Ejemplo n.º 1
0
void dialogAnalog::plot(bool forceRedraw,QSize size)
{
    QPainter p;
    screenPixmap = QPixmap( size);

	if (forceRedraw)
	{
		initPixmap(size);
        QColor greenColor(Qt::green);
        QPen dataPen1( greenColor);
		fillPixmap(&dataplot,&dataPen1);
#if 0
	    QPen dataPen2(QColor(Qt::red));
	    dataPen2.setStyle(Qt::DashDotDotLine);
		fillPixmap(&dataplot2,&dataPen2);
#endif
	}
	
    p.begin(&screenPixmap);
    p.drawPixmap(0, 0, lastPixmap);
    drawMarkers(&p);
    p.end();	// draw markers
	


}
void RenderableDebugableEntityItem::render(EntityItem* entity, RenderArgs* args) {
    if (args->_debugFlags & RenderArgs::RENDER_DEBUG_SIMULATION_OWNERSHIP) {
        Q_ASSERT(args->_batch);
        gpu::Batch& batch = *args->_batch;

        batch.setModelTransform(entity->getTransformToCenter()); // we want to include the scale as well
        
        auto nodeList = DependencyManager::get<NodeList>();
        const QUuid& myNodeID = nodeList->getSessionUUID();
        bool highlightSimulationOwnership = (entity->getSimulatorID() == myNodeID);
        if (highlightSimulationOwnership) {
            glm::vec4 greenColor(0.0f, 1.0f, 0.2f, 1.0f);
            renderBoundingBox(entity, args, 0.08f, greenColor);
        }

        quint64 now = usecTimestampNow();
        if (now - entity->getLastEditedFromRemote() < 0.1f * USECS_PER_SECOND) {
            glm::vec4 redColor(1.0f, 0.0f, 0.0f, 1.0f);
            renderBoundingBox(entity, args, 0.16f, redColor);
        }

        if (now - entity->getLastBroadcast() < 0.2f * USECS_PER_SECOND) {
            glm::vec4 yellowColor(1.0f, 1.0f, 0.2f, 1.0f);
            renderBoundingBox(entity, args, 0.24f, yellowColor);
        }

        ObjectMotionState* motionState = static_cast<ObjectMotionState*>(entity->getPhysicsInfo());
        if (motionState && motionState->isActive()) {
            glm::vec4 blueColor(0.0f, 0.0f, 1.0f, 1.0f);
            renderBoundingBox(entity, args, 0.32f, blueColor);
        }
    }
}
Ejemplo n.º 3
0
void TupColorPalette::setBaseColorsPanel()
{
#ifndef Q_OS_ANDROID
    QSize cellSize(50, 30);
#else
    QSize cellSize(70, 50);
#endif

    k->currentBaseColor = 0;
    QColor redColor(255, 0, 0);
    QBrush redBrush(redColor, k->brush.style());
    TupColorWidget *red = new TupColorWidget(0, redBrush, cellSize, false);
    red->selected();
    connect(red, SIGNAL(clicked(int)), this, SLOT(updateMatrix(int)));
    k->baseColors << red;

    QColor greenColor(0, 255, 0);
    QBrush greenBrush(greenColor, k->brush.style());
    TupColorWidget *green = new TupColorWidget(1, greenBrush, cellSize, false);
    connect(green, SIGNAL(clicked(int)), this, SLOT(updateMatrix(int)));
    k->baseColors << green;

    QColor blueColor(0, 0, 255);
    QBrush blueBrush(blueColor, k->brush.style());
    TupColorWidget *blue = new TupColorWidget(2, blueBrush, cellSize, false);
    connect(blue, SIGNAL(clicked(int)), this, SLOT(updateMatrix(int)));
    k->baseColors << blue;

    QColor whiteColor(255, 255, 255);
    QBrush whiteBrush(whiteColor, k->brush.style());
    TupColorWidget *white = new TupColorWidget(3, whiteBrush, cellSize, false);
    connect(white, SIGNAL(clicked(int)), this, SLOT(updateMatrix(int)));
    k->baseColors << white;

