void moveloop() { #if defined(MICRO) || defined(WIN32) char ch; int abort_lev; #endif int moveamt = 0, wtcap = 0, change = 0; boolean didmove = FALSE, monscanmove = FALSE; flags.moonphase = phase_of_the_moon(); if(flags.moonphase == FULL_MOON) { You("are lucky! Full moon tonight."); change_luck(1); } else if(flags.moonphase == NEW_MOON) { pline("Be careful! New moon tonight."); } flags.friday13 = friday_13th(); if (flags.friday13) { pline("Watch out! Bad things can happen on Friday the 13th."); change_luck(-1); } /* KMH -- February 2 */ flags.groundhogday = groundhog_day(); if (flags.groundhogday) pline("Happy Groundhog Day!"); initrack(); /* Note: these initializers don't do anything except guarantee that we're linked properly. */ decl_init(); monst_init(); monstr_init(); /* monster strengths */ objects_init(); #ifdef WIZARD if (wizard) add_debug_extended_commands(); #endif (void) encumber_msg(); /* in case they auto-picked up something */ if (defer_see_monsters) { defer_see_monsters = FALSE; see_monsters(); } u.uz0.dlevel = u.uz.dlevel; youmonst.movement = NORMAL_SPEED; /* give the hero some movement points */ for(;;) { get_nh_event(); #ifdef POSITIONBAR do_positionbar(); #endif didmove = flags.move; if(didmove) { /* actual time passed */ youmonst.movement -= NORMAL_SPEED; do { /* hero can't move this turn loop */ wtcap = encumber_msg(); flags.mon_moving = TRUE; do { monscanmove = movemon(); if (youmonst.movement > NORMAL_SPEED) break; /* it's now your turn */ } while (monscanmove); flags.mon_moving = FALSE; if (!monscanmove && youmonst.movement < NORMAL_SPEED) { /* both you and the monsters are out of steam this round */ /* set up for a new turn */ struct monst *mtmp; mcalcdistress(); /* adjust monsters' trap, blind, etc */ /* reallocate movement rations to monsters */ for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) mtmp->movement += mcalcmove(mtmp); if(!rn2(u.uevent.udemigod ? 25 : (depth(&u.uz) > depth(&stronghold_level)) ? 50 : 70)) (void) makemon((struct permonst *)0, 0, 0, NO_MM_FLAGS); /* calculate how much time passed. */ #ifdef STEED if (u.usteed && u.umoved) { /* your speed doesn't augment steed's speed */ moveamt = mcalcmove(u.usteed); } else #endif { moveamt = youmonst.data->mmove; if (Very_fast) { /* speed boots or potion */ /* average movement is 1.67 times normal */ moveamt += NORMAL_SPEED / 2; if (rn2(3) == 0) moveamt += NORMAL_SPEED / 2; } else if (Fast) { /* average movement is 1.33 times normal */ if (rn2(3) != 0) moveamt += NORMAL_SPEED / 2; } if (tech_inuse(T_BLINK)) { /* TECH: Blinking! */ /* Case Average Variance * ------------------------- * Normal 12 0 * Fast 16 12 * V fast 20 12 * Blinking 24 12 * F & B 28 18 * V F & B 30 18 */ moveamt += NORMAL_SPEED * 2 / 3; if (rn2(3) == 0) moveamt += NORMAL_SPEED / 2; } } switch (wtcap) { case UNENCUMBERED: break; case SLT_ENCUMBER: moveamt -= (moveamt / 4); break; case MOD_ENCUMBER: moveamt -= (moveamt / 2); break; case HVY_ENCUMBER: moveamt -= ((moveamt * 3) / 4); break; case EXT_ENCUMBER: moveamt -= ((moveamt * 7) / 8); break; default: break; } youmonst.movement += moveamt; if (youmonst.movement < 0) youmonst.movement = 0; settrack(); monstermoves++; moves++; /********************************/ /* once-per-turn things go here */ /********************************/ if (flags.bypasses) clear_bypasses(); if(Glib) glibr(); nh_timeout(); run_regions(); #ifdef DUNGEON_GROWTH dgn_growths(TRUE, TRUE); #endif if (u.ublesscnt) u.ublesscnt--; if(flags.time && !flags.run) flags.botl = 1; /* One possible result of prayer is healing. Whether or * not you get healed depends on your current hit points. * If you are allowed to regenerate during the prayer, the * end-of-prayer calculation messes up on this. * Another possible result is rehumanization, which requires * that encumbrance and movement rate be recalculated. */ if (u.uinvulnerable) { /* for the moment at least, you're in tiptop shape */ wtcap = UNENCUMBERED; } else if (Upolyd && youmonst.data->mlet == S_EEL && !is_pool(u.ux,u.uy) && !Is_waterlevel(&u.uz)) { if (u.mh > 1) { u.mh--; flags.botl = 1; } else if (u.mh < 1) rehumanize(); } else if (Upolyd && u.mh < u.mhmax) { if (u.mh < 1) rehumanize(); else if (Regeneration || (wtcap < MOD_ENCUMBER && !(moves%20))) { flags.botl = 1; u.mh++; } } else if (u.uhp < u.uhpmax && (wtcap < MOD_ENCUMBER || !u.umoved || Regeneration)) { /* * KMH, balance patch -- New regeneration code * Healthstones have been added, which alter your effective * experience level and constitution (-2 cursed, +1 uncursed, * +2 blessed) for the basis of regeneration calculations. */ int efflev = u.ulevel + u.uhealbonus; int effcon = ACURR(A_CON) + u.uhealbonus; int heal = 1; if (efflev > 9 && !(moves % 3)) { if (effcon <= 12) { heal = 1; } else { heal = rnd(effcon); if (heal > efflev-9) heal = efflev-9; } flags.botl = 1; u.uhp += heal; if(u.uhp > u.uhpmax) u.uhp = u.uhpmax; } else if (Regeneration || (efflev <= 9 && !(moves % ((MAXULEV+12) / (u.ulevel+2) + 1)))) { flags.botl = 1; u.uhp++; } } if (!u.uinvulnerable && u.uen > 0 && u.uhp < u.uhpmax && tech_inuse(T_CHI_HEALING)) { u.uen--; u.uhp++; flags.botl = 1; } /* moving around while encumbered is hard work */ if (wtcap > MOD_ENCUMBER && u.umoved) { if(!(wtcap < EXT_ENCUMBER ? moves%30 : moves%10)) { if (Upolyd && u.mh > 1) { u.mh--; } else if (!Upolyd && u.uhp > 1) { u.uhp--; } else { You("pass out from exertion!"); exercise(A_CON, FALSE); fall_asleep(-10, FALSE); } } } /* KMH -- OK to regenerate if you don't move */ if ((u.uen < u.uenmax) && (Energy_regeneration || ((wtcap < MOD_ENCUMBER || !flags.mv) && (!(moves%((MAXULEV + 15 - u.ulevel) * (Role_if(PM_WIZARD) ? 3 : 4) / 6)))))) { u.uen += rn1((int)(ACURR(A_WIS) + ACURR(A_INT)) / 15 + 1,1); #ifdef WIZ_PATCH_DEBUG pline("mana was = %d now = %d",temp,u.uen); #endif if (u.uen > u.uenmax) u.uen = u.uenmax; flags.botl = 1; } if(!u.uinvulnerable) { if(Teleportation && !rn2(85)) { xchar old_ux = u.ux, old_uy = u.uy; tele(); if (u.ux != old_ux || u.uy != old_uy) { if (!next_to_u()) { check_leash(&youmonst, old_ux, old_uy, TRUE); } #ifdef REDO /* clear doagain keystrokes */ pushch(0); savech(0); #endif } } long ch = (80 - (40 * night())) / 2 * (Race_if(PM_HUMAN_WEREWOLF) ? u.ulevel * u.ulevel : 2); ch = (ch > LARGEST_INT) ? LARGEST_INT : ch; /* delayed change may not be valid anymore */ if ((change == 1 && !Polymorph) || (change == 2 && u.ulycn == NON_PM)) change = 0; if(Polymorph && !rn2(100)) change = 1; else if (u.ulycn >= LOW_PM && !Upolyd && !rn2((int)ch)) change = 2; if (change && !Unchanging) { if (multi >= 0) { if (occupation) stop_occupation(); else nomul(0); if (change == 1) polyself(FALSE); else you_were(); change = 