gf_sg_find_node_by_name(stack->inline_sg, (char *) stack->fragment_id+1);
			is_fragment = 1;
		} else if (is_foreign_object) {
			used_node = gf_sg_get_root_node(stack->inline_sg);
		}
	}
	if (!used_node) goto end;

	/*stack use nodes for picking*/
	gf_list_add(tr_state->use_stack, used_node);
	gf_list_add(tr_state->use_stack, node);

	gf_mx2d_init(translate);
	translate.m[2] = (all_atts.x ? all_atts.x->value : 0);
	translate.m[5] = (all_atts.y ? all_atts.y->value : 0);

	/*update VP size (SVG 1.1)*/
	prev_vp = tr_state->vp_size;
	if (all_atts.width && all_atts.height) {
		tr_state->vp_size.x = gf_sc_svg_convert_length_to_display(tr_state->visual->compositor, all_atts.width);
		tr_state->vp_size.y = gf_sc_svg_convert_length_to_display(tr_state->visual->compositor, all_atts.height);
	}

	prev_opacity = tr_state->parent_use_opacity;
	tr_state->parent_use_opacity = all_atts.opacity;

	if (tr_state->traversing_mode == TRAVERSE_GET_BOUNDS) {
		compositor_svg_apply_local_transformation(tr_state, &all_atts, &backup_matrix, &mx_3d);
		if (!compositor_svg_is_display_off(tr_state->svg_props)) {
			gf_node_traverse(used_node, tr_state);
			gf_mx2d_apply_rect(&translate, &tr_state->bounds);
		} 
		compositor_svg_restore_parent_transformation(tr_state, &backup_matrix, &mx_3d);
	}
	/*SORT mode and visible, traverse*/
	else if (!compositor_svg_is_display_off(tr_state->svg_props) 
		&& (*(tr_state->svg_props->visibility) != SVG_VISIBILITY_HIDDEN)) {

		compositor_svg_apply_local_transformation(tr_state, &all_atts, &backup_matrix, &mx_3d);

#ifndef GPAC_DISABLE_3D
		if (tr_state->visual->type_3d) {
			gf_mx_add_matrix_2d(&tr_state->model_matrix, &translate);

			if (tr_state->traversing_mode==TRAVERSE_SORT) {
				GF_Matrix tmp;
				gf_mx_from_mx2d(&tmp, &translate);
				visual_3d_matrix_add(tr_state->visual, tmp.m);
			}
		} else 
#endif
			gf_mx2d_pre_multiply(&tr_state->transform, &translate);


		drawable_check_focus_highlight(node, tr_state, NULL);
		if (is_fragment) {
			gf_node_traverse(used_node, tr_state);
		} else {
			gf_sc_traverse_subscene(tr_state->visual->compositor, node, stack->inline_sg, tr_state);
		}
		compositor_svg_restore_parent_transformation(tr_state, &backup_matrix, &mx_3d);  

	}
	gf_list_rem_last(tr_state->use_stack);
	gf_list_rem_last(tr_state->use_stack);
	tr_state->vp_size = prev_vp;

	tr_state->parent_use_opacity = prev_opacity;

end:
	memcpy(tr_state->svg_props, &backup_props, sizeof(SVGPropertiesPointers));
	tr_state->svg_flags = backup_flags;
}
Ejemplo n.º 4
0
static void gf_inline_traverse(GF_Node *n, void *rs, Bool is_destroy)
{
	MFURL *current_url;
	GF_Scene *scene = (GF_Scene *)gf_node_get_private(n);

	if (is_destroy) {
		GF_MediaObject *mo;
		if (!scene) return;
		mo = scene->root_od ? scene->root_od->mo : NULL;

		gf_scene_notify_event(scene, GF_EVENT_UNLOAD, n, NULL, GF_OK);
		if (!mo) return;
		gf_list_del_item(mo->nodes, n);

		/*disconnect current inline if we're the last one using it (same as regular OD session leave/join)*/
		if (mo->num_open) {
			mo->num_open --;
			if (!mo->num_open) {
				gf_term_lock_media_queue(scene->root_od->term, 1);

