Ejemplo n.º 1
0
bool monster::bash_at( const tripoint &p )
{
    if( p.z != posz() ) {
        return false; // TODO: Remove this
    }

    if( has_effect( "pacified" ) ) {
        return false;
    }

    //Hallucinations can't bash stuff.
    if( is_hallucination() ) {
        return false;
    }
    bool try_bash = !can_move_to( p ) || one_in( 3 );
    bool can_bash = g->m.is_bashable( p ) && ( has_flag( MF_BASHES ) || has_flag( MF_BORES ) );

    if( try_bash && can_bash ) {
        int bashskill = group_bash_skill( p );
        g->m.bash( p, bashskill );
        moves -= 100;
        return true;
    }
    return false;
}
Ejemplo n.º 2
0
int monster::bash_at(int x, int y) {

    if (has_effect("pacified")) return 0;

    //Hallucinations can't bash stuff.
    if(is_hallucination()) {
       return 0;
    }
    bool try_bash = !can_move_to(x, y) || one_in(3);
    bool can_bash = g->m.is_bashable(x, y) && (has_flag(MF_BASHES) || has_flag(MF_BORES));
    if( try_bash && can_bash ) {
        int bashskill = group_bash_skill( point(x, y) );

        g->m.bash( x, y, bashskill );
        moves -= 100;
        return 1;
    }
    return 0;
}
Ejemplo n.º 3
0
bool monster::bash_at( const tripoint &p )
{
    if( p.z != posz() ) {
        return false; // TODO: Remove this
    }

    //Hallucinations can't bash stuff.
    if( is_hallucination() ) {
        return false;
    }
    bool try_bash = !can_move_to( p ) || one_in( 3 );
    bool can_bash = g->m.is_bashable( p ) && bash_skill() > 0;

    if( try_bash && can_bash ) {
        int bashskill = group_bash_skill( p );
        g->m.bash( p, bashskill );
        moves -= 100;
        return true;
    }
    return false;
}