0; } } } /* !u.uinvulnerable */ if(Searching && multi >= 0) (void) dosearch0(1); dosounds(); do_storms(); gethungry(); age_spells(); exerchk(); invault(); if (u.uhave.amulet) amulet(); if (!rn2(40+(int)(ACURR(A_DEX)*3))) u_wipe_engr(rnd(3)); if (u.uevent.udemigod && !u.uinvulnerable) { if (u.udg_cnt) u.udg_cnt--; if (!u.udg_cnt) { intervene(); u.udg_cnt = rn1(200, 50); } } restore_attrib(); /* underwater and waterlevel vision are done here */ if (Is_waterlevel(&u.uz)) movebubbles(); else if (Underwater) under_water(0); /* vision while buried done here */ else if (u.uburied) under_ground(0); /* when immobile, count is in turns */ if(multi < 0) { if (++multi == 0) { /* finished yet? */ unmul((char *)0); /* if unmul caused a level change, take it now */ if (u.utotype) deferred_goto(); } } } } while (youmonst.movement<NORMAL_SPEED); /* hero can't move loop */ /******************************************/ /* once-per-hero-took-time things go here */ /******************************************/ } /* actual time passed */ /****************************************/ /* once-per-player-input things go here */ /****************************************/ find_ac(); if(!flags.mv || Blind) { /* redo monsters if hallu or wearing a helm of telepathy */ if (Hallucination) { /* update screen randomly */ see_monsters(); see_objects(); see_traps(); if (u.uswallow) swallowed(0); } else if (Unblind_telepat) { see_monsters(); } else if (Warning || Warn_of_mon) see_monsters(); if (vision_full_recalc) vision_recalc(0); /* vision! */ } if(flags.botl || flags.botlx) bot(); flags.move = 1; if(multi >= 0 && occupation) { #if defined(MICRO) || defined(WIN32) abort_lev = 0; if (kbhit()) { if ((ch = Getchar()) == ABORT) abort_lev++; # ifdef REDO else pushch(ch); # endif /* REDO */ } if (!abort_lev && (*occupation)() == 0) #else if ((*occupation)() == 0) #endif occupation = 0; if( #if defined(MICRO) || defined(WIN32) abort_lev || #endif monster_nearby()) { stop_occupation(); reset_eat(); } #if defined(MICRO) || defined(WIN32) if (!(++occtime % 7)) display_nhwindow(WIN_MAP, FALSE); #endif continue; } if ((u.uhave.amulet || Clairvoyant) && !In_endgame(&u.uz) && !BClairvoyant && !(moves % 15) && !rn2(2)) do_vicinity_map(); if(u.utrap && u.utraptype == TT_LAVA) { if(!is_lava(u.ux,u.uy)) u.utrap = 0; else if (!u.uinvulnerable) { u.utrap -= 1<<8; if(u.utrap < 1<<8) { killer_format = KILLED_BY; killer = "molten lava"; You("sink below the surface and die."); done(DISSOLVED); } else if(didmove && !u.umoved) { Norep("You sink deeper into the lava."); u.utrap += rnd(4); } } } #ifdef WIZARD if (iflags.sanity_check) sanity_check(); #endif #ifdef CLIPPING /* just before rhack */ cliparound(u.ux, u.uy); #endif u.umoved = FALSE; if (multi > 0) { lookaround(); if (!multi) { /* lookaround may clear multi */ flags.move = 0; if (flags.time) flags.botl = 1; continue; } if (flags.mv) { if(multi < COLNO && !--multi) flags.travel = iflags.travel1 = flags.mv = flags.run = 0; domove(); } else { --multi; rhack(save_cm); } } else if (multi == 0) { #ifdef MAIL ckmailstatus(); #endif rhack((char *)0); } if (u.utotype) /* change dungeon level */ deferred_goto(); /* after rhack() */ /* !flags.move here: multiple movement command stopped */ else if (flags.time && (!flags.move || !flags.mv)) flags.botl = 1; if (vision_full_recalc) vision_recalc(0); /* vision! */ /* when running in non-tport mode, this gets done through domove() */ if ((!flags.run || iflags.runmode == RUN_TPORT) && (multi && (!flags.travel ? !(multi % 7) : !(moves % 7L)))) { if (flags.time && flags.run) flags.botl = 1; display_nhwindow(WIN_MAP, FALSE); } } }
