Ejemplo n.º 1
0
static RGLenum render_component_init(GLboolean (*gpa) (void **f, const GLchar *n), GLboolean dsa) {
	return
		(
			GL_TRUE &&
			gpa((void **) &rglDrawArrays, "glDrawArrays") &&
			gpa((void **) &rglDrawElements, "glDrawElements")
		) ? RGL_NO_ERROR : RGL_NO_BINDING;
}
Ejemplo n.º 2
0
static RGLenum renderbuffer_object_init(GLboolean (*gpa) (void **f, const GLchar *n), GLboolean dsa) {
	return
		(
			GL_TRUE &&
			gpa((void **) &rglDeleteRenderbuffers, "glDeleteRenderbuffers") &&
			gpa((void **) &rglGenRenderbuffers, "glGenRenderbuffers") &&
			(
				(dsa && (GL_TRUE && gpa((void **) &rglNamedRenderbufferStorageEXT, "glNamedRenderbufferStorageEXT"))) ||
				(GL_TRUE)
			)
		) ? RGL_NO_ERROR : RGL_NO_BINDING;
}
Ejemplo n.º 3
0
Archivo: rsa.c Proyecto: woprandi/RSA
void calcul_cles(mpz_t p, mpz_t q, mpz_t phi, mpz_t n, mpz_t e, mpz_t d, unsigned int taille, gmp_randstate_t state)
{
    gpa(p,taille,state);
    premier(p);
    gpa(q,taille,state);
    premier(q);
    
    mpz_mul(n,p,q); // n = pq
    phi_n(phi,p,q); // phi = (p-1)*(q-1)
    
    mpz_set_ui(e,65537);
    calcul_d(d,e,phi); // calcul de d tel que e*d mod phi = 1
}
Ejemplo n.º 4
0
RGLenum shader_object_init(GLboolean (*gpa) (void **f, const GLchar *n), GLboolean dsa) {
	return
		(
			GL_TRUE &&
			gpa((void **) &rglCreateShader, "glCreateShader") &&
			gpa((void **) &rglDeleteShader, "glDeleteShader") &&
			gpa((void **) &rglShaderSource, "glShaderSource") &&
			gpa((void **) &rglCompileShader, "glCompileShader") &&
			gpa((void **) &rglGetShaderiv, "glGetShaderiv") &&
			gpa((void **) &rglGetShaderiv, "glGetShaderiv") &&
			gpa((void **) &rglGetShaderInfoLog, "glGetShaderInfoLog")
		) ? RGL_NO_ERROR : RGL_NO_BINDING;
}
Ejemplo n.º 5
0
RGLenum rgl_initialize(GLboolean (*gpa)(void **f, const GLchar *n), GLboolean dsa) {
	return
		(
			GL_TRUE &&
			gpa((void **) &rglGetError, "glGetError") &&
			RGL_NO_ERROR == texture_object_init(gpa, GL_TRUE) &&
			RGL_NO_ERROR == renderbuffer_object_init(gpa, GL_TRUE) &&
			RGL_NO_ERROR == framebuffer_object_init(gpa, GL_TRUE) &&
			RGL_NO_ERROR == buffer_object_init(gpa, GL_TRUE) &&
			RGL_NO_ERROR == vertex_array_object_init(gpa, GL_TRUE) &&
			RGL_NO_ERROR == shader_object_init(gpa, GL_TRUE) &&
			RGL_NO_ERROR == program_object_init(gpa, GL_TRUE) &&
			RGL_NO_ERROR == render_component_init(gpa, GL_TRUE)
		) ? RGL_NO_ERROR : RGL_NO_BINDING;
}
Ejemplo n.º 6
0
 const Mark& Mark::display(int type)const{
   if (type == DSP_GRADE){
     std::cout << grade();
   }
   else if (type == DSP_GPA){
     std::cout <<setprecision(1) << fixed <<  gpa();
   }
   else if (type == DSP_MARK){
     std::cout << weightedMark();
   }
   else{
     std::cout << "Bad display type for a mark";
   }
   return *this;
 }
Ejemplo n.º 7
0
static RGLenum framebuffer_object_init(GLboolean (*gpa) (void **f, const GLchar *n), GLboolean dsa) {
	return
		(
			GL_TRUE &&
			gpa((void **) &rglDeleteFramebuffers, "glDeleteFramebuffers") &&