    QBoxLayout *bottomLayout = new QHBoxLayout;
    bottomLayout->setAlignment(Qt::AlignHCenter);
    bottomLayout->setContentsMargins(3, 3, 3, 3);

#ifndef Q_OS_ANDROID
    bottomLayout->setSpacing(10);
#else
    bottomLayout->setSpacing(25);
#endif

    bottomLayout->addWidget(red);
    bottomLayout->addWidget(green);
    bottomLayout->addWidget(blue);
    bottomLayout->addWidget(white);

    k->paletteGlobalLayout->addWidget(new TupSeparator(Qt::Horizontal));
    k->paletteGlobalLayout->addLayout(bottomLayout);
}
Ejemplo n.º 4
0
void dialogAnalog::initPixmap(QSize size)
{
	// resize the pixmap
	//	complete it
	// Draw plot
	QPainter painter;
    int heightPerField = size.height() / NbBits;
	
	lastPixmap=QPixmap( size.width(), size.height() );
	lastPixmap.fill(Qt::black);
	painter.begin(&lastPixmap);
	
    // set font ------------------------------------------------------------------------------------
    QFont textFont;
    textFont.setPixelSize(heightPerField / 2);
    painter.setFont(textFont);

    // set the needed pens -------------------------------------------------------------------------
	QPen linePen(QColor(100,100,100));
    QPen textPen(QColor(255, 255, 255));
    QPen gridPen(QColor(100, 100, 100));
    QColor greenColor(Qt::green);
    QPen dataPen(greenColor);

	// draw the fields and the text ----------------------------------------------------------------
    {
        int current = heightPerField;
        for (int i = 0; i < (NbBits - 1); i++)
        {
            painter.setPen(linePen);
            painter.drawLine(0, current, size.width(), current);
            
            painter.setPen(textPen);
            QString lbl = QString::number(i+1);
            if (currentlabels.contains(i+1)) lbl += "-"+currentlabels[i+1];
            painter.drawText(10, current - heightPerField / 3, lbl);
            current += heightPerField;
        }
        painter.setPen(textPen);
        painter.drawText(10, current - 15, QString::number(NbBits));
    }

	painter.end();
}
Ejemplo n.º 5
0
void KeyboardDemo::Render( )
{
    if( d3dContext_ == 0 )
        return;

    float clearColor[4] = { 0.0f, 0.0f, 0.25f, 1.0f };
    d3dContext_->ClearRenderTargetView( backBufferTarget_, clearColor );

    unsigned int stride = sizeof( VertexPos );
    unsigned int offset = 0;

    d3dContext_->IASetInputLayout( inputLayout_ );
    d3dContext_->IASetVertexBuffers( 0, 1, &vertexBuffer_, &stride, &offset );
    d3dContext_->IASetPrimitiveTopology( D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST );

	XMFLOAT4 redColor( 1.0f, 0.0f, 0.0f, 1.0f );
	XMFLOAT4 greenColor( 0.0f, 1.0f, 0.0f, 1.0f );
	XMFLOAT4 blueColor( 0.0f, 0.0f, 1.0f, 1.0f );

	if( selectedColor_ == 0 )
	{
		d3dContext_->UpdateSubresource( colorCB_, 0, 0, &redColor, 0, 0 );
	}
	else if( selectedColor_ == 1 )
	{
		d3dContext_->UpdateSubresource( colorCB_, 0, 0, &greenColor, 0, 0 );
	}
	else
	{
		d3dContext_->UpdateSubresource( colorCB_, 0, 0, &blueColor, 0, 0 );
	}

    d3dContext_->VSSetShader( customColorVS_, 0, 0 );
    d3dContext_->PSSetShader( customColorPS_, 0, 0 );
	d3dContext_->PSSetConstantBuffers( 0, 1, &colorCB_ );
    d3dContext_->Draw( 3, 0 );

    swapChain_->Present( 0, 0 );
}
Ejemplo n.º 6
0
// NOTE: this only renders the "meta" portion of the Model, namely it renders debugging items, and it handles
// the per frame simulation/update that might be required if the models properties changed.
void RenderableModelEntityItem::render(RenderArgs* args) {
    PerformanceTimer perfTimer("RMEIrender");
    assert(getType() == EntityTypes::Model);

    if (hasModel()) {
        if (_model) {
            if (getModelURL() != _model->getURL().toString()) {
                qDebug() << "Updating model URL: " << getModelURL();
                _model->setURL(getModelURL());
            }

            render::ScenePointer scene = AbstractViewStateInterface::instance()->getMain3DScene();