int main(int argc, char *argv[]) { int fd; #ifdef CHDIR char *dir; #endif // Check for dirty tricks with closed fds 0, 1, 2 fd = open("/dev/null", O_RDONLY); if (fd < 3) exit(1); close(fd); hname = argv[0]; hackpid = getpid(); #ifdef CHDIR // otherwise no chdir() // See if we must change directory to the playground. // (Perhaps hack runs suid and playground is inaccessible // for the player.) // The environment variable HACKDIR is overridden by a // -d command line option (must be the first option given) dir = getenv("HACKDIR"); if (argc > 1 && !strncmp(argv[1], "-d", 2)) { argc--; argv++; dir = argv[0] + 2; if (*dir == '=' || *dir == ':') dir++; if (!*dir && argc > 1) { argc--; argv++; dir = argv[0]; } if (!*dir) error("Flag -d must be followed by a directory name."); } #endif // Who am i? Algorithm: 1. Use name as specified in HACKOPTIONS // 2. Use $USER or $LOGNAME (if 1. fails) // 3. Use getlogin() (if 2. fails) // The resulting name is overridden by command line options. // If everything fails, or if the resulting name is some generic // account like "games", "play", "player", "hack" then eventually // we'll ask him. // Note that we trust him here; it is possible to play under // somebody else's name. { char *s; initoptions(); if (!*plname && (s = getenv("USER"))) (void) strncpy(plname, s, sizeof(plname) - 1); if (!*plname && (s = getenv("LOGNAME"))) (void) strncpy(plname, s, sizeof(plname) - 1); if (!*plname && (s = getlogin())) (void) strncpy(plname, s, sizeof(plname) - 1); } // Now we know the directory containing 'record' and // may do a prscore(). if (argc > 1 && !strncmp(argv[1], "-s", 2)) { #ifdef CHDIR chdirx(dir, 0); #endif prscore(argc, argv); exit(0); } // It seems he really wants to play. // Remember tty modes, to be restored on exit. gettty(); setbuf(stdout, obuf); setrandom(); startup(); cls(); u.uhp = 1; // prevent RIP on early quits u.ux = FAR; // prevent nscr() signal(SIGHUP, hangup); // Find the creation date of this game, // so as to avoid restoring outdated savefiles. gethdate(hname); // We cannot do chdir earlier, otherwise gethdate will fail. #ifdef CHDIR chdirx(dir, 1); #endif // Process options. while (argc > 1 && argv[1][0] == '-') { argv++; argc--; switch (argv[0][1]) { #ifdef WIZARD case 'D': // if(!strcmp(getlogin(), WIZARD)) wizard = true; // else printf("Sorry.\n"); break; #endif #ifdef NEWS case 'n': flags.nonews = true; break; #endif case 'u': if (argv[0][2]) (void) strncpy(plname, argv[0] + 2, sizeof(plname) - 1); else if (argc > 1) { argc--; argv++; (void) strncpy(plname, argv[0], sizeof(plname) - 1); } else printf("Player name expected after -u\n"); break; default: // allow -T for Tourist, etc. (void) strncpy(pl_character, argv[0] + 1, sizeof(pl_character) - 1); // printf("Unknown option: %s\n", *argv); } } if (argc > 1) locknum = atoi(argv[1]); #ifdef MAX_NR_OF_PLAYERS if (!locknum || locknum > MAX_NR_OF_PLAYERS) locknum = MAX_NR_OF_PLAYERS; #endif #ifdef DEF_PAGER if (((catmore = getenv("HACKPAGER")) == NULL && (catmore = getenv("PAGER")) == NULL) || catmore[0] == '\0') catmore = DEF_PAGER; #endif #ifdef MAIL getmailstatus(); #endif #ifdef WIZARD if (wizard) (void) strcpy(plname, "wizard"); else #endif if (!