static int
_evas_gl_common_shader_program_binary_save(Evas_GL_Program *p,
                                           const char *pname,
                                           Eet_File *ef)
{
   void* data = NULL;
   GLenum format;
   int length = 0, size = 0;

   if (!glsym_glGetProgramBinary) return 0;

   glGetProgramiv(p->prog, GL_PROGRAM_BINARY_LENGTH, &length);
   GLERR(__FUNCTION__, __FILE__, __LINE__, "");
   if (length <= 0) return 0;

   data = malloc(length);
   if (!data) return 0;

   glsym_glGetProgramBinary(p->prog, length, &size, &format, data);
   GLERR(__FUNCTION__, __FILE__, __LINE__, "");

   if (length != size)
     {
        free(data);
        return 0;
     }

   if (eet_write(ef, pname, data, length, 1) < 0)
     {
        if (data) free(data);
        return 0;
     }
   if (data) free(data);
   return 1;
}
Ejemplo n.º 2
0
static int
_evas_gl_common_shader_program_binary_save(Evas_GL_Program *p, Eet_File *ef)
{
   void* data = NULL;
   GLenum format;
   int length = 0, size = 0;
   char pname[32];

   if (!glsym_glGetProgramBinary) return 0;

   glGetProgramiv(p->prog, GL_PROGRAM_BINARY_LENGTH, &length);
   if (length <= 0) return 0;

   data = malloc(length);
   if (!data) return 0;

   glsym_glGetProgramBinary(p->prog, length, &size, &format, data);

   if (length != size)
     {
        free(data);
        return 0;
     }

   sprintf(pname, SHADER_PROG_NAME_FMT, p->flags);
   if (eet_write(ef, pname, data, length, SHADER_BINARY_EET_COMPRESS) < 0)
     {
        free(data);
        return 0;
     }

   free(data);
   p->bin_saved = 1;
   return 1;
}