			gpa((void **) &rglBindFramebuffer, "glBindFramebuffer") &&
			gpa((void **) &rglGenFramebuffers, "glGenFramebuffers") &&
			(
				(
					dsa &&
					(
						GL_TRUE &&
						gpa((void **) &rglNamedFramebufferTexture1DEXT, "glNamedFramebufferTexture1DEXT") &&
						gpa((void **) &rglNamedFramebufferTexture2DEXT, "glNamedFramebufferTexture2DEXT") &&
						gpa((void **) &rglNamedFramebufferTexture3DEXT, "glNamedFramebufferTexture3DEXT") &&
						gpa((void **) &rglNamedFramebufferRenderbufferEXT, "glNamedFramebufferRenderbufferEXT") &&
						gpa((void **) &rglCheckNamedFramebufferStatusEXT, "glCheckNamedFramebufferStatusEXT")
					)
				) || (GL_TRUE)
			)
		) ? RGL_NO_ERROR : RGL_NO_BINDING;
}
/* Various dispatchable objects will use the same underlying dispatch table if they
 * are created from that "parent" object. Thus use pointer to dispatch table
 * as the key to these table maps.
 *    Instance -> PhysicalDevice
 *    Device -> CommandBuffer or Queue
 * If use the object themselves as key to map then implies Create entrypoints have to be intercepted
 * and a new key inserted into map */
VkLayerInstanceDispatchTable *initInstanceTable(VkInstance instance, const PFN_vkGetInstanceProcAddr gpa, instance_table_map &map) {
    VkLayerInstanceDispatchTable *pTable;
    dispatch_key key = get_dispatch_key(instance);
    instance_table_map::const_iterator it = map.find((void *)key);

    if (it == map.end()) {
        pTable = new VkLayerInstanceDispatchTable;
        map[(void *)key] = pTable;
    } else {
        return it->second;
    }

    layer_init_instance_dispatch_table(instance, pTable, gpa);

    // Setup func pointers that are required but not externally exposed.  These won't be added to the instance dispatch table by
    // default.
    pTable->GetPhysicalDeviceProcAddr = (PFN_GetPhysicalDeviceProcAddr)gpa(instance, "vk_layerGetPhysicalDeviceProcAddr");

    return pTable;
}
Ejemplo n.º 9
0
static RGLenum vertex_array_object_init(GLboolean (*gpa) (void **f, const GLchar *n), GLboolean dsa) {
	return
		(
			GL_TRUE &&
			gpa((void **) &rglDeleteVertexArrays, "glDeleteVertexArrays") &&
			gpa((void **) &rglBindVertexArray, "glBindVertexArray") &&
			gpa((void **) &rglGenVertexArrays, "glGenVertexArrays") &&
			(
				(
					dsa &&
					(
						GL_TRUE &&
						gpa((void **) &rglGetVertexArrayIntegeri_vEXT, "glGetVertexArrayIntegeri_vEXT") &&
						gpa((void **) &rglGetVertexArrayPointeri_vEXT, "glGetVertexArrayPointeri_vEXT") &&
						gpa((void **) &rglVertexArrayVertexAttribIOffsetEXT, "glVertexArrayVertexAttribIOffsetEXT") &&
						gpa((void **) &rglVertexArrayVertexAttribOffsetEXT, "glVertexArrayVertexAttribOffsetEXT") &&
						gpa((void **) &rglEnableVertexArrayAttribEXT, "glEnableVertexArrayAttribEXT") &&
						gpa((void **) &rglDisableVertexArrayAttribEXT, "glDisableVertexArrayAttribEXT")
					)
				) ||
					(