*plname || !strncmp(plname, "player", 4) || !strncmp(plname, "games", 4)) askname(); plnamesuffix(); // strip suffix from name; calls askname() // again if suffix was whole name // accepts any suffix #ifdef WIZARD if (!wizard) { #endif // check for multiple games under the same name // (if !locknum) or check max nr of players (otherwise) (void) signal(SIGQUIT, SIG_IGN); (void) signal(SIGINT, SIG_IGN); if (!locknum) (void) strcpy(lock, plname); getlock(); // sets lock if locknum != 0 #ifdef WIZARD } else { char *sfoo; (void) strcpy(lock, plname); if ((sfoo = getenv("MAGIC")) != NULL) while (*sfoo) { switch (*sfoo++) { case 'n': srand (*sfoo++); break; } } if ((sfoo = getenv("GENOCIDED")) != NULL) { if (*sfoo == '!') { const struct permonst *pm = mons; char *gp = genocided; while (pm < mons + CMNUM + 2) { if (!strchr(sfoo, pm->mlet)) *gp++ = pm->mlet; pm++; } *gp = 0; } else (void) strcpy(genocided, sfoo); (void) strcpy(fut_geno, genocided); } } #endif setftty(); (void) sprintf(SAVEF, "save/%d%s", getuid(), plname); regularize(SAVEF + 5); // avoid . or / in name if ((fd = open(SAVEF, O_RDONLY)) >= 0 && (uptodate(fd) || unlink(SAVEF) == 666)) { (void) signal(SIGINT, done1); pline("Restoring old save file..."); (void) fflush(stdout); if (!dorecover(fd)) goto not_recovered; pline("Hello %s, welcome to %s!", plname, gamename); flags.move = 0; } else { not_recovered: fobj = fcobj = invent = 0; fmon = fallen_down = 0; ftrap = 0; fgold = 0; flags.ident = 1; init_objects(); u_init(); (void) signal(SIGINT, done1); mklev(); u.ux = xupstair; u.uy = yupstair; (void) inshop(); setsee(); flags.botlx = 1; makedog(); { struct monst *mtmp; if ((mtmp = m_at(u.ux, u.uy)) != NULL) mnexto(mtmp); // riv05!a3 } seemons(); #ifdef NEWS if (flags.nonews || !readnews()) // after reading news we did docrt() already #endif docrt(); // give welcome message before pickup messages pline("Hello %s, welcome to %s!", plname, gamename); pickup(1); read_engr_at(u.ux, u.uy); flags.move = 1; } flags.moonphase = phase_of_the_moon(); if (flags.moonphase == FULL_MOON) { pline("You are lucky! Full moon tonight."); u.uluck++; } else if (flags.moonphase == NEW_MOON) { pline("Be careful! New moon tonight."); } initrack(); for (;;) { if (flags.move) { // actual time passed settrack(); if (moves % 2 == 0 || (!(Fast & ~INTRINSIC) && (!Fast || rn2(3)))) { movemon(); if (!rn2(70)) (void) makemon((struct permonst *) 0, 0, 0); } if (Glib) glibr(); timeout(); ++moves; if (flags.time) flags.botl = 1; if (u.uhp < 1) { pline("You die..."); done("died"); } if (u.uhp * 10 < u.uhpmax && moves - wailmsg > 50) { wailmsg = moves; if (u.uhp == 1) pline("You hear the wailing of the Banshee..."); else pline("You hear the howling of the CwnAnnwn..."); } if (u.uhp < u.uhpmax) { if (u.ulevel > 9) { if (Regeneration || !(moves % 3)) { flags.botl = 1; u.uhp += rnd((int) u.ulevel - 9); if (u.uhp > u.uhpmax) u.uhp = u.uhpmax; } } else if (Regeneration || (!(moves % (22 - u.ulevel * 2)))) { flags.botl = 1; u.uhp++; } } if (Teleportation && !rn2(85)) tele(); if (Searching && multi >= 0) (void) dosearch(); gethungry(); invault(); amulet(); } if (multi < 0) { if (!