            // check to see if when we added our models to the scene they were ready, if they were not ready, then
            // fix them up in the scene
            if (_model->needsFixupInScene()) {
                render::PendingChanges pendingChanges;

                _model->removeFromScene(scene, pendingChanges);

                render::Item::Status::Getters statusGetters;
                makeEntityItemStatusGetters(this, statusGetters);
                _model->addToScene(scene, pendingChanges, statusGetters);

                scene->enqueuePendingChanges(pendingChanges);
            }

            // FIXME: this seems like it could be optimized if we tracked our last known visible state in
            //        the renderable item. As it stands now the model checks it's visible/invisible state
            //        so most of the time we don't do anything in this function.
            _model->setVisibleInScene(getVisible(), scene);
        }


        remapTextures();
        {
            // float alpha = getLocalRenderAlpha();

            if (!_model || _needsModelReload) {
                // TODO: this getModel() appears to be about 3% of model render time. We should optimize
                PerformanceTimer perfTimer("getModel");
                EntityTreeRenderer* renderer = static_cast<EntityTreeRenderer*>(args->_renderer);
                getModel(renderer);
            }
            
            if (_model) {
                // handle animations..
                if (hasAnimation()) {
                    if (!jointsMapped()) {
                        QStringList modelJointNames = _model->getJointNames();
                        mapJoints(modelJointNames);
                    }

                    if (jointsMapped()) {
                        bool newFrame;
                        QVector<glm::quat> frameDataRotations;
                        QVector<glm::vec3> frameDataTranslations;
                        getAnimationFrame(newFrame, frameDataRotations, frameDataTranslations);
                        assert(frameDataRotations.size() == frameDataTranslations.size());
                        if (newFrame) {
                            for (int i = 0; i < frameDataRotations.size(); i++) {
                                _model->setJointState(i, true, frameDataRotations[i], frameDataTranslations[i], 1.0f);
                            }
                        }
                    }
                }

                bool movingOrAnimating = isMoving() || isAnimatingSomething();
                if ((movingOrAnimating || _needsInitialSimulation) && _model->isActive() && _dimensionsInitialized) {
                    _model->setScaleToFit(true, getDimensions());
                    _model->setSnapModelToRegistrationPoint(true, getRegistrationPoint());
                    _model->setRotation(getRotation());
                    _model->setTranslation(getPosition());
                    
                    // make sure to simulate so everything gets set up correctly for rendering
                    {
                        PerformanceTimer perfTimer("_model->simulate");
                        _model->simulate(0.0f);
                    }
                    
                    _needsInitialSimulation = false;
                }
            }
        }
    } else {
        glm::vec4 greenColor(0.0f, 1.0f, 0.0f, 1.0f);
        RenderableDebugableEntityItem::renderBoundingBox(this, args, 0.0f, greenColor);
    }

    RenderableDebugableEntityItem::render(this, args);
}
void CameraProjections::Publish(Mat &guiRawImg, bool showHorizonBox)
{

	if (!lastProjectionIsValid || guiRawImg.empty())
		return;

	ros::Time now = ros::Time::now();
	if (params.debug.showTopView->get())
	{

		Mat UnDistRawImg;
		//Mat tmpp;
		//_distorionModel.CreateUndistortFull(guiRawImg, tmpp);
		_distorionModel.CreateUndistort(guiRawImg, UnDistRawImg);
		unDistortedImg_pub.publish(UnDistRawImg, MatPublisher::bgr);

		int sizeOfTopViewW = params.topView.width->get()
				/ params.topView.scale->get();
		int sizeOfTopViewH = params.topView.width->get()
				/ params.topView.scale->get();