						GL_TRUE /* && gpa((void**)&rglGetVertexArrayIntegeri_v, "glGetVertexArrayIntegeri_v") && gpa((void**)&rglGetVertexArrayPointeri_v, "glGetVertexArrayPointeri_v") */ &&
						gpa((void **) &rglVertexAttribIPointer, "glVertexAttribIPointer") &&
						gpa((void **) &rglVertexAttribPointer, "glVertexAttribPointer") &&
						gpa((void **) &rglEnableVertexAttribArray, "glEnableVertexAttribArray") &&
						gpa((void **) &rglDisableVertexAttribArray, "glDisableVertexAttribArray")
					)
			)
		) ? RGL_NO_ERROR : RGL_NO_BINDING;
}
Ejemplo n.º 10
0
static RGLenum buffer_object_init(GLboolean (*gpa)(void **f, const GLchar *n), GLboolean dsa) {
	return
		(
			GL_TRUE &&
			gpa((void **) &rglDeleteBuffers, "glDeleteBuffers") &&
			gpa((void **) &rglBindBuffer, "glBindBuffer") &&
			gpa((void **) &rglGenBuffers, "glGenBuffers") &&
			(
				(
					dsa &&
					(
						GL_TRUE &&
						gpa((void **) &rglUnmapNamedBufferEXT, "glUnmapNamedBufferEXT") &&
						gpa((void **) &rglFlushMappedNamedBufferRangeEXT, "glFlushMappedNamedBufferRangeEXT") &&
						gpa((void **) &rglGetNamedBufferSubDataEXT, "glGetNamedBufferSubDataEXT") &&
						gpa((void **) &rglNamedBufferDataEXT, "glNamedBufferDataEXT") &&
						gpa((void **) &rglNamedBufferSubDataEXT, "glNamedBufferSubDataEXT") &&
						gpa((void **) &rglMapNamedBufferEXT, "glMapNamedBufferEXT") &&
						gpa((void **) &rglMapNamedBufferRangeEXT, "glMapNamedBufferRangeEXT") &&
						gpa((void **) &rglGetNamedBufferParameterivEXT, "glGetNamedBufferParameterivEXT")
					)
				) ||
					(
						GL_TRUE &&
						gpa((void **) &rglUnmapBuffer, "glUnmapBuffer") &&
						gpa((void **) &rglFlushMappedBufferRange, "glFlushMappedBufferRange") &&
						gpa((void **) &rglGetBufferSubData, "glGetBufferSubData") &&
						gpa((void **) &rglBufferData, "glBufferData") &&
						gpa((void **) &rglBufferSubData, "glBufferSubData") &&
						gpa((void **) &rglMapBuffer, "glMapBuffer") &&
						gpa((void **) &rglMapBufferRange, "glMapBufferRange") &&
						gpa((void **) &rglGetBufferParameteriv, "glGetBufferParameteriv")
					)
			)
		) ? RGL_NO_ERROR : RGL_NO_BINDING;
}
Ejemplo n.º 11
0
static RGLenum texture_object_init(GLboolean (*gpa)(void **f, const GLchar *n), GLboolean dsa) {
	return
		(
			GL_TRUE &&
			gpa((void **) &rglDeleteTextures, "glDeleteTextures") &&
			gpa((void **) &rglGenTextures, "glGenTextures") &&
			(
				(
					dsa &&
					(
						GL_TRUE &&
						gpa((void **)&rglTextureImage1DEXT, "glTextureImage1DEXT") &&
						gpa((void **)&rglTextureImage2DEXT, "glTextureImage2DEXT") &&
						gpa((void **)&rglTextureImage3DEXT, "glTextureImage3DEXT") &&
						gpa((void **)&rglTextureSubImage1DEXT, "glTextureSubImage1DEXT") &&
						gpa((void **)&rglTextureSubImage2DEXT, "glTextureSubImage2DEXT") &&
						gpa((void **)&rglTextureSubImage3DEXT, "glTextureSubImage3DEXT") &&
						gpa((void **)&rglCopyTextureImage1DEXT, "glCopyTextureImage1DEXT") &&
						gpa((void **)&rglCopyTextureImage2DEXT, "glCopyTextureImage2DEXT") &&