++multi) { pline(nomovemsg ? nomovemsg : "You can move again."); nomovemsg = 0; if (afternmv) (*afternmv) (); afternmv = 0; } } find_ac(); #ifndef QUEST if (!flags.mv || Blind) #endif { seeobjs(); seemons(); nscr(); } if (flags.botl || flags.botlx) bot(); flags.move = 1; if (multi >= 0 && occupation) { if (monster_nearby()) stop_occupation(); else if ((*occupation) () == 0) occupation = 0; continue; } if (multi > 0) { #ifdef QUEST if (flags.run >= 4) finddir(); #endif lookaround(); if (!multi) { // lookaround may clear multi flags.move = 0; continue; } if (flags.mv) { if (multi < COLNO && !--multi) flags.mv = flags.run = 0; domove(); } else { --multi; rhack(save_cm); } } else if (multi == 0) { #ifdef MAIL ckmailstatus(); #endif rhack((char *) 0); } if (multi && multi % 7 == 0) (void) fflush(stdout); } }
static void you_moved(void) { int moveamt = 0, wtcap = 0, change = 0; boolean monscanmove = FALSE; /* Begin turn-tracking for delay_msg. */ if (delay_start == 0) delay_start = moves; /* actual time passed */ youmonst.movement -= NORMAL_SPEED; do { /* hero can't move this turn loop */ wtcap = encumber_msg(); calc_attr_bonus(); flags.mon_moving = TRUE; do { monscanmove = movemon(); if (youmonst.movement > NORMAL_SPEED) break; /* it's now your turn */ } while (monscanmove); flags.mon_moving = FALSE; if (!monscanmove && youmonst.movement < NORMAL_SPEED) { /* both you and the monsters are out of steam this round */ /* set up for a new turn */ struct monst *mtmp; mcalcdistress(); /* adjust monsters' trap, blind, etc */ /* reallocate movement rations to monsters */ for (mtmp = level->monlist; mtmp; mtmp = mtmp->nmon) mtmp->movement += mcalcmove(mtmp); if (!rn2(u.uevent.udemigod ? 25 : (depth(&u.uz) > depth(&stronghold_level)) ? 50 : 70)) makemon(NULL, level, 0, 0, NO_MM_FLAGS); /* calculate how much time passed. */ if (u.usteed && u.umoved) { /* your speed doesn't augment steed's speed */ moveamt = mcalcmove(u.usteed); } else { moveamt = youmonst.data->mmove; if (Very_fast) { /* speed boots or potion */ /* average movement is 1.67 times normal */ moveamt += NORMAL_SPEED / 2; if (rn2(3) == 0) moveamt += NORMAL_SPEED / 2; } else if (Fast) { /* average movement is 1.33 times normal */ if (rn2(3) != 0) moveamt += NORMAL_SPEED / 2; } } switch (wtcap) { case UNENCUMBERED: break; case SLT_ENCUMBER: moveamt -= (moveamt / 4); break; case MOD_ENCUMBER: moveamt -= (moveamt / 2); break; case HVY_ENCUMBER: moveamt -= ((moveamt * 3) / 4); break; case EXT_ENCUMBER: moveamt -= ((moveamt * 7) / 8); break; default: break; } youmonst.movement += moveamt; if (youmonst.movement < 0) youmonst.movement = 0; settrack(); moves++; level->lastmoves = moves; /********************************/ /* once-per-turn things go here */ /********************************/ if (flags.bypasses) clear_bypasses(); if (Glib) glibr(); nh_timeout(); run_regions(level); dgn_growths(level, TRUE, TRUE); if (u.ublesscnt) u.ublesscnt--; iflags.botl = 1; /* One possible result of prayer is healing. Whether or * not you get healed depends on your current hit points. * If you are allowed to regenerate during the prayer, the * end-of-prayer calculation messes up on this. * Another possible result is rehumanization, which requires * that encumbrance and movement rate be recalculated. */ if (u.uinvulnerable) { /* for the moment at least, you're in tiptop shape */ wtcap = UNENCUMBERED; } else if (Upolyd && youmonst.data->mlet == S_EEL && !is_pool(level, u.ux,u.uy) && !Is_waterlevel(&u.uz)) { if (u.mh > 1) { u.mh--; iflags.botl = 1; } else if (u.mh < 1) rehumanize(); } else if (Upolyd && u.mh < u.mhmax) { if (u.mh < 1) rehumanize(); else if (Regeneration || (wtcap < MOD_ENCUMBER && !