void NativeDeviceLost() { screenManager->deviceLost(); gl_lost(); glstate.Restore(); // Should dirty EVERYTHING }
void NativeDeviceLost() { g_gameInfoCache.Clear(); screenManager->deviceLost(); gl_lost(); glstate.Restore(); // Should dirty EVERYTHING }
void NativeDeviceLost() { screenManager.deviceLost(); gl_lost(); // Should dirty EVERYTHING }