//print to buffer, double heights, and blit bitmap to screen void modex_printf(int x,int y,char *s,int fontnum) { grs_canvas *temp_canv; temp_canv = print_to_canvas(s,Gamefonts[fontnum], BM_XRGB(20,20,20), -1); gr_bitmapm(x,y,&temp_canv->cv_bitmap); gr_free_canvas(temp_canv); }
// ----------------------------------------------------------------------------- void show_briefing_bitmap(grs_bitmap *bmp) { grs_canvas *curcanv_save, *bitmap_canv; bitmap_canv = gr_create_sub_canvas(grd_curcanv, 220, 45, 166, 138); curcanv_save = grd_curcanv; grd_curcanv = bitmap_canv; gr_bitmapm(0, 0, bmp); grd_curcanv = curcanv_save; free(bitmap_canv); }
void draw_automap() { int i; int color; object * objp; vms_vector viewer_position; g3s_point sphere_point; gr_set_current_canvas(&DrawingPage); gr_clear_canvas(BM_XRGB(0,0,0)); g3_start_frame(); render_start_frame(); vm_vec_scale_add(&viewer_position,&view_target,&ViewMatrix.fvec,-ViewDist ); g3_set_view_matrix(&viewer_position,&ViewMatrix,Automap_zoom); draw_all_edges(); // Draw player... #ifdef NETWORK if (Game_mode & GM_TEAM) color = get_team(Player_num); else #endif color = Player_num; // Note link to above if! gr_setcolor(gr_getcolor(player_rgb[color].r,player_rgb[color].g,player_rgb[color].b)); draw_player(&Objects[Players[Player_num].objnum]); // Draw player(s)... #ifdef NETWORK if ( (Game_mode & (GM_TEAM | GM_MULTI_COOP)) || (Netgame.game_flags & NETGAME_FLAG_SHOW_MAP) ) { for (i=0; i<N_players; i++) { if ( (i != Player_num) && ((Game_mode & GM_MULTI_COOP) || (get_team(Player_num) == get_team(i)) || (Netgame.game_flags & NETGAME_FLAG_SHOW_MAP)) ) { if ( Objects[Players[i].objnum].type == OBJ_PLAYER ) { if (Game_mode & GM_TEAM) color = get_team(i); else color = i; gr_setcolor(gr_getcolor(player_rgb[color].r,player_rgb[color].g,player_rgb[color].b)); draw_player(&Objects[Players[i].objnum]); } } } } #endif objp = &Objects[0]; for (i=0;i<=Highest_object_index;i++,objp++) { switch( objp->type ) { case OBJ_HOSTAGE: gr_setcolor(BM_XRGB(0,31,0)); g3_rotate_point(&sphere_point,&objp->pos); g3_draw_sphere(&sphere_point,objp->size); break; case OBJ_POWERUP: if ( Automap_visited[objp->segnum] ) { if ( (objp->id==POW_KEY_RED) || (objp->id==POW_KEY_BLUE) || (objp->id==POW_KEY_GOLD) ) { switch (objp->id) { case POW_KEY_RED: gr_setcolor(gr_getcolor(63, 5, 5)); break; case POW_KEY_BLUE: gr_setcolor(gr_getcolor(5, 5, 63)); break; case POW_KEY_GOLD: gr_setcolor(gr_getcolor(63, 63, 10)); break; } g3_rotate_point(&sphere_point,&objp->pos); g3_draw_sphere(&sphere_point,objp->size*4); } } break; } } g3_end_frame(); gr_bitmapm(5,5,&name_canv->cv_bitmap); gr_bm_ubitblt( Page.cv_bitmap.bm_w, Page.cv_bitmap.bm_h, Page.cv_bitmap.bm_x, Page.cv_bitmap.bm_y, 0, 0, &Page.cv_bitmap, &VR_screen_pages[0].cv_bitmap ); }
// ----------------------------------------------------------------------------- void show_bitmap_frame(void) { grs_canvas *curcanv_save, *bitmap_canv=0; grs_bitmap *bitmap_ptr; // Only plot every nth frame. if (Door_div_count) { Door_div_count--; return; } Door_div_count = DOOR_DIV_INIT; if (Bitmap_name[0] != 0) { char *pound_signp; int num, dig1, dig2; // Set supertransparency color to black if (!New_pal_254_bash) { New_pal_254_bash = 1; New_pal[254*3] = 0; New_pal[254*3+1] = 0; New_pal[254*3+2] = 0; gr_palette_load( New_pal ); // vfx_set_palette_sub( New_pal ); } switch (Animating_bitmap_type) { case 0: bitmap_canv = gr_create_sub_canvas(grd_curcanv, rescale_x(220), rescale_y(45), 64, 64); break; case 1: bitmap_canv = gr_create_sub_canvas(grd_curcanv, rescale_x(220), rescale_y(45), 94, 94); break; // Adam: Change here for your new animating bitmap thing. 94, 94 are bitmap size. default: Int3(); // Impossible, illegal value for Animating_bitmap_type } curcanv_save = grd_curcanv; grd_curcanv = bitmap_canv; pound_signp = strchr(Bitmap_name, '#'); Assert(pound_signp != NULL); dig1 = *(pound_signp+1); dig2 = *(pound_signp+2); if (dig2 == 0) num = dig1-'0'; else num = (dig1-'0')*10 + (dig2-'0'); switch (Animating_bitmap_type) { case 0: num += Door_dir; if (num > EXIT_DOOR_MAX) { num = EXIT_DOOR_MAX; Door_dir = -1; } else if (num < 0) { num = 0; Door_dir = 1; } break; case 1: num++; if (num > OTHER_THING_MAX) num = 0; break; } Assert(num < 100); if (num >= 10) { *(pound_signp+1) = (num / 10) + '0'; *(pound_signp+2) = (num % 10) + '0'; *(pound_signp+3) = 0; } else { *(pound_signp+1) = (num % 10) + '0'; *(pound_signp+2) = 0; } { bitmap_index bi; bi = piggy_find_bitmap(Bitmap_name); bitmap_ptr = &GameBitmaps[bi.index]; PIGGY_PAGE_IN( bi ); } gr_bitmapm(0, 0, bitmap_ptr); grd_curcanv = curcanv_save; free(bitmap_canv); switch (Animating_bitmap_type) { case 0: if (num == EXIT_DOOR_MAX) { Door_dir = -1; Door_div_count = 64; } else if (num == 0) { Door_dir = 1; Door_div_count = 64; } break; case 1: break; } } }