(moves%20))) { iflags.botl = 1; u.mh++; interrupt_multi("Hit points", u.mh, u.mhmax); } } else if (u.uhp < u.uhpmax && (wtcap < MOD_ENCUMBER || !u.umoved || Regeneration)) { if (u.ulevel > 9 && !(moves % 3)) { int heal, Con = (int) ACURR(A_CON); if (Con <= 12) { heal = 1; } else { heal = rnd(Con); if (heal > u.ulevel-9) heal = u.ulevel-9; } iflags.botl = 1; u.uhp += heal; if (u.uhp > u.uhpmax) u.uhp = u.uhpmax; interrupt_multi("Hit points", u.uhp, u.uhpmax); } else if (Regeneration || (u.ulevel <= 9 && !(moves % ((MAXULEV+12) / (u.ulevel+2) + 1)))) { iflags.botl = 1; u.uhp++; interrupt_multi("Hit points", u.uhp, u.uhpmax); } } /* moving around while encumbered is hard work */ if (wtcap > MOD_ENCUMBER && u.umoved) { if (!(wtcap < EXT_ENCUMBER ? moves%30 : moves%10)) { if (Upolyd && u.mh > 1) { u.mh--; } else if (!Upolyd && u.uhp > 1) { u.uhp--; } else { pline("你用力过度昏倒了!"); exercise(A_CON, FALSE); fall_asleep(-10, FALSE); } } } if ((u.uen < u.uenmax) && ((wtcap < MOD_ENCUMBER && (!(moves%((MAXULEV + 8 - u.ulevel) * (Role_if (PM_WIZARD) ? 3 : 4) / 6)))) || Energy_regeneration)) { u.uen += rn1((int)(ACURR(A_WIS) + ACURR(A_INT)) / 15 + 1,1); if (u.uen > u.uenmax) u.uen = u.uenmax; iflags.botl = 1; interrupt_multi("Magic energy", u.uen, u.uenmax); } if (!u.uinvulnerable) { if (Teleportation && !rn2(85)) { xchar old_ux = u.ux, old_uy = u.uy; tele(); if (u.ux != old_ux || u.uy != old_uy) { if (!next_to_u()) { check_leash(old_ux, old_uy); } } } /* delayed change may not be valid anymore */ if ((change == 1 && !Polymorph) || (change == 2 && u.ulycn == NON_PM)) change = 0; if (Polymorph && !rn2(100)) change = 1; else if (u.ulycn >= LOW_PM && !Upolyd && !rn2(80 - (20 * night()))) change = 2; if (change && !Unchanging) { if (multi >= 0) { if (occupation) stop_occupation(); else nomul(0, NULL); if (change == 1) polyself(FALSE); else you_were(); change = 0; } } } if (Searching && multi >= 0) dosearch0(1); dosounds(); do_storms(); gethungry(); age_spells(); exerchk(); invault(); if (u.uhave.amulet) amulet(); if (!rn2(40+(int)(ACURR(A_DEX)*3))) u_wipe_engr(rnd(3)); if (u.uevent.udemigod && !u.uinvulnerable) { if (u.udg_cnt) u.udg_cnt--; if (!u.udg_cnt) { intervene(); u.udg_cnt = rn1(200, 50); } } restore_attrib(); /* underwater and waterlevel vision are done here */ if (Is_waterlevel(&u.uz)) movebubbles(); else if (Underwater) under_water(0); /* vision while buried done here */ else if (u.uburied) under_ground(0); /* when immobile, count is in turns */ if (multi < 0) { if (++multi == 0) { /* finished yet? */ unmul(NULL); /* if unmul caused a level change, take it now */ if (u.utotype) deferred_goto(); } } } } while (youmonst.movement<NORMAL_SPEED); /* hero can't move loop */ /******************************************/ /* once-per-hero-took-time things go here */ /******************************************/ if (u.utrap && u.utraptype == TT_LAVA) handle_lava_trap(TRUE); if (iflags.hp_notify && prev_hp_notify != uhp()) { pline("%s", hp_notify_format_str(iflags.hp_notify_fmt ? iflags.hp_notify_fmt : "[HP%c%a=%h]")); prev_hp_notify = uhp(); } }