		if (topImg_pub.thereAreListeners())
		{
			Mat topHomoFor, topHomoBack;
			double picYawDegree;

			if (ipm.GetHomographyNoYaw(diagnalAngleView, cameraLocation,
					cameraOrintation, topHomoFor, topHomoBack, picYawDegree))
			{

				warpPerspective(UnDistRawImg, topViewBGR, topHomoFor,
						Size(sizeOfTopViewW, sizeOfTopViewH),
						CV_INTER_LINEAR | CV_WARP_FILL_OUTLIERS);
				topImg_pub.publish(topViewBGR, MatPublisher::bgr);
			}
		}

		if (mmap_pub.getNumSubscribers() > 0)
		{
			warpPerspective(UnDistRawImg, calibViewBGR, realHomoFor,
					Size(sizeOfTopViewW, sizeOfTopViewH),
					CV_INTER_LINEAR | CV_WARP_FILL_OUTLIERS);
			calibImg_pub.publish(calibViewBGR, MatPublisher::bgr);
			Mat mapMonoImg(calibViewBGR.size(), CV_8UC1);
			cvtColor(calibViewBGR, mapMonoImg, CV_BGR2GRAY);
			std_msgs::Header head;
			nav_msgs::MapMetaData mapMeta;
			head.frame_id = "/ego_floor";
			head.stamp = now;
			mapMeta.height = mapMonoImg.size().height;
			mapMeta.width = mapMonoImg.size().width;
			mapMeta.map_load_time = now;
			mapMeta.resolution = 0.01 * params.topView.scale->get();
			mapMeta.origin.orientation.w = 1;
			mapMeta.origin.position.x =
					-(int) (params.topView.width->get() / 2.) / 100.;
			mapMeta.origin.position.y =
					-(int) (params.topView.width->get() / 2.) / 100.;
			mapMeta.origin.position.z = 0.1;
			for (uint16_t y = 0; y < mapMonoImg.size().height; y++)
			{
				for (uint16_t x = 0; x < mapMonoImg.size().width; x++)
				{
					mmap.data.push_back(
							(mapMonoImg.at<uchar>(y, x) / 255.) * 100.);
				}
			}
			mmap.header = head;
			mmap.info = mapMeta;

			mmap_pub.publish(mmap);
			mmap.data.clear();
		}

	}

	if (params.debug.showCameraPoints->get())
	{
		for (int i = 0; i <= 4; i++)
		{
			int k = i;
			if (i == 4)
			{
				k = 0;
			}
			geometry_msgs::Point p;
			p.x = transformedPointsRes[k].x / 100.;
			p.y = transformedPointsRes[k].y / 100.;
			p.z = transformedPointsRes[k].z / 100.;
			topViewCPoints.marker.points.push_back(p);
		}
		geometry_msgs::Point p;

		p.x = cameraLocation.x;
		p.y = cameraLocation.y;
		p.z = cameraLocation.z;
		topViewCPoints.marker.points.push_back(p);
		for (int i = 0; i <= 4; i++)
		{
			int k = i;
			if (i == 4)
			{
				k = 0;
			}
			geometry_msgs::Point p;
			p.x = gPointRes[k].x / 100.;
			p.y = gPointRes[k].y / 100.;
			p.z = -0.0;
			topViewGPoints.marker.points.push_back(p);

		}
		topViewCPoints.update();
		topViewGPoints.update();
		topViewMarker.publish();
		topViewCPoints.marker.points.clear();
		topViewGPoints.marker.points.clear();
	}
	if (showHorizonBox && params.debug.showHorizonBox->get())
	{
		for (int i = 0; i <= 3; i++)
		{
			int p1 = i;
			int p2 = i + 1;
			if (i == 3)
			{
				p2 = 0;
			}

			char msg[255];
			sprintf(msg, "(%d)", i);
			putText(guiRawImg, msg, outerCornetrsRawImg[i], 1, 1, greenColor());
			line(guiRawImg, outerCornetrsRawImg[p1], outerCornetrsRawImg[p2],
					redColor(), 3);
		}
		circle(guiRawImg, Point2d(320, 240), 5, redColor(), 5);
	}
}