				/*this is unspecified in the spec: whenever an inline not using the 
				OD framework is destroyed, destroy the associated resource*/
				if (mo->OD_ID == GF_MEDIA_EXTERNAL_ID) {
					/*get parent scene and remove MediaObject in case the ressource
					gets re-requested later on*/
					GF_Scene *parent_scene = (GF_Scene *)gf_sg_get_private(gf_node_get_graph((GF_Node *) n) );
					if (gf_list_del_item(parent_scene->scene_objects, mo)>=0) {
						gf_sg_vrml_mf_reset(&mo->URLs, GF_SG_VRML_MFURL);
						gf_list_del(mo->nodes);
						if (mo->odm) mo->odm->mo = NULL;
						gf_free(mo);
					}
					scene->root_od->action_type = GF_ODM_ACTION_DELETE;
					gf_list_add(scene->root_od->term->media_queue, scene->root_od);
				} else {
					scene->root_od->action_type = GF_ODM_ACTION_SCENE_DISCONNECT;
					gf_list_add(scene->root_od->term->media_queue, scene->root_od);
				}
				gf_term_lock_media_queue(scene->root_od->term, 0);
			}
		}
		return;
	}


	//if no private scene is associated	get the node parent graph, retrieve the IS and find the OD
	if (!scene) {
		M_Inline *inl = (M_Inline *)n;
		gf_inline_set_scene(inl);
		scene = (GF_Scene *)gf_node_get_private(n);
		if (!scene) {
			/*just like protos, we must invalidate parent graph until attached*/
			if (inl->url.count) {
				if (!inl->url.vals[0].OD_ID && (!inl->url.vals[0].url || !strlen(inl->url.vals[0].url) ) ) {
					gf_sg_vrml_mf_reset(&inl->url, GF_SG_VRML_MFURL);
				} else {
					gf_node_dirty_set(n, 0, 1);
				}
			}
			return;
		}
	}

	gf_inline_check_restart(scene);

	/*if we need to restart, shutdown graph and do it*/
	if (scene->needs_restart) {
		/*special case: scene change*/
		if (scene->needs_restart==2) {
			scene->needs_restart = 0;
			gf_inline_on_modified(n);
			return;
		}

		scene->needs_restart = 0;
		gf_term_lock_media_queue(scene->root_od->term, 1);
		scene->root_od->action_type = GF_ODM_ACTION_SCENE_INLINE_RESTART;
		gf_list_add(scene->root_od->term->media_queue, scene->root_od);
		gf_term_lock_media_queue(scene->root_od->term, 0);

		gf_node_dirty_set(n, 0, 1);
		return;
	} 
	
	/*if not attached return (attaching the graph cannot be done in render since render is not called while unattached :) */
	if (!scene->graph_attached) {
		/*just like protos, we must invalidate parent graph until attached*/
		gf_node_dirty_set(n, 0, 1);
		return;
	}
	/*clear dirty flags for any sub-inlines, bitmaps or protos*/
	gf_node_dirty_clear(n, 0);

	current_url = scene->current_url;
	scene->current_url = & ((M_Inline*)n)->url;
	gf_sc_traverse_subscene(scene->root_od->term->compositor, n, scene->graph, rs);
	scene->current_url = current_url;
}
Ejemplo n.º 5
0
static void svg_traverse_animation(GF_Node *node, void *rs, Bool is_destroy)
{
	SVGAllAttributes all_atts;
	GF_Matrix2D backup_matrix;
	GF_Matrix backup_matrix3d;
	SVGPropertiesPointers backup_props;
	u32 backup_flags;
	SFVec2f prev_vp;
	GF_Rect rc;
	GF_IRect clip, prev_clip;
	SVGAllAttributes *prev_vp_atts;
	GF_TraverseState *tr_state = (GF_TraverseState*)rs;
  	GF_Matrix2D translate;
	SVGPropertiesPointers *old_props;
	SVGlinkStack *stack = gf_node_get_private(node);