						gpa((void **)&rglCopyTextureSubImage1DEXT, "glCopyTextureSubImage1DEXT") &&
						gpa((void **)&rglCopyTextureSubImage2DEXT, "glCopyTextureSubImage2DEXT") &&
						gpa((void **)&rglCopyTextureSubImage3DEXT, "glCopyTextureSubImage3DEXT") &&
						gpa((void **)&rglBindMultiTextureEXT, "glBindMultiTextureEXT") &&
						gpa((void **)&rglTextureParameterfEXT, "glTextureParameterfEXT") &&
						gpa((void **)&rglGenerateTextureMipmapEXT, "glGenerateTextureMipmapEXT")
					)
				) || (GL_TRUE)
			)
		) ? RGL_NO_ERROR : RGL_NO_BINDING;
}
Ejemplo n.º 12
0
static RGLenum program_object_init(GLboolean (*gpa)(void **f, const GLchar *n), GLboolean dsa) {
	return
		(
			GL_TRUE &&
			gpa((void **) &rglCreateProgram, "glCreateProgram") &&
			gpa((void **) &rglDeleteProgram, "glDeleteProgram") &&
			gpa((void **) &rglAttachShader, "glAttachShader") &&
			gpa((void **) &rglDetachShader, "glDetachShader") &&
			gpa((void **) &rglBindAttribLocation, "glBindAttribLocation") &&
			gpa((void **) &rglBindFragDataLocation, "glBindFragDataLocation") &&
			gpa((void **) &rglLinkProgram, "glLinkProgram") &&
			gpa((void **) &rglGetProgramiv, "glGetProgramiv") &&
			gpa((void **) &rglGetProgramInfoLog, "glGetProgramInfoLog") &&
			gpa((void **) &rglGetUniformLocation, "glGetUniformLocation") &&
			gpa((void **) &rglUseProgram, "glUseProgram") &&
			(
				(
					dsa &&
					(
						GL_TRUE &&
						gpa((void **) &rglProgramUniform1fEXT, "glProgramUniform1fEXT") &&
						gpa((void **) &rglProgramUniform2fEXT, "glProgramUniform2fEXT") &&
						gpa((void **) &rglProgramUniform3fEXT, "glProgramUniform3fEXT") &&
						gpa((void **) &rglProgramUniform4fEXT, "glProgramUniform4fEXT") &&
						gpa((void **) &rglProgramUniform1iEXT, "glProgramUniform1iEXT") &&
						gpa((void **) &rglProgramUniform2iEXT, "glProgramUniform2iEXT") &&
						gpa((void **) &rglProgramUniform3iEXT, "glProgramUniform3iEXT") &&
						gpa((void **) &rglProgramUniform4iEXT, "glProgramUniform4iEXT") &&
						gpa((void **) &rglProgramUniform3fvEXT, "glProgramUniform3fvEXT") &&
						gpa((void **) &rglProgramUniformMatrix3fvEXT, "glProgramUniformMatrix3fvEXT") &&
						gpa((void **) &rglProgramUniformMatrix4fvEXT, "glProgramUniformMatrix4fvEXT")
					)
				) ||
					(
						GL_TRUE &&
						gpa((void **) &rglUniform1f, "glUniform1f") &&
						gpa((void **) &rglUniform2f, "glUniform2f") &&
						gpa((void **) &rglUniform3f, "glUniform3f") &&
						gpa((void **) &rglUniform4f, "glUniform4f") &&
						gpa((void **) &rglUniform1i, "glUniform1i") &&
						gpa((void **) &rglUniform2i, "glUniform2i") &&
						gpa((void **) &rglUniform3i, "glUniform3i") &&
						gpa((void **) &rglUniform4i, "glUniform4i") &&
						gpa((void **) &rglUniform3fv, "glUniform3fv") &&
						gpa((void **) &rglUniformMatrix3fv, "glUniformMatrix3fv") &&
						gpa((void **) &rglUniformMatrix4fv, "glUniformMatrix4fv")
					)
			)
		) ? RGL_NO_ERROR : RGL_NO_BINDING;
}