Ejemplo n.º 1
0
void gfxSwapBuffers()
{
	currentBuffer[0]^=doubleBuf[0];
	currentBuffer[1]^=doubleBuf[1];
	gfxSetFramebufferInfo(GFX_TOP, currentBuffer[0]);
	gfxSetFramebufferInfo(GFX_BOTTOM, currentBuffer[1]);
	GSPGPU_SetBufferSwap(NULL, GFX_TOP, &topFramebufferInfo);
	GSPGPU_SetBufferSwap(NULL, GFX_BOTTOM, &bottomFramebufferInfo);
}
Ejemplo n.º 2
0
void gfxSwapBuffersGpu()
{
	currentBuffer[0]^=doubleBuf[0];
	currentBuffer[1]^=doubleBuf[1];
	gfxSetFramebufferInfo(GFX_TOP, currentBuffer[0]);
	gfxSetFramebufferInfo(GFX_BOTTOM, currentBuffer[1]);
	gfxWriteFramebufferInfo(GFX_TOP);
	gfxWriteFramebufferInfo(GFX_BOTTOM);
}
Ejemplo n.º 3
0
void gfxInit()
{
	gspInit();

	gfxSharedMemory=(u8*)0x10002000;

	GSPGPU_AcquireRight(NULL, 0x0);

	//setup our gsp shared mem section
	svcCreateEvent(&gspEvent, 0x0);
	GSPGPU_RegisterInterruptRelayQueue(NULL, gspEvent, 0x1, &gspSharedMemHandle, &gfxThreadID);
	svcMapMemoryBlock(gspSharedMemHandle, (u32)gfxSharedMemory, 0x3, 0x10000000);

	// default gspHeap configuration :
	//		topleft1  0x00000000-0x00046500
	//		topleft2  0x00046500-0x0008CA00
	//		bottom1   0x0008CA00-0x000C4E00
	//		bottom2   0x000C4E00-0x000FD200
	//	 if 3d enabled :
	//		topright1 0x000FD200-0x00143700
	//		topright2 0x00143700-0x00189C00

	gfxTopLeftFramebuffers[0]=linearAlloc(0x46500);
	gfxTopLeftFramebuffers[1]=linearAlloc(0x46500);
	gfxBottomFramebuffers[0]=linearAlloc(0x38400);
	gfxBottomFramebuffers[1]=linearAlloc(0x38400);
	gfxTopRightFramebuffers[0]=linearAlloc(0x46500);
	gfxTopRightFramebuffers[1]=linearAlloc(0x46500);
	enable3d=false;

	//initialize framebuffer info structures
	gfxSetFramebufferInfo(GFX_TOP, 0);
	gfxSetFramebufferInfo(GFX_BOTTOM, 0);

	//GSP shared mem : 0x2779F000
	gxCmdBuf=(u32*)(gfxSharedMemory+0x800+gfxThreadID*0x200);

	currentBuffer[0]=0;
	currentBuffer[1]=0;

	// Initialize event handler and wait for VBlank
	gspInitEventHandler(gspEvent, (vu8*)gfxSharedMemory, gfxThreadID);
	gspWaitForVBlank();

	GSPGPU_SetLcdForceBlack(NULL, 0x0);
}
Ejemplo n.º 4
0
Archivo: gfx.c Proyecto: Voka/lpp-3ds
void gfxInit(GSPGPU_FramebufferFormats topFormat, GSPGPU_FramebufferFormats bottomFormat, bool vrambuffers)
{
	void *(*screenAlloc)(size_t);

	if (vrambuffers)
	{
		screenAlloc=vramAlloc;
		screenFree=vramFree;

	} else {

		screenAlloc=linearAlloc;
		screenFree=linearFree;
	}

	gspInit();

	gfxSharedMemory=(u8*)mappableAlloc(0x1000);

	GSPGPU_AcquireRight(0x0);

	//setup our gsp shared mem section
	svcCreateEvent(&gspEvent, 0x0);
	GSPGPU_RegisterInterruptRelayQueue(gspEvent, 0x1, &gspSharedMemHandle, &gfxThreadID);
	svcMapMemoryBlock(gspSharedMemHandle, (u32)gfxSharedMemory, 0x3, 0x10000000);

	// default gspHeap configuration :
	//		topleft1  0x00000000-0x00046500
	//		topleft2  0x00046500-0x0008CA00
	//		bottom1   0x0008CA00-0x000C4E00
	//		bottom2   0x000C4E00-0x000FD200
	//	 if 3d enabled :
	//		topright1 0x000FD200-0x00143700
	//		topright2 0x00143700-0x00189C00
	u32 topSize = 400 * 240 * __get_bytes_per_pixel(topFormat);
	u32 bottomSize = 320 * 240 * __get_bytes_per_pixel(bottomFormat);

	gfxTopLeftFramebuffers[0]=screenAlloc(topSize);
	gfxTopLeftFramebuffers[1]=screenAlloc(topSize);
	gfxBottomFramebuffers[0]=screenAlloc(bottomSize);
	gfxBottomFramebuffers[1]=screenAlloc(bottomSize);
	gfxTopRightFramebuffers[0]=screenAlloc(topSize);
	gfxTopRightFramebuffers[1]=screenAlloc(topSize);

	enable3d=false;

	//set requested modes
	gfxSetScreenFormat(GFX_TOP,topFormat);
	gfxSetScreenFormat(GFX_BOTTOM,bottomFormat);

	//initialize framebuffer info structures
	gfxSetFramebufferInfo(GFX_TOP, 0);
	gfxSetFramebufferInfo(GFX_BOTTOM, 0);

	//GSP shared mem : 0x2779F000
	gxCmdBuf=(u32*)(gfxSharedMemory+0x800+gfxThreadID*0x200);

	currentBuffer[0]=0;
	currentBuffer[1]=0;

	// Initialize event handler and wait for VBlank
	gspInitEventHandler(gspEvent, (vu8*) gfxSharedMemory, gfxThreadID);
	gspWaitForVBlank();

	GSPGPU_SetLcdForceBlack(0x0);
}