	if (is_destroy) {
		if (stack->resource) gf_mo_unload_xlink_resource(node, stack->resource);
		gf_free(stack);
		return;
	}
	gf_svg_flatten_attributes((SVG_Element *)node, &all_atts);


	if (!stack->inline_sg && !stack->resource) {
		if (!stack->init_vis_state) {
			if (all_atts.initialVisibility && (*all_atts.initialVisibility==SVG_INITIALVISIBILTY_ALWAYS)) {
				stack->init_vis_state = 2;
				svg_animation_smil_update(node, stack, 0);
			} else {
				stack->init_vis_state = 1;
			}
		}
		if (!stack->inline_sg && !stack->resource)
			return;
	}

	if (!all_atts.width || !all_atts.height) return;
	if (!all_atts.width->value || !all_atts.height->value) return;

	if (!compositor_svg_traverse_base(node, &all_atts, tr_state, &backup_props, &backup_flags))
		return;
	
	if (compositor_svg_is_display_off(tr_state->svg_props) ||
		*(tr_state->svg_props->visibility) == SVG_VISIBILITY_HIDDEN) {
		goto end;
	}

	compositor_svg_apply_local_transformation(tr_state, &all_atts, &backup_matrix, &backup_matrix3d);

	/*add x/y translation*/
	gf_mx2d_init(translate);
	translate.m[2] = (all_atts.x ? all_atts.x->value : 0);
	translate.m[5] = (all_atts.y ? all_atts.y->value : 0);
#ifndef GPAC_DISABLE_3D
	if (tr_state->visual->type_3d) {
		gf_mx_add_matrix_2d(&tr_state->model_matrix, &translate);

		if (tr_state->traversing_mode==TRAVERSE_SORT) {
			GF_Matrix tmp;
			gf_mx_from_mx2d(&tmp, &translate);
			visual_3d_matrix_add(tr_state->visual, tmp.m);
		}
	} else 
#endif
		gf_mx2d_pre_multiply(&tr_state->transform, &translate);

	/*reset SVG props to reload a new inheritance context*/
	old_props = tr_state->svg_props;
	tr_state->svg_props = NULL;
	
	/*store this node's attribute to compute PAR/ViewBox of the child <svg>*/
	prev_vp_atts = tr_state->parent_anim_atts;
	tr_state->parent_anim_atts = &all_atts;

	/*update VP size*/
	prev_vp = tr_state->vp_size;

	tr_state->vp_size.x = gf_sc_svg_convert_length_to_display(tr_state->visual->compositor, all_atts.width);
	tr_state->vp_size.y = gf_sc_svg_convert_length_to_display(tr_state->visual->compositor, all_atts.height);

	/*setup new clipper*/
	rc.width = tr_state->vp_size.x;
	rc.height = tr_state->vp_size.y;
	rc.x = 0;
	rc.y = tr_state->vp_size.y;
	gf_mx2d_apply_rect(&tr_state->transform, &rc);
	prev_clip = tr_state->visual->top_clipper;
	clip = gf_rect_pixelize(&rc);
//	gf_irect_intersect(&tr_state->visual->top_clipper, &clip);

	if (!stack->inline_sg && stack->resource) {
		stack->inline_sg = gf_mo_get_scenegraph(stack->resource);
	}

	if (stack->inline_sg) {
		gf_sc_traverse_subscene(tr_state->visual->compositor, node, stack->inline_sg, tr_state);
	}

	if (stack->init_vis_state == 2) {
		stack->init_vis_state = 3;
		gf_mo_pause(stack->resource);
	}

	tr_state->svg_props = old_props;
	tr_state->visual->top_clipper = prev_clip;

	tr_state->parent_anim_atts = prev_vp_atts;
	tr_state->vp_size = prev_vp;

	compositor_svg_restore_parent_transformation(tr_state, &backup_matrix, &backup_matrix3d);  

end:
	memcpy(tr_state->svg_props, &backup_props, sizeof(SVGPropertiesPointers));
	tr_state->svg_flags = backup_flags;
}